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Killer Perk Idea Preventative Measures (a killer sabo perk)

My idea is a perk that is original for killers and isn't a rehash of old ideas, something completely new. The Perk could work 2 different ways either as a token perk or as a x amount of time x amount of uses. The gist of it is when a survivor is safely unhooked and the safe unhook score event happens the killer receives a token (max 4 or 5) and with this token the killer can sabotage an unused pallet or a vault/window and if a survivor uses a sabotaged pallet or vaults a sabotaged vault/window they will become injured if healthy or downed if injured already. Once vault/pallet that was sabotaged has injured or downed a survivor then the sabotage effects on that particular object are gone and won't injure another survivor. If it went by tokens then a killer would only be able to sabo 4 or 5 times. There is a possibility for 8 safe unhooks per match but 8 is way too many times for killer to be able to do this that is why i went with 4 or 5. If it wasn't a token perk then it could be once a survivor is safely unhooked the killer has x/x/x amount of seconds to sabo a vault or an unused pallet up to a maximum of 4 to 5 times per match. I also thought if the part of it needing to have a safe unhook to trigger wasn't balanced enough then maybe when the killer is sabotaging an object their aura is revealed to survivors close enough to them like 12/10/8 meters. The better the perk tier the closer survivors have to be to see the aura? IMO though i believe that the aura balance wouldn't be warranted as for the killer to even be able to use this perk they would have to make sure not to Camp or Tunnel so maybe that is balance enough? Let me know how you would work a killer sabo perk. :)

Comments

  • ba_tetsuo
    ba_tetsuo Member Posts: 330
    edited May 2019

    I kind of like this idea, but I would suggest a slight change. Let killers earn tokens for each hook, instead of safe unhooks. This rewards them for doing their job.

    Second, instead of inflicting an injury state, just destroy the thing. Spend a token to pre-emptively destroy a pallet, or permanently block a window. You can use this perk 3/4/5 times per match

  • DwikeyMain84
    DwikeyMain84 Member Posts: 107

    that was my initial idea to destroy an unused pallet or perm block a vault but when i posted it to a couple places in that form it got a lot of hate so i was trying to come up with a way to make it seem more balanced, thank you for your input, i think perm blocking the window/destroying unused pallet would be better as well.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    Sure as for survivor lets buff sabo and new perk that you van fix pallets then its balanced

  • DwikeyMain84
    DwikeyMain84 Member Posts: 107

    regardless something needs to be done with sabo it just isn't the same as it was meant to be as far as being a strong perk, some sort of buff should be added to sabo for sure

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    The only buff that sabo needs its

    1 hook auras they change color when a progress was done similar than surveillance

    2. When you have a toolbox give a some small speed boost

    And thats it

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    @DwikeyMain84 I actually like your idea. I'd make it so you can do it after each hook though. I'd remove the downing an injured survivor part though. Maybe if they're already injured you could give them the broken effect for 30 seconds instead. If you left the downing you'd give basically be giving trapper a bunch of extra traps.

    As for the survivor Sabotage perk, that does need a buff. It's basically useless currently. I suggest either a buff to the hook sabotage speed, or the time the hook is down. I'd also suggest a buff to the points for sabotaging hooks.