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Maybe 2 gates is to much.

SmokePotion
SmokePotion Member Posts: 1,089

Especially with the EGC. Hear me out.

I want you to imagine this scenario. You're a survivor. Someone has gone down as you open one of the exit gates, so you go for the unhook. You safely get the survivor off the hook, get chased, and put down as you try to juke the killer through jungle gyms and pallets, trying to make your way to the gate. Seems like something we've all done before right?

Now imagine you are a killer. the last gen popped and you got a chase. You know if you get them down you can draw the survivors away from the gates and possible get one, or more kills. You down the first survivor turn, and patrol the area between the gates and your hook, hoping to catch sight of someone, but the sound que behind you lets you know they slipped past. So you turn, see the uninjured survivor, and chase them down as they juke through jungle gyms and pallets, putting him down almost wihtin reach of that gate he craved. you pick him up, move to put him on the hook furthest from the door you can reach, and find out that there's a gate to either direction.

This is a situation many killers find themselves in, over and over again. This last hook is between 2 open gates, so he is left 2 options, camp, or let people body block and escape.


Now, I am in no way, shape or form saying this will stop end game camping. Some people camp to camp. But maybe 2 gates is to many?

Comments

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    Use Blood Warden

  • ReikoMori
    ReikoMori Member Posts: 3,333
    edited April 2019

    Hmm.. That is something to think about. Other games tend to have an endgame 'funnel' to really sell the intense nature for the need to escape. Maybe a mode for it would suit the tastes of DBD's playerbase rather than just an outright game change. I think this game is too volatile to only have a single gate. Then you have to think about a lot of things that could get affected by only having a single gate. Some killers would be absolutely nightmarish to deal with when escaping.

    Post edited by ReikoMori on
  • moonlunn
    moonlunn Member Posts: 170

    I understand what you’re saying but I feel like for some situations this wouldn’t be fair like imagine if there is only one survivor left and the killer finds and closes the hatch and just sit in front of the one exit gate

  • SmokePotion
    SmokePotion Member Posts: 1,089

    If that survivor isn't injured, they escape in that scenario.

  • moonlunn
    moonlunn Member Posts: 170

    you're correct but you have to look at every scenario. Like if it was a killer that can just insta down, like the killer can stand in front of one gate as the end game collapse happens and the survivor no matter what will die it’s kinda not fair to not give the survivor even a chance.

  • SmokePotion
    SmokePotion Member Posts: 1,089
    edited April 2019

    No bait would be if i put a heavy topic and changed what we were tlaking about or told you to go look at my vids.

    No, this is called a discussion. In this discussion we are talking about how there are 2 exit gates, and how that causes bad situations. And how that might be able to be fixed. Maybe they make the exit gates spawn further apart, or closer together. Maybe there's only 1 gate and a hatch? Let's talk tweaks.


    But thanks for bumping my thread while i was asleep.

  • ProtectDwight
    ProtectDwight Member Posts: 46
    edited April 2019

    Then we would have the "camping exit gate" problem. When last gen gets popped the killer could just zoomed over to the only exit gate and stand there, making sure no survivors leave. This in turn could hold the game hostage from the killers side. Slap NOED on top of it and you're sure to at least smack down one of them if not more. Then you can just slug to your hearts content until they bleed out and doing it over and over again to either the survivors DC cause they can't even have a chance to get out or they all die due to slugging. Have a one way escape if never a good thing imo. There's too many problems that comes along with it.

  • Delfador
    Delfador Member Posts: 2,552

    Yes this is a problem but the killer camping the only gate that is available is much more logical and reasonable.

    /s

    This is a non existent issue and honestly, this is the first time for me to see somebody complaining about this.

    Then killer mains riot when survivors tell that they want 4k every game handed to them on a silver platter.

  • SmokePotion
    SmokePotion Member Posts: 1,089

    it's not the first time i've heard it mentioned, but it isn't talked about much.

    Sure, the killer would camp the exit. while under normal situations this isn't a bad thing. An uninjured survivor will escape when near the gate. And Noed just means you destroy the totem while he stands at the exit not defending it.

    But this would undoubtedly buff BIlly (and lf) and he doesn't need to be stronger.

    So how would you adjust things to help the problem? You recognized it exists.

    Maybe they should make sure the gates are on either side of the map?

  • prayer_survivor
    prayer_survivor Member Posts: 626

    I agree, if there put only 1 hook in the entire map

  • SmokePotion
    SmokePotion Member Posts: 1,089

    actually, not a bad way of looking at the problem.

    Maybe if killers got stronger in the EGC and wiggle was less effective, they could move to further hooks. This would let them move away from there hooks, and try to catch survivors coming from the gates.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,095

    Yeah......no thanks. Two gates is fine as is.

  • HectorBrando
    HectorBrando Member Posts: 3,167
    edited April 2019

    Pick Leatherface, stand in front of the only gate at the start of the game.

    Pick Trapper, put a line of traps in front of the only gate and stand in front of it all game.

    Pick Freddy, stand in front of the gate, wait for the five gen and put everyone to sleep while they try to open it.

    Pick Myers, rank until you are almost EW Tier3, stand on front of the gate and wait for them to come get a sweet EW3 knife in the butt.

    Pick anyone else and run NOED and Rancor.

    You need two gates or the game will make no sense in a lot of situations, if you really want to secure the kill in the scenario you posted either camp and get one kill or risk it to get more or nothing at all.

  • TAG
    TAG Member Posts: 12,871
    edited April 2019

    Close Hatch.

    French kiss Lever.

    Laugh as Survivor dies because you're blocking the Lever.

    No thanks.

  • Akuma
    Akuma Member Posts: 407

    Yea. And there should be only 5 gens instead of 7 because you know how to balance and develop a good game.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    Are you kidding? 5 gens is OP. Survivors should need to repair 6 but only 1 spawns every 15 minutes.

  • yakul1nausicaa
    yakul1nausicaa Member Posts: 128

    Two gates are definitely necessary

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,347

    Yeah, 2 gates are too much. There should be 0 gates.