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A Rework for Hex: Haunted Grounds
Instead of two lit Hex trap totems that grants a 60sec expose on everyone if one of the totems is broken (Leaving the other one useless as a dull totem.)
How about Hex: Haunted Grounds being two lit trap Hex Totems and if one of the two is broken... It puts a 30sec expose status on all the survivors, while keeping the second lit totem in play and if that one is destroyed as well, the survivors suffer another 30sec expose status.
Thoughts?
Comments
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No
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Idk about this, I guess this would be okay.
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No thanks. That's just a flat out buff that trolly teamates will use to get everyone killed.
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I think it needs some kind of buff.
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It's a pretty good perk. It does it's job well.
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It would only be effective then if you ran it with another Hex like Ruin. By itself it would be garbage because they would know not to cleanse the second one once they oofed on the first. You would pretty much have to run it with Ruin or maybe Devour Hope or NOED because no one worries about Thrill of the Hunt or Third Seal. And honestly, if you have to rely on two exposed perks like Haunted Ground and NOED together, maybe you should switch it up and play Civilization or something for a while. ;)
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