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Rage Quitting is completely understandable
As long as this game starts survivors 3 seconds distance from a killer that heads right for them there will be rage quitting
As long as this game allows camping and tunnelling there will be rage quitting
As long as there are sandbagging survivors and idiot survivors and trolling survivors there will be rage quitting.
As long as this game is balanced for a 4 person swf team there will be plenty of solo rage quitters that find certain killers and add ons OP.
As long as there are game breaking glitches there will be rage quitting
As long as there are rage quitters, there will be additional rage quitting
The mechanics of this game are a bloody mess. Sure games can be a ton of fun when you get a game of decent players and a killer that has a modicum of sportsmanship. But the fact is that the above stuff happens at least every other game (on ps4 at least) and i completely sympathize with the quitters. I dont blame them anymore. I blame the game for not managing all the issues mentioned.
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no.
a DC ruins the fun for everyone else, therefore it gets punished.
unless the killer is exploiting something, that breaks the game (infinite mending or bodyblocking in a corner for extended periodes of time) or you have a problem irl, you should not leave.
it doesnt matter weather you got downed fast, it doesnt matter weather you spawned close to the killer, it doesnt matter weather you get camped, DCs should always get punished if they happen too often.
if you have a bad game, take it and move on.
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If you let the game frustrate you so much why play it? Rage quitting is very selfish and impulsive when played with other people.
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I kind of see your point, but I don't think it's fair to harm the other players by leaving. Say Meyers is running the Scratched Mirror, or Huntress has Iridescent Hatchets. Those are really powerful items that greatly tip the balance of the game into the killer's favor. That's why they're rare, and are used up for only one game. You can't expect to win a game like that, only fight as best you can, but that's also what makes those matches so thrilling.
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...
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Balanced around 4 man swf? What delusional realm do you live in?
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Until the DC is punished properly (fast ban), the game will not be fine.
Post edited by Ghost077 on5 -
No, I don't empathize with rage quitters but I did it a few times (3v1, A sweaty nurse with ruin and NOED). DC'ing it's a serious issue now on DBD especially when devs don't punish people for that; in fact, if you dc and restart the game, you will have your 2 pips back again...
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I will never empathize with Cryhard DCers after having numerous games against Omega-blink Nurses, Iridescent Huntresses, FMT Legions, and Insta-down Clowns where the first Cryhard, downed instantly rage quit leaving the rest of us randos in a 3v1 5 gen game. In which we then all put on our big boi boots and preceded to kick the "OP" Killer's ass to high heaven with the remaining 3 of us easily escaping in spite of the Cryhard.
There needs to be some serious punishments for players how can't handle getting outplayed or needing to change up their tactics a bit.
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I mean, with that kind of killers I can clearly understand why they dc; that killer addons are so unbalanced especially the Huntress one. Not fun at all to play against people with crouch addons
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You’re not wrong I mean I would say atleast half of the people that disconnect are people that disconnect because of something happened that shouldn’t like lag, spawning next to the killer, etc etc but the other half are just cry babies that disconnect because they are either a survivor that got downed fairly or a killer that couldn’t get any kills by the time there’s one gen left no matter what it does kinda ruin the fun of the game and lately it’s been getting worse like yesterday I played for about 6 hours and almost every single game there was atleast one survivor hat dc’d or the killer just dc’d
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Most of the comments are defending killer behavior, so I'll agree with you that survivors cause at minimum 1/5th the issues in a bad game when one or more does something from your list. Both sides contribute here, and DCs from each side have gotten worse because of it. I solo and can def say sometimes I can't play it is either so bad with camper/ tunnelers or, more often as of late, survivor DCs/ antics (to be generous).
IMO, There's gotta be understanding that both sides want to have fun, and it doesn't have to literally be a bloodbath or perfect escape/ play to be a good game. I tend to enjoy games where everyone does well, even killer when I'm a survivor.
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- Isn't an excuse (you can still loop and lose the killer)
- Isn't an excuse (see above point)
- Isn't an excuse (a lot of people sandbag on accident, bringing Bond is a nice counter to sandbagging and also gives you good info)
- It isn't balanced for a 4 person SWF team, so nope. Not an excuse.
- Game breaking glitches where you're forced to DC is understandable.
- Just because someone does something, doesn't mean you should, too.
You shouldn't sympathize with quitters. They're killing your team. They're part of the bloody mess and the unsportsmanship you don't want in games.
I've seen people DC over nothing. It's because there's no immediate punishment. People don't care about others' games. They only care about their own and DCing isn't impacting them.
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You ######### your team more than you mess with the killer by DCing. Don't unhook in the killers face and you your teamate won't get "tunneled".
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@sleephartha Just no. Aside from glitches, there isn't a lot of valid reasons to DC. I'm so tired of people trying to find excuses for disconnecting. It's always about making some excuse up, instead of admitting they just can't take the stress of losing.
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I hate rage quitting but i understand them and those who do not are delusional. you think is great to play 10 game in a row being Tunneled/camped/moried. then saying GG to killers when you've played 1min never seen a community being so anti-pathic as DbD.
We all want to have fun when we all know that there is only one side that get the fun. players rage quit for a reason and devs denies them so we get what we get.
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The only two incentives to not leave a game early would be are you having fun and do you care about the fun other players have? Other than that there's no immediate drawback to DC'ing and there's no other incentive to stay if you're having a bad time.
Can't really say much about the killer but for survivors I would be in favor of adding a forfeit option specifically for the last survivor or when the End Game Collapse is active. Forfeiting would sacrifice you like End Game Collapse and let's just say give the killer a BBQ stack if the survivor forfeits if they somehow weren't hooked at this point.
Here are some instances that need addressing though where I wouldn't judge someone DC'ing.
Mori Spam for more than 10 seconds - A few of these are fine but there are some people who do this for the entire bleedout. I'm not certain because it hasn't happened to me but doesn't the startup animation pause bleedout? If that's the case a start for addressing this would be continuing bleedout unless the actual mori has started. Then disallowing the mori to be cancelled on specific survivors more than let's say 3 times because misclicks do happen. I'm not against a little BM spam either but there's no need to do it past a minute honestly.
Taking the game hostage by blocking survivors in basement or other areas - No matter how anyone tries to justify the current state reporting the killer in this option isn't acceptable because the survivors game is ruined regardless. I don't have a solution for this but this should honestly be addressed. Worst case scenario survivors should get soft-collisions when they get crows. This way they can slowly move through the killer and then the killer has to react. This would still allow cheeky plays with EGC or RBT's because crows take a minute or so to activate.
There are a few more that don't immediately come to mind but those two specifically I don't judge anyone for DC'ing to.
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@xllxENIGMAxllx sorry, but if you're tunneled throughout TEN games, it's your fault. If after the first few you don't learn to start a match more immersed, then it's just about you being unwilling to adjust. There are countless ways to prevent being tunneled. I know saying "don't get caught" is a bit cynical, but you can start off stealthy, and start doing gens only when you have some idea where the killer is.
Simply put, not matter how much you're "not having fun", it does not entitle you to ruin the fun of four other people.
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This game could be perfect and some people would still ragequit simply because they can't accept a defeat.
That's why we need punishments.
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denying as always, i was not targeting myself but i know some of my friends who do. even i f it was me, what does have to do with us it's OUR fault if a killer decide to focus a single survivor. don't learn me how to play i know very well how to play but, red ranks killers do not obviously. no fair play using broken mechanics and vulnerability from hooks.
it's well known that red ranks is not fun. killers tunnel/camp/mori a lot and toxic survivors on map like crotus/haddonfield are cancer. you think is fun getting looped on infinite this is a major reason why killer tunnel and/or camp you.
Every player who got some sense knows i'm right. If devs don't want to fix tunnel/camp then simply remove hooks and kills us once you get downed by the killers.
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"As long as there are rage quitters, there will be additional rage quitting"
You realize how messed up this is, right?
For just 1 of many reasons you listed, someone will ragequit.
Then, from the quote i stated, everyone will ragequit.
Temporary bans would go through the roof.
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I understand what ya meaning. People dont care why players feel frustrated and dc. They just want to ban hammer everything without thinkin about why and what you could do against.
We had times in dbd of insta blinds, 4 man DS, good old Sprint Burst, seriously gen rushing and extremely toxic behaviour. Many killer rage quitted because they felt frustrated from that #########. Those players went to the forums and started complaining about those issues. And the devs started fixing that ^^
Ban everyone is not solving the problem. But most of the people here arent very empathic.
And to be honest im ragequitting too. But there is just one reason. And you mentioned it, thanks :) It's because the devs missed it fixing solo lobbys to be equal to a SWF. Idk if they dont wanit or are scared or sth but it ruins my fun so much most of the games. And of course because of wrong matchmaking too. Currently I am rank 6 survivor and Ive got matched with green ranks and lower..oof...
Those urban evading/sprintburst/crouching on the edge of the map players. Those players who got downed from a Wraith within 10 seconds...all 3...sometimes i just leave those i dont care anymore.
In short: solo survivor sucks dick balls.
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There's nothing like playing with friends, but in a game like this four solos working it out together is some pretty intense stuff sometimes, and it's great. When they don't leave first down, that is.
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@Coriander I see people leave the second they see a deep wound bar sometimes.
Even on PTB with updated version. Its sad. :(
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@Sleephartha If you know the game is bugged or you dont like the fact that people have a different playstyle than you enjoy using, the answer is simple....find a different game to play that is up to your standards. Why ruin everyone else's experience by DC-ing? If you rage quit, you're a baby.
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Honestly there is basically no excuses for dc'ing. There are only 2 examples where I think it is understandable.
1. When a killer is farming with a survivor. It stops them getting points and it doesn't ruin your team since there is no way your escaping anyway.
2. If your the last survivor and the killer is farming points, knowing you can't escape. This shouldn't be much of a problem after the hatch spawns no matter what.
These are extreme circumstances which never really happen. I want the ban hammer to come down hard over these people.
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I don't know how many matches I've been in where survivors just DC:s the moment they get downed, screwing over the rest of the team, or DC:ing the moment they hear a certain killer.
I've never understood the reasoning behind it. I myself can get a little "salty" if I keep getting tunneled and camped several matches in a row but I never DC because of it. Even thought I don't like it I equip the new DS to have somewhat of a chance of getting away and when I see I get games where I'm not tunneled or constantly camped anymore I take it off.
I too have killers I don't particularly like to go against but I still play the matches. If I'm doing bad, I'll just know I'm have a bad day and move on to the next game. The other day I had a game where all 3 survivors DC:d leaving me with 5 gens to do. Did I also DC? No. I ran up in the killers face, letting him kill me and moved on. I have days where I get found first all the time, really quickly and some days where I rarely get found at all. The only reason I see for a DC right now is if you're stuck and cant get out or if someone is exploiting so you can't end the match. Just DC:ing for doing bad at a game or because you don't like a killer ect is just screwing the rest of your team over and is very selfish. DC:ing for such reasons won't make those killers disappear or make you as a player any better.
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All of your points are invalid except of one: people rage quit because other people rage quit. And that's not even a reason for anything, it's just a poor seflish excuse for being a bad loser and the illusion because other people do that you are entitled to do that too.
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As long as there are immature babies playing, there will be rage quitting.
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Excerpt from https://forum.deadbydaylight.com/en/discussion/58509/my-updated-unwritten-rules-list-for-playing-dbd#latest
This is a 4v1 Lobby and Match style Multiplayer game. When you queue up to play a match you are committing to seeing it through so that everyone can enjoy the game, and everyone else who queued up is depending on your commitment to the match in order to experience said enjoyment. The acceptable reasons for Intentionally Disconnecting from a match are as follows:
- A Game breaking bug rendering you incapable of playing a normal match.
- A Player(s) taking the game hostage/hacking/exploiting bugs or game mechanics/bullying or griefing you. (Report these ones after leaving the match)
- Influences and situations outside of the game that make your disconnection unavoidable in order to deal with said circumstances.
Disconnecting from a match intentionally for any other reason is a practice in bad sportsmanship that Ruins the experience for all other players. Disconnecting over petty reasons doesn't do anything other than piss off everyone else, and makes you a worse player for it since you don't learn how to play any better by quitting. Too many DC's from too many players can also result in leaving the community as a whole with a sour experience, and could eventually kill the game we love. If you are frustrated with how a match is going; Take it in stride as a learning experience, see it through to the end, take a break, and decide if you want to queue up for another match. We all bought this game in order to play it with others despite how each match goes, and the majority of the fun this game offers is in the variation of each individual match.
Don't be a petty DC'er.
So, regarding your argument for Rage quitting...
Understandable? Yes.
Acceptable? No.
Harmful to the games health? Definitely!
You're defending the right for players to be toxic and ruin the game experience for others, and even worse, you're blaming the game for it. You realize that, right? That kind of mentality is juvenile, and infuriating to everyone who enjoys this game. If a player isn't enjoying the game, no one here is going to try to stop them from uninstalling it and leaving the community. Hell, some may even encourage them to do so because at least then we'd have one less toxic, over-entitled brat ruining it for the rest of us while mewling about it on the forums. It's posts like this that further illustrate the need for a less lenient penalty system for players who rage quit/DC habitually. I have NO sympathy or empathy for players who not only ruin the game experience for everyone, but also have the gall to try and defend their right to do it. To me, those people don't deserve to play this game, and the player-base would be better off without them.
I've said it before, and I'll say it again: The dedicated servers and disciplinary committee can't come soon enough.
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As long as there are snowflakes, there will be rage quitting.
As long as people attach some pseudo sense of self esteem to this game, there will be rage quitting.
As long as people place any level of importance to rank, there will be rage quitting.
As long as the developers continue to remain impotent to rage quitters, there will be rage quitting.
As long as people feel the game is unfair because they didn't "win", there will always be rage quitters.
As long as I play the game, I won't give a ######### about rage quitters.
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I'm going to ragequit if you bring any items, perks or offerings. Im not having fun.
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>Ban everyone is not solving the problem.
No, that will solve. A person either understands that in this way he will lose the opportunity to play and stop DC. Either the game will be cleared from people like him, and that will allow him to chill. Both options will go to the benefit of him and other players.
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Rage quitting isn't acceptable no matter what....keep in mind it is a game, not enjoying it? perhaps play another....you can't just rage quit because some little thing has upset you, yes some things piss us all off, but that's part of it....just think of others, even though you are akiller it's still a team game
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