A Rework for Hex: Haunted Grounds

Instead of two lit Hex trap totems that grants a 60sec expose on everyone if one of the totems is broken (Leaving the other one useless as a dull totem.)

How about Hex: Haunted Grounds being two lit trap Hex Totems and if one of the two is broken... It puts a 30sec expose status on all the survivors, while keeping the second lit totem in play and if that one is destroyed as well, the survivors suffer another 30sec expose status.

Thoughts?

Comments

  • KaoMinerva
    KaoMinerva Member Posts: 451

    No

  • NMCKE
    NMCKE Member Posts: 8,243
  • Oblitiry
    Oblitiry Member Posts: 487

    No thanks. That's just a flat out buff that trolly teamates will use to get everyone killed.

  • Judith
    Judith Member Posts: 819

    I think it needs some kind of buff.

  • Milo
    Milo Member Posts: 7,383

    It's a pretty good perk. It does it's job well.

  • boogieman976
    boogieman976 Member Posts: 35

    It would only be effective then if you ran it with another Hex like Ruin. By itself it would be garbage because they would know not to cleanse the second one once they oofed on the first. You would pretty much have to run it with Ruin or maybe Devour Hope or NOED because no one worries about Thrill of the Hunt or Third Seal. And honestly, if you have to rely on two exposed perks like Haunted Ground and NOED together, maybe you should switch it up and play Civilization or something for a while. ;)