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Exploiting Killer Size

I've found more and more often killers using their wide character size to completely block the stairwell to the basement forcing you to stay trapped in the basement and die on hook, or hold fully healed survivors hostage in the basement since they cannot pass by unless you let them or swing at one. I would like to see something fixed with the character models so this isn't a "tactic". They could even just widen the staircase at least so you can't just stand put and afk, or wait for DCs. This especially needs to happen with End Game being implemented into the game. Survivors shouldn't be handed out free escapes and wins, but the way that is now is not fair or fun for anyone.

Comments

  • Mister_xD
    Mister_xD Member Posts: 7,669

    thats intended.

    you can report the kilelrs, if you see them taking the game hostage with that strategie, but if there is no one in the basement / they live on a timer (hook or bleedout) its allowed.

    if there is a healthy survivor down there and the killer keeps them there until they DC, you can report them for taking the game hostage.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    I'd be up for making Killer's hitboxes smaller.

  • blue4zion
    blue4zion Member Posts: 2,773

    Smaller killer hitboxes would fix a few issues so yes

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    Why would the basement even exist, in that case?

    It's designed that way so it's a dangerous, risky and scary place.


    Besides, smaller killer hitboxes would mean the END of looping. That would mean a swift END for DbD. Just look what happened when survivors couldn't loop a weak ass killer (a.k.a. Pre-PTB Legion).

    At least Nurse takes a lot of skill, but now you'd be talking about not being able to loop Billy, Leatherface, Trapper, Clown, Doc.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @Condorloco_26 Wouldn't it just mean people could loop less. You're still at the same speed, so you would still have the same amount of time to get to the next pallet. It would just mean Killers would be more rewarded for taking their loops tightly, right?

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    @fluffybunny

    That would effectively tear down one (and arguably the strongest) of survivors' defenses against killers. The other 2 being stealth and loss of line of sight.

    Unless you're also planning on placing 40 pallets on each map, removing scratchmarks and reworking all the aura reading perks, you're leaving survivors with no tools to, well, survive.

    Even if I almost exclusively play killer, completely dislike the Tom & Jerry meta (I don't engage in chases longer than 10 seconds), and would welcome a whole different playstyle, I sadly believe 80 or 90% of the game revolves around looping. You would need to go back to the drawing board and release a whole different videogame.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @Condorloco_26 Oh, I thought it'd make looping less time for the chase. I'd be willing to try it, regardless.

  • MegMain98
    MegMain98 Member Posts: 2,919
    edited April 2019

    Why would you not engage in chases though? It is understandable if you are on a map with good looping spots (Red Forest, Ironworks, Springwood, HADDONFIELD) or very safe pallets (The Game). However most killers will have to engage in longer chases to even put pressure on the map. Unless you’re Nurse, Spirit, or Billy your chases will last way longer than 10 seconds.

    Don’t get me wrong, I’ll try not to chase for an overly long time but you gotta engage in some chases.

    I do 100% agree with your points on looping though.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    @Condorloco_26

    First of all: Shush, you aren't supposed to say it out loud.

    Second of all: I am all for removing scratchmarks and reworking aura perks if it means looping isn't a dominant strategy. 40 pallets is a bit much but we can work something out I'm sure.

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    @NuclearBurrito

    Yeah I know. Should've kept my mouth shut LOL

    I don't even see scratchmarks (thanks devs for adding colorblind mode), so I'd go for the change too. Perhaps that way DbD would be a genuine horror game.

    And Temple of Purgation is not too far from the 40 pallet mark right now...

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    @MegMain98

    Precisely. Huntress and Billy are my main killers. PS4 by the way, so no nurse for me.

    With Huntress I try to land the first hatchet from long range and then just finish them off at melee without engaging. With Billy I try for an "Interceptor" playstyle, BBQ, Bitter murmur, M&A, and try to surprise people away from looping spots/between gens. If I'm not able to down them, I just leave them injured and go look for another guy. I'll play Myers with insanely small terror radius too, trying to surprise people instead of chasing them for too long. LF can end chases real quick also, but your presence won't be felt map-wide.

    There are a lot of maps where I don't even enter the main building in the whole match: Crotus, fractured cowshed, rancid abbatoir, grim pantry, temple of purgation, are the worst ones. I just concede the gen inside and save me the hassle of breaking 6 - 8 pallets there (Crotus) just to land a couple of hits. Whenever a survivor runs to those places, I know they're wasting time because there's no objective for them either, after the gen is done. Haddonfield is the worst map overall, I just go for the 3 gen strat right from the beginning.

    I used to play a lot of Wraith, Piggy and Trapper, with 100% chase builds. But the increasing number of pallets lately and second chance perks just sucked the fun out of it.

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    @fluffybunny Yeah I'd also like to try a more horror-oriented hide and seek playstyle, but we both know they're not doing it with current map design and speed at which objectives get done.

  • MegMain98
    MegMain98 Member Posts: 2,919
    edited April 2019

    I refuse to enter the main building on most maps. Once a survivor enters the asylum building I know they are gonna keep me busy for a solid three minutes because that building has so many pallets and windows. That is the worst building in the game because it is directly in the middle and a survivor can reach it from pretty much anywhere on the map.

    I honestly hate Springwood more than Haddonfield. The boiler room is my least favorite area in the entire game. I die a little inside every time I get Springwood.

    I do have a somewhat easy time when it comes to loops because I mainly play Spirit and I can traverse the map easily and fake out loops. Although I can be boosted and lose a survivor because scratch marks are horrible (ESPECIALLY on Ormond and Yamaoka). I can usually get a down or two within the first minute and a half of the game starting if the survivors are not extremely immersed.

    However if I play Plague (my second main) I will definitely have a way harder time with loops than I would with Spirit.

    I love Huntress but I also play on PS4 and I am AWFUL with hatchets throws, I waiting for the optimization patch and seeing if Nurse and Huntress turn out any better.

  • Kotentopf
    Kotentopf Member Posts: 276

    it's a valid strat to counter borrowed time

  • Alfred
    Alfred Member Posts: 272
    edited April 2019

    Do you mean looping?

  • BillyIII
    BillyIII Member Posts: 365
    edited April 2019

    I've found more and more often survivors using their lean character size to significantly decrease the length of their path around objects forcing you to run extra loops, or hold the killer hostage at the pallet forcing them to break it. I would like to see something fixed with the character models so this isn't a "tactic". They could even just widen the hitbox at least so you can't just run in circles and afk, or wait for DCs. This especially needs to happen with End Game being implemented into the game. Killers shouldn't be handed out free kills and wins, but the way that is now is not fair or fun for anyone.

  • Kaalaxi
    Kaalaxi Member Posts: 177

    No the basement was designed to be blocked so killers can wait out borrowed time or stop a straggler. If you get caught in a corner and body blocked its your fault really. If a killer body blocks you the whole end game you should report it though.

  • CallMeRusty420
    CallMeRusty420 Member Posts: 615

    That isn't at all what the basement was designed for. How in the Entity's ######### did you come to this conclusion? >.>

  • EnviouSLAY
    EnviouSLAY Member Posts: 300

    I understand waiting out BT; but frankly even body blocking for that is just..yeah. You can just chase behind someone and down them for that. I made this post because I got locked in a basement for over 5 minutes TWICE this past month. And it really kills the game for myself and others; I always record and report.

  • LastShoe
    LastShoe Member Posts: 1,183

    If someone is blocking the basement exit and waiting for you to dc he is griefing and its a valid reason to report... unless its myers charging evil within 3 or leather face/billy charging his chainsaw.

  • ClogWench
    ClogWench Member Posts: 2,582

    Widen the stairs but make survivors exposed in the basement. No body blocking but the basement remains scary and dangerous and a place the killer has an advantage.

  • bendermac
    bendermac Member Posts: 772

    To block basement entrance is a tactic to prevent survivors getting in for the rescue.

  • LCGaster
    LCGaster Member Posts: 3,154

    Devs said that if the survivor is on a timer then it's ok, if the survivors are healthy then it's considered holding the game hostage

  • thekiller490490
    thekiller490490 Member Posts: 1,164

    This is a viable tactic against Borrowed Time. However a killer must let you go eventually. Not doing so is illegal. Sounds like a game held hostage for you but if he does hit you then it is perfectly fine.

  • JAWS_BDSM
    JAWS_BDSM Member Posts: 328

    it would mean that babies on survivor wouldn`t be able to loop killers, as they would finish loops in seconds, making survivors drop pallets much faster > making chases shorter, so my dear survivor mains would have less time to feed their ego, bming to killers, which would result in huge ocean of tears on forums and everything like that.

    Just look what happened with people when they had to face PRE-PTB legion. Same would happen, but multipled by 10. Don`t kick wasps` nest for god`s sake

  • Theluckyboi
    Theluckyboi Member Posts: 1,113

    You dont want to get surprised by MoM? dont hit the survivors, problem solved, you are not meant to kill everyone

  • JAWS_BDSM
    JAWS_BDSM Member Posts: 328
  • Volfawott
    Volfawott Member Posts: 3,893

    Well I don't agree with keeping healthy survivors trapped in there until they disconnect.

    Hence why it's bannable


    If you're trapping someone with a reverse bear trap or trapping somebody who's on a hook to ensure that no one can save them that perfectly valid

    Douche move but perfectly valid

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    Smaller killers should have smaller hit boxes so they can't block the basement...

    Just for that one reason..

    Totally...

    Just that one.

    >.>

  • Jackikins
    Jackikins Member Posts: 66

    If they had a small hitbox, then they'd be able to close the gap in a loop much faster. The trade off isn't worth it.

  • Remki
    Remki Member Posts: 24

    The only reason you'd want the hook immunity to be gone is if you camp, which is #########.