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If you are the next survivor, what would be your perks?

Arroz
Arroz Member Posts: 1,433

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Comments

  • Auron471
    Auron471 Member Posts: 1,310

    Tub of lard: after 10s of sprinting, become winded. Gain 100%less chaser BPs. The killer is forced to slug you b/c you’re too fat.


    Hex: Sad

    become depressed. That’s it. You cry every 2 mins, notifying the killer of your location.


    Weak:

    you cannot perform a running vault.

  • NMCKE
    NMCKE Member Posts: 8,243
    edited April 2019

    Nickenzie (NMCKE) comes with 3 unique perks:


    Second Wind:

    You never give up, you have to finished what you started! While in the dying state, if you're about to bleed-out, instantly heal to the injured state whilst your scratch marks are hidden for 5/7/10 seconds.


    Deal With The Entity: The Entity seems to favor your faith. Whenever you're the sole survivor, exit gates will start with 30%/40%/50% progression, you can the auras of the exits gates, but the collapse timer is 50% faster. Exit gate auras will have a higher density depending on the killer's location to them.


    Link (Last Stand):

    You have a link to the killer's Hex totems. As long as no Hex totems are destroyed, gain a 10%/15%/20% vault speed increase while your scratch marks disappear 1/2/3 seconds faster than normal.

  • I_Eat_Worms
    I_Eat_Worms Member Posts: 324

    if the whole community had a perk it would be:

    hex: self deprecating

    telling self deprecating jokes is very funny. everytime you say a original and hilarious self deprecating joke you grow in power, once you feel confident enough you can insult someone in the match and they will be forced to make funny and original self deprectating jokes or else they will tell everyone that they are sleep deprived for the 1000th ######### time

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    Couch Potato- While remaining still and not performing any actions, you generate bloodpoints at a rate of 10/15/20 points per second after a 15 second delay.

    "Fixing gens and running is too much effort. Let me know when the gates are open."


    Right in the Junk- While injured you may perform a front kick attack. You are invulnerable while performing the kick. If you successfully land the kick on the killer, the killer is stunned for 4 seconds. You can not use this ability if you are exhausted and this ability causes exhaustion for 60/50/40 seconds.

    "Sorry. I never learned to fight fair."


    It Was The Dog- While being chased by the killer, you periodically pass gas. The killer's vision becomes slightly/moderately/considerably blurry when running through your gas clouds.

    "I don't know what that dog ate."

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Confrontational:

    You gain a 5/7/10% movement speed bonus when in the Killers terror radius and moving towards the Killer.

    "Even when you know the odds are impossible. That is no excuse not to take the threat on directly"

    Strategic thinking:

    You preform actions besides repairing, vaulting and healing 10/15/20% faster. You lose this bonus while you are exhausted

    "Just another piece of the master plan"

    Smoke bomb:

    Start the game with 2/3/4 tokens on this perk. Hit the activation button while running to consume a token and throw down a smoke bomb clearing your scratch marks and obscuring the Killers vision and smoke.

    Note: Only clears scratch marks made prior to throwing the bomb. You still leave scratch marks immediately after.

  • BreadLord
    BreadLord Member Posts: 274

    you have the gay: everyone is afraid of the gay, touching the killer will turn him gay

  • CallMeSpidey
    CallMeSpidey Member Posts: 625

    My Perks would be

    1. Common Sense.

    The survivor is miraculously blessed with common sense.

    2. Adrenaline Flow.

    Every healing failed skillcheck will trigger a 3 second sprint. No exhaustion effect applied.

    3. Dirt.

    Throw dirt to the killers eyes. Blinding them for 3 seconds. Can be done once every 30 seconds.

  • Judgement
    Judgement Member Posts: 955
    edited April 2019

    A few months ago there was a thread similar to this one. I’ll copy-paste my thing from there, to here, with a few edits:


    Survivor; An unfeeling guardian who, his entire life, wanted to keep people safe, and died doing so.

    Perks:

    Apathy: You are emotionless. Lose all aura reading, become hidden from all aura reading, and be unable to hear the Killer’s terror radius for the duration of the trial. If you die in the trial, gain 5%/10%/20% extra blood points awarded post trial per generator completed. If you successfully escape the trial, gain 0%/100%/200% extra blood points awarded post-trial, exempting the generator bonus.

    “Cry all you want, you won’t change my mind.”


    Hit Me: You do your best to protect others, no matter what the cost. If a Survivor is in a chase and you take a hit for them, your and the Survivor’s scratch marks will be hidden for 3/4/5 seconds and blood trails temporarily vanish. If Hit Me is triggered during the trial, gain 12.5%/25%/50% more bloodpoints in the Altruism and Boldness categories during the trial.

    “You will have to contend with me first.”


    Get Up!: When your friends are in peril, you do anything to keep them safe, even if it kills you. If a Survivor has been downed and you are in the injured state, you may use the ‘Get Up!’ Special action. On using Get Up!, the downed Survivor will be immediately restored to Injured state, while you fall into the Dying State in their place.

    Once per trial, if you are already healthy, a Survivor rescued with Get Up! will be healed to Healthy, but you will suffer the Broken status effect for 300/240/120 seconds. Subsequent uses will heal a Survivor to Injured and apply the Doomed status effect on yourself.

    “I told him to get up, I grabbed him by the shirt and threw him out of the way, and then... nothing. Suddenly I’m here with the rest of you.”


    Doomed status effect: You have enraged something, and it wants you dead. While suffering from the Doomed status effect, the Killer is able to kill you by their own hand unconditionally.

    Doomed is represented by a skull similar to Exposed, but split in two pieces and covered in blood. When in the dying state, your body will glow red to show the Killer that you may be Killed.


    Doomed can be applied by;

    - Get Up! (on use 2 and beyond)

    - Rancor (on the Obsession when all generators are complete)

    - Devour Hope (on five tokens)

  • GrootDude
    GrootDude Member Posts: 14,110

    On edge: If you’re within the killers line of sight a chill runs down your spine causing you to be on edge.

    I’m being watched-TreemanXD

    Gamer sense: As a gamer you’ve gained a sense of information: For three seconds all gens and pallets will be revealed within a 32 meter range. (has a cooldown of five seconds)

    Gaming for ten years has had benefits after all-TreemanXD

    Low stamina: you’re permanently exhausted but you also repair slower. Grants 150/250/300% more bp.

    Let me catch my breath!-TreemanXD

  • FlyArrow
    FlyArrow Member Posts: 45

    Lonesome - Having trouble working with people allows your best potential to be unlocked. When performing cooperative actions on your own. You perform 10%/20%/30% when healing 5%/10%/15% when repairing generators.

    Tip Toe : When running, you make no footsteps and when within 14 metres of the killer's terror radius, your breathing is concealed for 4 seconds with a cooldown of 60/50/40s.

    Spirit Link - When rescuing a survivor from a hook, you and the survivor are tagged. Press the active ability button to take a hit for that survivor within 12m/24m/36m and within 4s/6s/8s. Effects are reset when one of you is hooked.

  • TatsuiChiyo
    TatsuiChiyo Member Posts: 712
    edited April 2019

    Savvy:

    Years of horror film viewing gives you a honed sense of the Killer's movements. Gain a notification within a 2/4/6 meter range of the Killer's Terror Radius.

    "They always follow the same pattern"

    High Risk:

    Your will to succeed overrides fear of failure. When within the Killers Terror Radius, all great skill success zones are doubled in size, a failed skill check will cause a larger regress however.

    "I don't know what I'm doing, but I'll do it anyways"

    Stick:

    Your skinny physique makes escaping easier, though your light weight makes carrying you easier for the Killer. Escape from a Chase 10/15/25% faster, if downed and picked up Killer moves 5/10/15% faster.

    "You are 150 pounds wet!"

  • Poweas
    Poweas Member Posts: 5,873

    Common sense- When trying to evade the killer, you can crawl on the ground. If the killer steps on you, you scream. Calm Spirit can mute the scream.

    Slowpokes- You're surrounded by slowpokes who run a measly 4.6 or 4 or 4.4 m/s. When in a chase, for one whole minute, you run at 7.8 m/s (my real life speed). Activates once per match.

    Dangerous surroundings- You take advantage of your surroundings and when in a chase, you pick up wood to stab the killer with shich stuns them for 3/4/5 seconds. Activates once per match.

  • se05239
    se05239 Member Posts: 3,919
    edited April 2019

    Clumsy - Gain an increased chance to trigger skill-checks at the cost of having good skill-check zones reduced in size.

    I Can Do Better - Whenever you fail a skill-check, gain a few seconds of increased repair/healing/action speed.

    (not sure what to name this one lol) - Gain reduced / greatly reduced / immunity to several status effects at the cost of being permanently Exhausted. This perk trumps Adrenaline.