The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
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idea for thanataphobia rework
i think thanataphobia has allot of potential to be a strong game slowing perk but keeps falling short even after the resent changes and i have been mulling over some ideas. heres what i got for now;
thanataphobia
for every survivor that is injurd, hooked or dead the progress rate of repairing,healing and sabotageing is slowed by 5% up to 20% if all 4 suriviors are injured or hooked slow the pregression of healing by an additional 20% for 60 seconds after the bonus effect ends this effect gose on cooldown for 180 seconds if a survivor is dead the bonus effect is disabled.
i think this is balanced as there are allot of ways to counter the effect and bonus effect with perks and items or just working together
Comments
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Weird how people forget Legion exists when they propose Thanatophobia reworks.
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with the new legion and the changes to deep wound i don't see it as a big problem
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I give you the thumbs up, friend.
My deal is, it only slows down progression by so much, small results, again, small things add up, 20% or 25% Is worth it, rather than 16%
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So because 1 killer could be stronger with a perk, that perk must stay trash tier forever?
Most people want a Thanatophobia rework because ruin is just trash thanks to the fact that It can be completely removed from the trial. With your logic you are just making it worse for those players who dont want to tunnel or rely on cheap tactics.
Funny how some survivor mains keep asking for killer nerfs without thinking on the consequences those changes will bring...
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@WaffleFalafel Are you saying killers should have absolutely no synergy with the perks they pick?
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Mending is like 10 seconds unaffected by it.
Deep wounds timer and thanatophobia warning are enough for survivors to realize they might need to do stuff to counter it.
If survivors let thanatophobia stack to 4, regardless of killer or perks used, they werent interested in healing anyways.
- Higher percentages
- Dead count
- Bonus effect for all injured, but disabled when there are dead, so it has "counterbalance"
Nice rework.
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Not to mention that Thanatophobia can be countered with perks like Bottany Knowledge, Leader, We'll Make It, Bond, Empathy, etc.
Funny how survivor mains bring the excuse of "I dont wanna run just 1 perk because of 1 killer perk" while killers literally rely on Ruin to have at least a chance against good survivors...
Worst thing is that Devs think the same way as survivors, otherwise BBQ nerf would've never been a thing, Thanatophobia buff would've made It live and Remember Me would have not been nerfed.
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I think my point was vague. The Thanatophobia rework proposed here is more influential than Legion's entire kit. And no, @Orion I wholeheartedly agree that killers should have perks that synergize with their ability. The problem for me arises when a perk is practically is the power of the killer or accomplishes the same goal as a killer ability.
As for @tt_ivi_99, that is not what I believe. My statement was that I was surprised that no one has suggested a different purpose of Thanatophobia and instead only fiddled with numbers considering it so closely resembles Legion's purpose. I never said that Thanatophobia didn't deserve a buff in some way, however it should receive a different purpose if Legion is to stay the same in order to avoid future problems.
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@WaffleFalafel what's wrong with a little bit of overlap in design?
The execution is different enough that I wouldn't say Thanatophobia is discount legion or vice versa.
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No one calls Unnerving presence a discount doctor. So why would thanataphobia be a discount legion?
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By your logic we should also nerf perks like BBQ because of Billy/Nurse, Nurse's Calling because of Nurse, MYC because of Hag, M&A because of Myers, Unnerving Presence because of Doctor, etc.
If survivors really hate Tanatophobia + Legion, then they should run a perk to counter it, isnt that what they say when a killer complains about MoM? "Oh just play Billy" well... Just use Bottany Knowledge.
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@WaffleFalafel Well, yeah, that's synergy.
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@tt_ivi_99 Stop assuming my logic because at this point you're just creating straw man arguments. MYC doesn't affect Hag's ability to teleport across the map. M&A isn't fixing a problem where Myers can't stalk because he has a large terror radius because the problem doesn't exist. Unnerving Prescence does exactly what I believe a perk should: compliment a killer's power. None of those perks are fixing the killer to work as intended: they're expanding the potential of those characters and accentuate specific traits of that killer, like M&A on Myers with his smaller terror radius.
Thanatophobia doesn't fall under that criteria when paired with Legion. Sure, it synergizes with them, however that is because it alleviating Legion's glaring weakness: gen rush. That of which, mind you, isn't supposed to be possible, or at least considerably harder, because of Legion's ability to put pressure on multiple survivors, which it doesn't.
On a related note, you brought up, as a possible counter, using other perks to counter Thanatophobia. That is not an appropriate counter. If you have to bring in a perk to negate another, all that's saying is there is no counterplay naturally. The reason Enduring was used so much before was to negate DS. That's because there was no counterplay naturally and killers had to use Enduring to negate the stun. That wasn't healthy for the game and neither is the Thanatophobia counter you offered here. Just because other survivors hold that mentality towards Mettle of Man doesn't mean you should fall victim to it as well.
Don't get me wrong. I think the rework that the @OP provided here was nice and did make Thanatophobia good. What I disagree with is the similarity in purpose to Legion and frankly better potential at accomplishing their purpose. This is why I believe that either the purpose of Legion or Thanatophobia need to be changed before either one gets a buff. Quite the derailment, but I'll take responsibility for that.
Edit:Spelling.
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Still blaming Legion for your bad playing huh?
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Well, you can blame Legion for the Thanatophobia-Buff not coming to live. You cannot design a Killer which makes it pointless to heal and then buff a Perk to being Dying Light.
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@WaffleFalafelYou can't exactly tell @tt_ivi_99 he's assuming your logic with his response then go on to contradict your statement by saying "UP does exactly what I believe a perk should: compliment a killer's power." We all know it's impossible to have every perk compliment every killer, but there doesn't need to be so many potentially good perks on the killers side that are only good with certain killers no matter how hard you try to make it work whereas survivors have so many good perks that are potentially good and they just have to build around it (since they don't have natural abilities/disadvantages to handicap them from making use of their perks like killers do). Thanataphobia is one of those potentially good perks that should be able to work for more than just high tier killers and mid high killers with certain addons. Don't take this as a personal diss but, screw legion needing reworks for it to work at its full potential when it can work vice versa and include more killers.
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How about you blame the devs instead? They're making the game.
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I swear blaming pixels for some kind of thing hahaha
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Honestly not a bad idea change. Might be a little strong (and synergize heavily with legion) I could deffinately see this put into the game. It has counter play (healing) and bonus effects are lost upon teammates dying. It would be an extremely good Early game perk provided you can injure many people, but drop off late game as survivors slowly drop off. You won't always get it to proc it's main effect (like dying light) but when you do it'll be oh so satisfying.
My one suggestion is that when survivors die off the bonus effect isin't lost, instead it just simply doubles for 30-60s upon all alive survivors being injured (with the cooldown of course and excluding solo survivors.) This would mean it would continue to be useful with a 30% debuff when three are injured and one dead and a 20% debuff with two dead two injured etc
I like it though ! Thumbs up! :D
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I think the Devs got blamed enough for the mess they created with Legion.
Besides that, the Devs get blamed for so much anyway. (often enough way too much)
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