Infinite killer shack loop

ive run into this awhile ago but never gave it much thought until now

currently there is a slight exploit with the killer shack causing the window not to close and that’s because the Killer keeps losing chase whenever I go around the corner to loop the window causing a infinite loop I just felt like this needed to be addressed and I already know making chase more consistent has been addressed before but it’s a little ridiculous how long you are able to loop certain killers that cannot mind game well even high rank killers I’ve faced struggled with this loop

Comments

  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    It's a pretty game braking bug, Hopefully it'll be fixed mid-chapter patch.

    Does anyone know if it's still an issue on PTB?

  • GrootDude
    GrootDude Member Posts: 14,110

    This bug needs fixed.

  • fcc2014
    fcc2014 Member Posts: 4,388

    The bug has been out way too long.

  • Mat_Sella
    Mat_Sella Member Posts: 3,589
    edited May 2019

    yeah. its a thing. I had a guy infinite loop the same window SIX damn times, and then after they used the local pallet to try and escape.

    luckily i was able to kill him later, but christ was that annoying.

  • Dehitay
    Dehitay Member Posts: 1,726

    How do you keep the killer from initiating a chase? Are they following you directly and constantly going through the window instead of just going around when they see you're going to vault?

  • Jonathanskilz
    Jonathanskilz Member Posts: 403

    just dont loose chase xd

  • Someissues
    Someissues Member Posts: 1,604

    Chase ends randomly from time to time, sometimes even when ur right behind a survivor, its so dumb

  • Groxiverde
    Groxiverde Member Posts: 767

    I just DC if a survivor abuses that exploit, ez depip for him (if it's early game, if not I'll stay)

  • SinfulHarlot
    SinfulHarlot Member Posts: 154

    @Jonathanskilz You've commented in two different threads involving the same bug just to say 'don't lose chase lol', Excellent work my dude...

  • Fiv55
    Fiv55 Member Posts: 350

    well, considering how these things are done in the past.... the fix is: do you want another survivor or killer? Maybe skins? This will do the trick. Fore Sure. This Time. Maybe. Or Not.


    Running bamboozle on killer will help you until its fixed.

  • SinfulHarlot
    SinfulHarlot Member Posts: 154

    @Fiv55 They can go through that too homes

  • PinkEricka
    PinkEricka Member Posts: 1,042

    I’ve experienced thieves bug. LOL. I was looping the killer around the shack and I was wondering why the window hadn’t closed yet.

  • legion_main
    legion_main Member Posts: 483

    @Dehitay

    Even if they try to double back the chase randomly gets lost going around the killer shack

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    Well, since this bug occurs, I hear that Bamboozle doesn't work either, guess it'll make chase prevention Killers a little more meta

  • ABannedCat
    ABannedCat Member Posts: 2,529

    Killer issue, so most likely wont be fixed anytime soon. Just look at how long it took devs to fix DS, or the endgame.

    Until then, I will only play Nurse, or run Bamboozle on my other killers. Its a shame that I need to adapt to the devs imcomptence.

  • Kaelum
    Kaelum Member Posts: 1,032

    I have a feeling that BHVR was initially trying to fix the Legion chase scenarios by somehow reworking chase, as the chase mechanic did change in a patch after Legion was released, and this bug started happening at the same time. As others have stated, you can sometimes hear the chase drop for just a moment and resume, while you are in an active chase.

    However, there are matches where the entity blockers always work, and matches where they stop working at some point, and don’t work for the rest of the match. The bug also affects Bamboozle, which is not based on the chase mechanic, and should block all survivors regardless of being in a chase. The best thing to do in most cases, is to just move on to another survivor, and get the entity block looper later.