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totem spawn is 100% fixed

Comments

  • GhostrickSpecter
    GhostrickSpecter Member Posts: 460

    pretty good job so far

  • WatchBloodRain
    WatchBloodRain Member Posts: 175

    That's actually not bad, a totem placement was in a large open space on that map, I don't think anyone cleansed it as it wasn't ruin, the huntress had devour hope and just slaughtered everyone, I couldn't find the totem, asked where it was the she sent a image of it...

  • Drazen
    Drazen Member Posts: 400

    @WatchBloodRain I believe its sarcasm

  • WatchBloodRain
    WatchBloodRain Member Posts: 175

    @Drazen not joking I guess they thought it might of been lullaby so no one cleaned it, I checked the usual spots but just had no idea a totem spawned in such a opened area, there wasn't even a rock in the way, it was quite the embarrassing death for me though

  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    They say well we don't want survivors run and find them just put them close to a gen and with open space

  • Drazen
    Drazen Member Posts: 400

    @WatchBloodRain its beside gen and in full open space there was no grass covering it u can easily see it from other corner of map

  • Orion
    Orion Member Posts: 21,675

    I made a suggestion on how this can be fixed, but I'd appreciate some opinions: https://forum.deadbydaylight.com/en/discussion/60731/suggestion-possible-totem-spawn-fix

  • FSB75
    FSB75 Member Posts: 474

    I'd take that placement spawn.

    Mine usually spawn where you're standing....on the hill, like a beacon of light just calling out to survivors who are drawn to it like little mosquitoes in the night. From the furthermost reaches of the map, survivors come to my Hex: Lighthouse totem! They point, I laugh, we cry...good times had by all.

  • Chi
    Chi Member Posts: 781

    High risk high reward. This can happen, but it doesn't happen frequently enough that I would say it needs to be removed. It is just a risk you take when running a hex perk. I haven't seen a totem spawn like this in a very long time.

  • Drazen
    Drazen Member Posts: 400

    @Chi ruin is must for all killers u have to waste ur perk slot just to buy some time otherwise the game would be 4-5 minutes it is always been a risk to take hex perk but it shouldnt spawn like that

  • Drazen
    Drazen Member Posts: 400

    @Orion ur suggestion is awesome but deep in our heart we know they aint gonna do #########

  • FSB75
    FSB75 Member Posts: 474

    I'll do a little montage video for you. 10 matches wherein a hex totem is destroyed within the first 2 minutes.

    The problem, honestly was when the devs decided to announce to the survivors that there was the presence of a hex totem. Before this change was introduced, hex totems stood a chance, and enjoyed a brief period of usefulness. I want to say this was sometime around Oct. 2017. Now, survivors load in and as soon as they see there is a hex totem, it's a 4 vs 1, and when I say 4 vs 1....I don't mean survivors vs killer, I mean 4 survivors vs. 1 totem. Stationary, visible, no skill checks...completely worthless. Oh, and with the size of some of these map, and the limited mobility of some killers....if you don't think this is an issue, you're not paying attention.

  • Drazen
    Drazen Member Posts: 400

    @Chi then u dont play both sides or u just play killer at low rank try to play some weaker killer at rank 1 without ruin by the time u will reach a gen it will be like 90% done

  • FSB75
    FSB75 Member Posts: 474

    I'm only at rank 9, but I never use ruin...so yeah, I mean if you're talking the top 5 maybe. Not sure how far I'll get using NC, NOED (because I don't use ruin), Lightborn, and BBQ.

  • danielbird11
    danielbird11 Member Posts: 150

    100% Fixed totem spawn looks good to me lol.

  • Drazen
    Drazen Member Posts: 400

    @FSB75 I tried to play billy nurse without ruin just to check god that was so stressfull even thou my chases were 20-30 sec long still they managed to do 4 gens

  • Chi
    Chi Member Posts: 781

    If the totem was up for 2 minutes, then it has done it's job has it not?

  • Drazen
    Drazen Member Posts: 400

    @FSB75 2 min is fine, sometimes my ruin gets instantly breaked in like 30 seconds

  • Chi
    Chi Member Posts: 781

    I reached rank 1 killer a few months ago, without using Ruin.

    I play both sides, but I just get bored with killer, so I don't play killer unless I am desperate for some bloodpoints.

    Currently rank 10 in both survivor and killer.

  • FSB75
    FSB75 Member Posts: 474

    Considering it only takes one survivor to destroy and gens can take only 5 minutes....I guess that depends on your objective. I don't think it's worth it...which is why I don't run it.

  • Chi
    Chi Member Posts: 781

    I don't think it is worth it either. But some do I guess? Some would rather run the risk of it breaking within 2 minutes than not run it at all.

  • BoxingRouge
    BoxingRouge Member Posts: 606

    Yesterday as survivor I spawned in front of the killers ruin twice, first on torment creek, and the other on the game.

  • Hoodied
    Hoodied Member Posts: 13,020

    I had a totem literally spawn behind a generator, no joke, on temple of impregnation I had a totem spawn behind a long bush, on the other side was a generator

  • Well_Placed_HexTotem
    Well_Placed_HexTotem Member Posts: 824

    I played a match last night on the swamp, where you can actually get some decent spawn points. I was a survivor, and the totem actually did spawn in a nice spot that would have been difficult to find for most survivors.

    Problem was it spawned me right by it so I ran for like two seconds and looked to my right and there it was.

  • AceChadscoti
    AceChadscoti Member Posts: 7

    As a survivor main, the totem spawns are way better than they used to be. I have to run small game just to be able to find them all nowadays. Yeah there's the occasional spawn that sucks ass but for they've improved a lot. This is an example of one that sucks ass.

  • Drazen
    Drazen Member Posts: 400

    @AceChadscoti yes I agree they are improved but what in the world that spawn is it shouldnt even exist

  • JarMa13
    JarMa13 Member Posts: 40

    Are u wadicus_prime88?

    Because it wasn't in open space. It was inside one of those little side walls.

  • JarMa13
    JarMa13 Member Posts: 40

    When I am a survivor, all four of us search for totems and either die of escape without finding them.

    When I am killer, they are in wide open spaces like a flashing neon sign you can see for miles.

    I'm a hag main, so I trap my totems. When a round starts, I immediately run to my totem to trap it.

    4/5 times it is destroyed before I get there. Like they spawn players next to my totem deliberately. Lit totems need to be hidden better.

  • Jimsalabim
    Jimsalabim Member Posts: 641

    i'm more concerned with that DC

  • Drazen
    Drazen Member Posts: 400

    @Jimsalabim lol they are pretty common im getting 4 dcs alot 1 guys dc and other dc too 1 by one bcz they got outplayed