Screw the hatch
As someone who plays a decent amount of both sides, I can say I hate the hatch as either side. As a killer it just feels so bad to kill 2 and down a 3rd while they still have 3 gens up and know that if you hook you're probably just going to let the other one get away despite wrecking them. In addition, hatch stand offs are so stupid. You just ######### stand in one spot hoping you see the survivor sneaking up and can get lucky enough to time it so you can grab them out of it.
As a survivor it creates such a toxic environment. I can't say how maddening it is to get put on a hook with two already dead and see the other guy just sitting in a ######### closet by the hatch because that's what's going to get him the most points. It's equally as frustrating to have to sit there and wait while the slow as ######### bleed out timer ticks down. If we didn't get the gens done than we don't deserve to escape. Simple as that. The worst part is it's worth more than escaping regularly. It's like you get rewarded for getting your ass kicked with a bonus 2500 bp.
The hatch is just toxic for everyone involved and should really be removed from the game. I know they are working on changes for it but just remove it entirely. It's not hard to get the gates open if your team has any idea what they are doing. The game is already survivor favored. And if they don't then that's part of a team game. Sometimes you get ######### teammates. Die and move on or rank up so they are at least semi-competent.
Comments
-
I agree. Hatch shouldn´t even be in the game. It rewards failiure.
Also there is currently no mechanic in the game, that kills the last survivor, if all 4 are about to escape.8 -
@Tsulan said:
I agree. Hatch shouldn´t even be in the game. It rewards failiure.
Also there is currently no mechanic in the game, that kills the last survivor, if all 4 are about to escape.Decisive strike, unbreakable and NOED also reward failure, but I get your point. Hatch needs to go.
5 -
@Nick said:
@Tsulan said:
I agree. Hatch shouldn´t even be in the game. It rewards failiure.
Also there is currently no mechanic in the game, that kills the last survivor, if all 4 are about to escape.Decisive strike, unbreakable and NOED also reward failure, but I get your point. Hatch needs to go.
NOED is a double edged blade.
It can be easily prevented by destroying all dull totems. But it punishes gen rushers.I´ve had so many matches where 1 player afk´d during the whole match and only escaped through the hatch with 9000 BPs. He didnt deserve to escape. He didn´t helped his team. He wasn´t productive at all.
Often, one of the last 2 survivors camps the hatch and let´s his teammate die. When only 2 are alive, both basically search for the hatch and hope that the other one dies first.2 -
NOED is a double edged blade.
It can be easily prevented by destroying all dull totems. But it punishes gen rushers.As a survivor I play perfect all game, win multiple chases, everyone in my team gets hooked a few times and I just get 1 hooked camped with noed. That's the only way he was going to get me, with noed. It rewards him for not getting me.
And yea people camping the hatch is so lame. When you're on the hook and you can just see them in a locker or crouching next to the hatch, terrible. I never liked the hatch and I dont want it in the game.
1 -
@Gorillastache said:
As someone who plays a decent amount of both sides, I can say I hate the hatch as either side. As a killer it just feels so bad to kill 2 and down a 3rd while they still have 3 gens up and know that if you hook you're probably just going to let the other one get away despite wrecking them. In addition, hatch stand offs are so stupid. You just [BAD WORD] stand in one spot hoping you see the survivor sneaking up and can get lucky enough to time it so you can grab them out of it.As a survivor it creates such a toxic environment. I can't say how maddening it is to get put on a hook with two already dead and see the other guy just sitting in a [BAD WORD] closet by the hatch because that's what's going to get him the most points. It's equally as frustrating to have to sit there and wait while the slow as ######### bleed out timer ticks down. If we didn't get the gens done than we don't deserve to escape. Simple as that. The worst part is it's worth more than escaping regularly. It's like you get rewarded for getting your ass kicked with a bonus 2500 bp.
The hatch is just toxic for everyone involved and should really be removed from the game. I know they are working on changes for it but just remove it entirely. It's not hard to get the gates open if your team has any idea what they are doing. The game is already survivor favored. And if they don't then that's part of a team game. Sometimes you get ######### teammates. Die and move on or rank up so they are at least semi-competent.
I disagree.
The hatch as you state is exactly as it should be : an easier escape for the one letting you to die.
It's the original concept of the game, when the game wasn't a scoobydoo fest of altruism like it is now. (Even tho it had HUGE flaws before too, but it wasn't in the concept, it was in the mecanics)They're just turning dbd into a stupid teamgame, while the original idea is to make survivors to have to cooperate until it's not necessary anymore, and to let someone else to die in order to get an easier escape for yourself.
And yes, it's sort of "toxic", but it's the original concept of the game : either you take the risk of saving (and put yourself at a stake, which is why it's so heavily rewarding to save), or you just repair and eventually let die to get the hatch/exit gates.The main issue comes from the fact that the game is turning into a teamgame, especially with the omnipresence of SWF, and the already clear advantage survivors do have, which is rather unrelated to the hatch itself.
As a killer, I don't mind the last one getting away. I just dislike the eventual hatch stand-off, but I usually simply hit and accept it.
4 -
@Tsulan said:
@Nick said:
@Tsulan said:
I agree. Hatch shouldn´t even be in the game. It rewards failiure.
Also there is currently no mechanic in the game, that kills the last survivor, if all 4 are about to escape.Decisive strike, unbreakable and NOED also reward failure, but I get your point. Hatch needs to go.
NOED is a double edged blade.
It can be easily prevented by destroying all dull totems. But it punishes gen rushers.I´ve had so many matches where 1 player afk´d during the whole match and only escaped through the hatch with 9000 BPs. He didnt deserve to escape. He didn´t helped his team. He wasn´t productive at all.
Often, one of the last 2 survivors camps the hatch and let´s his teammate die. When only 2 are alive, both basically search for the hatch and hope that the other one dies first.Punishing survivors for literally completing the only objective in game. Lol.
4 -
Runiver said:
@Gorillastache said:
As someone who plays a decent amount of both sides, I can say I hate the hatch as either side. As a killer it just feels so bad to kill 2 and down a 3rd while they still have 3 gens up and know that if you hook you're probably just going to let the other one get away despite wrecking them. In addition, hatch stand offs are so stupid. You just [BAD WORD] stand in one spot hoping you see the survivor sneaking up and can get lucky enough to time it so you can grab them out of it.As a survivor it creates such a toxic environment. I can't say how maddening it is to get put on a hook with two already dead and see the other guy just sitting in a [BAD WORD] closet by the hatch because that's what's going to get him the most points. It's equally as frustrating to have to sit there and wait while the slow as ######### bleed out timer ticks down. If we didn't get the gens done than we don't deserve to escape. Simple as that. The worst part is it's worth more than escaping regularly. It's like you get rewarded for getting your ass kicked with a bonus 2500 bp.
The hatch is just toxic for everyone involved and should really be removed from the game. I know they are working on changes for it but just remove it entirely. It's not hard to get the gates open if your team has any idea what they are doing. The game is already survivor favored. And if they don't then that's part of a team game. Sometimes you get ######### teammates. Die and move on or rank up so they are at least semi-competent.
I disagree.
The hatch as you state is exactly as it should be : an easier escape for the one letting you to die.
It's the original concept of the game, when the game wasn't a scoobydoo fest of altruism like it is now. (Even tho it had HUGE flaws before too, but it wasn't in the concept, it was in the mecanics)They're just turning dbd into a stupid teamgame, while the original idea is to make survivors to have to cooperate until it's not necessary anymore, and to let someone else to die in order to get an easier escape for yourself.
And yes, it's sort of "toxic", but it's the original concept of the game : either you take the risk of saving (and put yourself at a stake, which is why it's so heavily rewarding to save), or you just repair and eventually let die to get the hatch/exit gates.The main issue comes from the fact that the game is turning into a teamgame, especially with the omnipresence of SWF, and the already clear advantage survivors do have, which is rather unrelated to the hatch itself.
As a killer, I don't mind the last one getting away. I just dislike the eventual hatch stand-off, but I usually simply hit and accept it.
My proposal was to:
- remove the hatch. (Most people stopped reading after this)
- remove the gen regression during this stage
- give the last survivor a bonus to repair speed
This way, the last survivor still has a chance. He has to work for that escape, but it's not a free escape like the hatch.1 -
@Chi said:
@Tsulan said:
@Nick said:
@Tsulan said:
I agree. Hatch shouldn´t even be in the game. It rewards failiure.
Also there is currently no mechanic in the game, that kills the last survivor, if all 4 are about to escape.Decisive strike, unbreakable and NOED also reward failure, but I get your point. Hatch needs to go.
NOED is a double edged blade.
It can be easily prevented by destroying all dull totems. But it punishes gen rushers.I´ve had so many matches where 1 player afk´d during the whole match and only escaped through the hatch with 9000 BPs. He didnt deserve to escape. He didn´t helped his team. He wasn´t productive at all.
Often, one of the last 2 survivors camps the hatch and let´s his teammate die. When only 2 are alive, both basically search for the hatch and hope that the other one dies first.Punishing survivors for literally completing the only objective in game. Lol.
Survivors complained that gens are the only objective.
Devs introduced totems.
Survivors complain that they get punished for doing gens only.4 -
Tsulan said:Runiver said:
@Gorillastache said:
As someone who plays a decent amount of both sides, I can say I hate the hatch as either side. As a killer it just feels so bad to kill 2 and down a 3rd while they still have 3 gens up and know that if you hook you're probably just going to let the other one get away despite wrecking them. In addition, hatch stand offs are so stupid. You just [BAD WORD] stand in one spot hoping you see the survivor sneaking up and can get lucky enough to time it so you can grab them out of it.As a survivor it creates such a toxic environment. I can't say how maddening it is to get put on a hook with two already dead and see the other guy just sitting in a [BAD WORD] closet by the hatch because that's what's going to get him the most points. It's equally as frustrating to have to sit there and wait while the slow as ######### bleed out timer ticks down. If we didn't get the gens done than we don't deserve to escape. Simple as that. The worst part is it's worth more than escaping regularly. It's like you get rewarded for getting your ass kicked with a bonus 2500 bp.
The hatch is just toxic for everyone involved and should really be removed from the game. I know they are working on changes for it but just remove it entirely. It's not hard to get the gates open if your team has any idea what they are doing. The game is already survivor favored. And if they don't then that's part of a team game. Sometimes you get ######### teammates. Die and move on or rank up so they are at least semi-competent.
I disagree.
The hatch as you state is exactly as it should be : an easier escape for the one letting you to die.
It's the original concept of the game, when the game wasn't a scoobydoo fest of altruism like it is now. (Even tho it had HUGE flaws before too, but it wasn't in the concept, it was in the mecanics)They're just turning dbd into a stupid teamgame, while the original idea is to make survivors to have to cooperate until it's not necessary anymore, and to let someone else to die in order to get an easier escape for yourself.
And yes, it's sort of "toxic", but it's the original concept of the game : either you take the risk of saving (and put yourself at a stake, which is why it's so heavily rewarding to save), or you just repair and eventually let die to get the hatch/exit gates.The main issue comes from the fact that the game is turning into a teamgame, especially with the omnipresence of SWF, and the already clear advantage survivors do have, which is rather unrelated to the hatch itself.
As a killer, I don't mind the last one getting away. I just dislike the eventual hatch stand-off, but I usually simply hit and accept it.
My proposal was to:
- remove the hatch. (Most people stopped reading after this)
- remove the gen regression during this stage
- give the last survivor a bonus to repair speed
This way, the last survivor still has a chance. He has to work for that escape, but it's not a free escape like the hatch.2 -
Can you imagine the DCs if there were 2 hens done and they see the 3rd go down?
ypud end up in a big game of hide and seek without the hatch. I was stuck in a game as killer for 20mins looking for last survivor with 4 gens up, waited 4 mins then checked every gen and not one had been touched.
i love faking a hatch find and waiting for the survivor to come running and see that there is no hatch at all.2 -
@popoles said:
Tsulan said:
Runiver said:@Gorillastache said:
As someone who plays a decent amount of both sides, I can say I hate the hatch as either side. As a killer it just feels so bad to kill 2 and down a 3rd while they still have 3 gens up and know that if you hook you're probably just going to let the other one get away despite wrecking them. In addition, hatch stand offs are so stupid. You just [BAD WORD] stand in one spot hoping you see the survivor sneaking up and can get lucky enough to time it so you can grab them out of it.
As a survivor it creates such a toxic environment. I can't say how maddening it is to get put on a hook with two already dead and see the other guy just sitting in a [BAD WORD] closet by the hatch because that's what's going to get him the most points. It's equally as frustrating to have to sit there and wait while the slow as ######### bleed out timer ticks down. If we didn't get the gens done than we don't deserve to escape. Simple as that. The worst part is it's worth more than escaping regularly. It's like you get rewarded for getting your ass kicked with a bonus 2500 bp.
The hatch is just toxic for everyone involved and should really be removed from the game. I know they are working on changes for it but just remove it entirely. It's not hard to get the gates open if your team has any idea what they are doing. The game is already survivor favored. And if they don't then that's part of a team game. Sometimes you get ######### teammates. Die and move on or rank up so they are at least semi-competent.
I disagree.
The hatch as you state is exactly as it should be : an easier escape for the one letting you to die.
It's the original concept of the game, when the game wasn't a scoobydoo fest of altruism like it is now. (Even tho it had HUGE flaws before too, but it wasn't in the concept, it was in the mecanics)
They're just turning dbd into a stupid teamgame, while the original idea is to make survivors to have to cooperate until it's not necessary anymore, and to let someone else to die in order to get an easier escape for yourself.
And yes, it's sort of "toxic", but it's the original concept of the game : either you take the risk of saving (and put yourself at a stake, which is why it's so heavily rewarding to save), or you just repair and eventually let die to get the hatch/exit gates.
The main issue comes from the fact that the game is turning into a teamgame, especially with the omnipresence of SWF, and the already clear advantage survivors do have, which is rather unrelated to the hatch itself.
As a killer, I don't mind the last one getting away. I just dislike the eventual hatch stand-off, but I usually simply hit and accept it.
Right now, the devs don't know what to do with the hatch.
My proposal was to:- remove the hatch. (Most people stopped reading after this)
- remove the gen regression during this stage
- give the last survivor a bonus to repair speed
This way, the last survivor still has a chance. He has to work for that escape, but it's not a free escape like the hatch.
But then the perk Left Behind would be useless. (It is useless as of now, but you know...)
It could stack
0 -
Tsulan said:
I agree. Hatch shouldn´t even be in the game. It rewards failiure.
Also there is currently no mechanic in the game, that kills the last survivor, if all 4 are about to escape.2 -
The reason why the Entity loves the hatch interrupt most is because the hatch offers Survivors hope for life. When that hope is shattered, the Entity loves it even more.
If you don't have a hatch in the game, then you're going to be stuck with 20-30 minutes of tracking through the map looking for the ultimate ninja. Personally, I just give the hatch to the last person so I can get on with my next match. Sometimes I'll hang them, depends on if I know where it's at and if they struggle too much so I won't get there. If you want to waste 20 minutes tracking down one last Survivor then more power to you. By that point I've already completed at least 1, if not 2 other matchs and gotten another 50-100k BP + possible pips.
On the Survivor side, if we've gotten wrecked so I'm the last man standing with only 1 gen complete, yeah I make some noise and let the Killer take me to the hook. I don't want to waste time trying to stealth a gen. I've actually had a Killer or two let me complete a gen then they gave me the hatch. Rarest of the rare, but it has happened. Normally they just take the hook and then it's gg, and I usually get a Thank You in some form from them for not putting them through that kind of hell. That sort of politeness is much appreciated.
The hatch is unbalanced to an extent, but you need that last ditch escape route otherwise you're going to have games that last hours as someone tries to repair gens because neither one of you will back down. I do like the idea of closing it, but I think a generator pop is a bit much to reopen it. Would be nice to spawn a key or something so the Survivor can either pop a gen, or find the key and possibly swap out with the item they currently have. Would lose the key as well of course when you utilize it, but if that's their only option, it's probably for the best.
On the point of "Your team has failed" though, it's not a team. It's 4 separate Survivors trying to escape. I really don't care much if the other 3 die. I try my best to keep them alive, and I'll die on a hook so someone else can get out. That's just how I play though. Solo queue is tough at higher ranks because SWF is so common. Having that hatch, in the event they get stupid and die in a hot mess to a camping Leatherface, makes it so I can complete my objective and live. They aren't my teammates, but I'll help them as much a possible because it makes it easier for me to win as well.
2 -
Without the hatch there isn't that extra element that a killer has to account for.
It's needed.. unless you come up with a secondary method of escape.1 -
@Cetren said:
Tsulan said:I agree. Hatch shouldn´t even be in the game. It rewards failiure.
Also there is currently no mechanic in the game, that kills the last survivor, if all 4 are about to escape.
This I disagree with. Survivors aren't a team. They're success is individual. If it was rewarding failure, it would be rewarding the already sacrificed survivors. As the survivor still alive fire the hatch, you're the only one besides the killer that has succeeded or has a chance of success. The hatch is a way of rewarding the best, most stealthy, or smartest survivor of the game when generators are no longer a viable way to escape.
So that guy that escaped with 9000 bps.
Do you think he was the best and smartest survivor for the match?2 -
Tsulan said:
@Cetren said:
Tsulan said:I agree. Hatch shouldn´t even be in the game. It rewards failiure.
Also there is currently no mechanic in the game, that kills the last survivor, if all 4 are about to escape.
This I disagree with. Survivors aren't a team. They're success is individual. If it was rewarding failure, it would be rewarding the already sacrificed survivors. As the survivor still alive fire the hatch, you're the only one besides the killer that has succeeded or has a chance of success. The hatch is a way of rewarding the best, most stealthy, or smartest survivor of the game when generators are no longer a viable way to escape.
So that guy that escaped with 9000 bps.
Do you think he was the best and smartest survivor for the match?2 -
@Cetren said:
Tsulan said:@Cetren said:
Tsulan said:
I agree. Hatch shouldn´t even be in the game. It rewards failiure. Also there is currently no mechanic in the game, that kills the last survivor, if all 4 are about to escape.
This I disagree with. Survivors aren't a team. They're success is individual. If it was rewarding failure, it would be rewarding the already sacrificed survivors. As the survivor still alive fire the hatch, you're the only one besides the killer that has succeeded or has a chance of success. The hatch is a way of rewarding the best, most stealthy, or smartest survivor of the game when generators are no longer a viable way to escape.
So that guy that escaped with 9000 bps.
Do you think he was the best and smartest survivor for the match?
Either that or the luckiest. Either way, he's the one that made it out. Also if he escaped his score would be 16,000 not 9,000.
No, no i mean a real 9000 bps at his end screen. He got 7000 for doing the hatch and had barely 2000 before that.
So again, does this survivor deserve the free escape?2 -
Tsulan said:Runiver said:
@Gorillastache said:
As someone who plays a decent amount of both sides, I can say I hate the hatch as either side. As a killer it just feels so bad to kill 2 and down a 3rd while they still have 3 gens up and know that if you hook you're probably just going to let the other one get away despite wrecking them. In addition, hatch stand offs are so stupid. You just [BAD WORD] stand in one spot hoping you see the survivor sneaking up and can get lucky enough to time it so you can grab them out of it.As a survivor it creates such a toxic environment. I can't say how maddening it is to get put on a hook with two already dead and see the other guy just sitting in a [BAD WORD] closet by the hatch because that's what's going to get him the most points. It's equally as frustrating to have to sit there and wait while the slow as ######### bleed out timer ticks down. If we didn't get the gens done than we don't deserve to escape. Simple as that. The worst part is it's worth more than escaping regularly. It's like you get rewarded for getting your ass kicked with a bonus 2500 bp.
The hatch is just toxic for everyone involved and should really be removed from the game. I know they are working on changes for it but just remove it entirely. It's not hard to get the gates open if your team has any idea what they are doing. The game is already survivor favored. And if they don't then that's part of a team game. Sometimes you get ######### teammates. Die and move on or rank up so they are at least semi-competent.
I disagree.
The hatch as you state is exactly as it should be : an easier escape for the one letting you to die.
It's the original concept of the game, when the game wasn't a scoobydoo fest of altruism like it is now. (Even tho it had HUGE flaws before too, but it wasn't in the concept, it was in the mecanics)They're just turning dbd into a stupid teamgame, while the original idea is to make survivors to have to cooperate until it's not necessary anymore, and to let someone else to die in order to get an easier escape for yourself.
And yes, it's sort of "toxic", but it's the original concept of the game : either you take the risk of saving (and put yourself at a stake, which is why it's so heavily rewarding to save), or you just repair and eventually let die to get the hatch/exit gates.The main issue comes from the fact that the game is turning into a teamgame, especially with the omnipresence of SWF, and the already clear advantage survivors do have, which is rather unrelated to the hatch itself.
As a killer, I don't mind the last one getting away. I just dislike the eventual hatch stand-off, but I usually simply hit and accept it.
My proposal was to:
- remove the hatch. (Most people stopped reading after this)
- remove the gen regression during this stage
- give the last survivor a bonus to repair speed
This way, the last survivor still has a chance. He has to work for that escape, but it's not a free escape like the hatch.2 -
@BOSS242 said:
Tsulan said:
Runiver said:@Gorillastache said:
As someone who plays a decent amount of both sides, I can say I hate the hatch as either side. As a killer it just feels so bad to kill 2 and down a 3rd while they still have 3 gens up and know that if you hook you're probably just going to let the other one get away despite wrecking them. In addition, hatch stand offs are so stupid. You just [BAD WORD] stand in one spot hoping you see the survivor sneaking up and can get lucky enough to time it so you can grab them out of it.
As a survivor it creates such a toxic environment. I can't say how maddening it is to get put on a hook with two already dead and see the other guy just sitting in a [BAD WORD] closet by the hatch because that's what's going to get him the most points. It's equally as frustrating to have to sit there and wait while the slow as ######### bleed out timer ticks down. If we didn't get the gens done than we don't deserve to escape. Simple as that. The worst part is it's worth more than escaping regularly. It's like you get rewarded for getting your ass kicked with a bonus 2500 bp.
The hatch is just toxic for everyone involved and should really be removed from the game. I know they are working on changes for it but just remove it entirely. It's not hard to get the gates open if your team has any idea what they are doing. The game is already survivor favored. And if they don't then that's part of a team game. Sometimes you get ######### teammates. Die and move on or rank up so they are at least semi-competent.
I disagree.
The hatch as you state is exactly as it should be : an easier escape for the one letting you to die.
It's the original concept of the game, when the game wasn't a scoobydoo fest of altruism like it is now. (Even tho it had HUGE flaws before too, but it wasn't in the concept, it was in the mecanics)
They're just turning dbd into a stupid teamgame, while the original idea is to make survivors to have to cooperate until it's not necessary anymore, and to let someone else to die in order to get an easier escape for yourself.
And yes, it's sort of "toxic", but it's the original concept of the game : either you take the risk of saving (and put yourself at a stake, which is why it's so heavily rewarding to save), or you just repair and eventually let die to get the hatch/exit gates.
The main issue comes from the fact that the game is turning into a teamgame, especially with the omnipresence of SWF, and the already clear advantage survivors do have, which is rather unrelated to the hatch itself.
As a killer, I don't mind the last one getting away. I just dislike the eventual hatch stand-off, but I usually simply hit and accept it.
Right now, the devs don't know what to do with the hatch.
My proposal was to:- remove the hatch. (Most people stopped reading after this)
- remove the gen regression during this stage
- give the last survivor a bonus to repair speed
This way, the last survivor still has a chance. He has to work for that escape, but it's not a free escape like the hatch.
The killer would win every time! This could work if you also stop showing which gen is being worked or remove gen aura from the killer. If all you have to do is patrol gens until you find the one being worked that's too easy.
A few weeks ago i tested Left Behind. Had a match where 3 survivors died with 4 gens to do.
I managed to 99% 3 gens. Then the killer caught me, when i popped the first of them. It would require some adaptation. But it wouldn´t be impossible.
The repair bonus of Left Behind really helped a lot. I repaired for 30 seconds then switched.1 -
I like the hatch. It turns the game into a stealth match and is the only times that players get to enjoy the horror experience and atmosphere.The only problem is when it's a hatch *standoff*.0
-
https://steamcdn-a.akamaihd.net/steam/apps/256660479/movie480.webm?t=1461365307
You got your answers here ! they said they "want to push survivors to watch what humans can be capable of"
They wanted to create a horror simulator more than an arcade gameIf they decide to let you die and escape like a cute fluffy chicken, dont trust people in real life
0 -
The hatch is a fun concept... its a last resort thing...
If the killer finds it first, and closes it the survivor is F'd. That's how it should be.
0 -
@Dwight_Confusion said:
The hatch is a fun concept... its a last resort thing...If the killer finds it first, and closes it the survivor is F'd. That's how it should be.
they are already working on that, they might wait until a big patch to modify the hatch mechanics if they do
0 -
@bortami said:
Without the hatch there isn't that extra element that a killer has to account for.It's needed.. unless you come up with a secondary method of escape.
yeah there is a secondary option its called gate number 2 and usually located 100 yards away from the first 1. Hatch is the third option and its unnecessary and its a cop out and instead of +bp it should be -bp . No gens no exit. period. thank you
0 -
I like the concept of hatch, but it is like the other mechanics in the game open to abusing. I feel like after 3 gens left survivors stop doing gens especially if one survivor was dead already.1
-
@notveryyoung said:
@bortami said:
Without the hatch there isn't that extra element that a killer has to account for.It's needed.. unless you come up with a secondary method of escape.
yeah there is a secondary option its called gate number 2 and usually located 100 yards away from the first 1. Hatch is the third option and its unnecessary and its a cop out and instead of +bp it should be -bp . No gens no exit. period. thank you
You're not entitled to that 4tk kill, and if you want to remove the hatch then you'd better be prepared to go find that survivor since they're not coming out. Don't like it well get ready for 20-40 minutes games of trying to find them and those tracking perks like whispers, Spies from the Shadows, Myers/Pig/Wraith addons well those all go bye bye as well.
You think it's bad now trying to find an immersed player well it'll be 100x worse since everyone will start going with darkest offerings and characters.
4 -
@powerbats said:
You're not entitled to that 4tk kill, and if you want to remove the hatch then you'd better be prepared to go find that survivor since they're not coming out. Don't like it well get ready for 20-40 minutes games of trying to find them and those tracking perks like whispers, Spies from the Shadows, Myers/Pig/Wraith addons well those all go bye bye as well.
You think it's bad now trying to find an immersed player well it'll be 100x worse since everyone will start going with darkest offerings and characters.
Exactly.
They tried to implement the hatch closing mechanism, survivors either gave themselves to the killer or killers rage quitted because they weren't able to find the last survivor. I myself had to leave a couple of matches in the PTB.
People have to understand that this game is not a teamwork for survivors. In some situations sure I should be punished for the mistakes that my teammates did but I should be able to play as a lone wolf if I have to.
1 -
I don't mind the hatch, but it should only open for the person who has already pipped during that game. (If you got a certain points for your emblems other then evader)
0 -
It's just a bad endgame mechanic which never got addressed since the beta. I can see why the devs implemented the hatch, but they need to figure out something new (which they literally have done in a stream but for some odd reason they still haven't implemented it)1
-
lol ppl are gonna start calling hooking or doing gens toxic1
-
Gorillastache said:
I know they are working on changes for it but just remove it entirely.
0 -
@artist said:
lol ppl are gonna start calling hooking or doing gens toxicWe already do that.
Killers whine when survivors do gens too fast.
Survivors whine when another survivor farmed you right in front of the killer. According to some, killer should go after the unhooker not the other one.
0 -
Go do gens0
-
breaths in MaYbE tHe HaTcH hATeS yOu
also hatch is a ingame way of showing survivors last hope, which the entity loves most, removing the hatch will be like saying hey lets remove exits or hey lets remove generators you got three kills, deal with it you already won, if you are complaining about hatch then how bout apply map pressure to prevent the spawn of hatch
2 -
@Delfador said:
@artist said:
lol ppl are gonna start calling hooking or doing gens toxicWe already do that.
Killers whine when survivors do gens too fast.
Survivors whine when another survivor farmed you right in front of the killer. According to some, killer should go after the unhooker not the other one.
I almost always as a killer go after the unhooker if it's an unsafe unhook because I know what it feels like to get screwed like that. I can usually find the unhooked person a lot of times anyways, especially if it's a swf because they'll stay around.
2 -
@powerbats said:
@Delfador said:
@artist said:
lol ppl are gonna start calling hooking or doing gens toxicWe already do that.
Killers whine when survivors do gens too fast.
Survivors whine when another survivor farmed you right in front of the killer. According to some, killer should go after the unhooker not the other one.
I almost always as a killer go after the unhooker if it's an unsafe unhook because I know what it feels like to get screwed like that. I can usually find the unhooked person a lot of times anyways, especially if it's a swf because they'll stay around.
oh I do the same, but it is clearly different than tunneling or camping. I blame my teammates not the killers when something like that happens.
It sucks but it is my teammate's fault.
0 -
Why do people answer to this necro thread?!0
-
powerbats said:
Meh, nothing changed anyway.0 -
Best thing ever is when you have Franklin’s Demise and the last survivor has an item and you smack them. Even better if it’s a purple flash light, insta heal medkit, purple toolbox, or a key they didn’t get to use.0
-
@Tsulan said:
powerbats said:@Tsulan said:
Why do people answer to this necro thread?!
@Tsulan said:
Why do people answer to this necro thread?!
Blame the killer person for necroing it, besides which it's a nice break from the usual nerf the other side buff mine threads.
I was surprised to find my comment, when I couldn't remember this thread.
Meh, nothing changed anyway.
Yeah I've seen a few necro's that were months old and the last prior comments was mine and I got tagged.
0 -
I feel the hatch shouldn’t be removed completely. I like the idea of sneaking around and being on alert to find it and I feel relieved if I find it first. The only problem is that killers usually find it first and I end up having to hide until they walk away or if I 100% know it’s there, run out and stand at the hatch, causing it to be a standoff.
But the hatch is good because in some cases, when I know the killer is camping it, it allowed me to finish generators.0 -
The hatch is just a mechanic to give survivors a last chance of escaping, it's a good and much needed idea but just not implemented right. In order to win hatch standoffs, either do generators instead or mind game the killer into hitting you. From the killers side, you could also try to mind game or just let them escape.
0