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(IDEA) Clementine's Perks

Milo
Milo Member Posts: 7,383
edited April 2019 in Creations

Even tho she probably won't come to DBD i got bored and thought of some perks that are maybe cool and kinda fit her? Bear with me i'm not that good at making perks ._.


-NoName-

When someone is in danger your skill improves.

While someone is on the ground you gain 15/20/25% increased altruistic action speeds until they are rescued

While someone is on the hook you gain 30/40/50% increased altruistic action speeds until they are rescued

While someone is on the hook in struggle phase this effect doubles to 60/80/100%

*Only the strongest effect works*

Unique to Clementine until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.


Great Memories

Memories of the past remind you why you're still going.

Your hook stage progression is reduced by 15/20/25% (so basically make the time from 60 to 69/72/75 seconds)

While in struggle phase this effect doubles (to 30/40/50% so 78/84/90 seconds)

Unique to Clementine until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.


Still not Bitten

When the killer misses their attack (M1/Power) 5m/7m/10m away from your location this perks activates.

Your next pallet throw or vault speed are inceased by 50%. This effect activates as soon as you press the button. (so if the killer misses while you do the super vault/throw you can get it activated again)

Unique to Clementine until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Comments

  • nunadventures
    nunadventures Member Posts: 198

    i would change still not bitten to if the killer missed 3hits/2hits/1hit then your perk activates so it’s more reliable in chase

  • Chordyceps
    Chordyceps Member Posts: 1,715

    Do the effects of -NoName- stack with every dying/hooked survivor?

  • Milo
    Milo Member Posts: 7,383

    @nunadventures sorry but i kinda don't understand...?

    @Chordyceps I was thinking of it not stacking (thus adding *Only the strongest effect works*) but now that i look at it maybe stacking would be advised. (it would still have the 100% limit as all healing actions)

  • nunadventures
    nunadventures Member Posts: 198

    @Milo instead of missing attacks from a certain distance the killer has to miss a certain number of hits in order for the perk to activate.

  • Milo
    Milo Member Posts: 7,383

    @nunadventures em... the distance was to make sure this gets activated during chases or body blocking (so if you're doing good you get rewarded for it). If you feel it's too short we could bumb it up a little

  • Kaytosh
    Kaytosh Member Posts: 46

    Yeah, I really like the perks. But those perks ain't gonna fill the hole in my heart caused by the knowledge Clem won't be making it into the entity's realm. Was working on some Clem perks too, but I think yours are superior to mine in every way so I just won't bother.

    In short, thank you @Milo , very cool.

  • NightmareReborn
    NightmareReborn Member Posts: 810

    Hey, these are neato perks! I like how they represent her personality with the variety of altruism and survival related perks. These look fun and interesting; I could see myself running some of these.

    I really hope Clementine gets added to DbD eventually. With the end of the TWDG series, it would give the series that "final bang", you know? Maybe with the extreme fan support, BHVR would consider it. Either way, the final decision is completely up to Skybound and BHVR.

    Nice work!