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Removing RNG from some killers ( and some buffs for them)

Unnamed_Freak
Unnamed_Freak Member Posts: 570
edited May 2019 in General Discussions

The Trapper

  • Escaping a bear trap is now a fixed channel, add-ons that affect it will be changed.
  • The Trapper can reset traps without needing to pick them up.
  • Disarming a bear trap gives the survivor a moderately hard skill-check.
  • Survivors cannot sabotage bear traps.
  • The Trapper spawn with all bear traps.

The Pig

  • Removed the chance of getting rid of a RBT on the first Jigsaw Box.
  • Slightly increase movement speed while crouched.
  • Slight increase the camera POV while crouched.
  • The add-on "Rule Set No. 2" becomes base kit.

The nightmare

  • In order for survivors to get out of the Dream World, they need to hit special "Dream skill-checks" while working on an generator. There are three Dream skill-checks available on a single generator: at 15% , at 30% and at 45%. Missing all the skillchecks will cause a temporary removal of them (120 seconds). Survivors can still wake up each other.
  • Add-ons changes. Wool Shirt : slightly decreases the first Dream skill-check available progress ( adds 5%. Stacks.) Green Dress : considerably decreases the first Dream skill-check available progress ( adds 12%. Does not stack). Blue Dress : moderately decreases the first and second Dream skill-checks available progress ( adds 8%. Stacks).
  • Remove every action speed while on dream transition.

Edit 1 : accidentally posted the discussion without it being ready.

Edit 2 : added all the Nightmare changes.

Post edited by Unnamed_Freak on

Comments

  • TAG
    TAG Member Posts: 12,871

    First Jigsaw Box? Good. Second? Excessive, IMO. Plus, how would it work with Amanda's Letter, which gives you only two boxes?

    I also think that either the first Jigsaw Box failure buff or the RSN2 basekit buff should go through, but not both.

  • Unnamed_Freak
    Unnamed_Freak Member Posts: 570


    @TAG You are right, I will change it.

    Any of the buffs here would change the add-ons, I am just too lazy to write it.

  • Arroz
    Arroz Member Posts: 1,433

    I love it! especcially the trapper and nightmare ones!

  • Frozenscum
    Frozenscum Member Posts: 393

    Freddy's suggestions are not all thought well.

    >: In order for survivors to get out of the Dream World, they need to hit special "Dream skill-checks" while working on an generator. There are three Dream skill-checks available on a single generator: at 15% , at 30% and at 45%. Missing all the skillchecks will cause a temporary removal of them (120 seconds). Survivors can still wake up each other. >

    15% of generator in Dream World is 24 sec

    30% - 48 sec

    45 % - 72 sec

    If those skill check are normal size - 2nd and 3rd are useless.

    If those skill check are Overcharge size (which makes more sense) - 24 seconds between them is pretty long.

    While I agree that some of the wakes are dumb. 2 ppl in Dream, one dying, second running around. Second heals dying one - miraculously healed one out of Dream.

    Self-care space spam - bam, out of Dream.

    Healing skill check failures should not break Dream state, as well as Adrenaline, healing from dying state should not break Dream state.

    There should be 2 actions that break Dream state:

    1. Non-sleeping survivor wakes you up.
    2. You fail generator skill check. Thus Dress add-ons will be useful as they are now.


    >: Remove every action speed while on dream transition>

    This could be very powerful buff for Freddy, since you can interrupt ppl from any activity instead of watching them cleanse your totem at your nose helplessly.

  • Unnamed_Freak
    Unnamed_Freak Member Posts: 570

    The numbers are raw, I opened this discussion to see if people disagree, agree or think some of them need tweaks. Self-care or any healing action would have no effect at waking up, meaning either you wait a teammate come to you or work on a gen at 50% decreased speed.

    But please,tell me what in your vision would be a better percentage for the Dream skill-checks, I'd like to hear others' opinions.

    Thank you for your response.

  • Creator
    Creator Member Posts: 360

    I apologize, but what is "RNG"?

  • Frozenscum
    Frozenscum Member Posts: 393

    @Creator RNG - Random Number Generator.

    @Unnamed_Freak

    I think that 12 seconds basetime between generator skill checks will be reasonable time. Also first skill check should be tremendously difficult, second - considerably difficult, third - moderately difficult. Dress add-ons should increase time between skill checks by 2, 3, 4 seconds accordingly. Progress on skill checks should be saved if you for some reason stopped working on gen, i.e. if you failed 1st skill check, worked for 5 seconds more and ran off, on next gen you will have 2nd skill check after 7 seconds of repairs. 120 seconds will probably too long penalty taking in account Freddy sees you. Around 30 seconds will be more then enough for a penalty. It is basically 42 seconds till next skill check which is a lot against Killer who can see you.

    While healing and self-healing skill checks stays same as normal.

    Yes, as I said above - healing, self-healing skill checks should not wake you up, beeing healed from dying state and Adrenaline as well.

  • stringcheese
    stringcheese Member Posts: 11

    that freddy buff is absolutely absurd. can't wait for him to replace nurse

  • TrueKn1ghtmar3
    TrueKn1ghtmar3 Member Posts: 1,143

    Yeah it's bad because as is the king of nightmares isn't all that scary he should have been top from the start but then again my perk builds would ensure a 4k as I would always know where everyone is lol