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NoEd is a balanced perk change my mind

Hoodied
Hoodied Member Posts: 13,020

Alright, read first before throwing "RaNk 20 kIlLeR rEeEeEe" in the thread. NoEd is a punishment perk, you are punished by this perk for being a gen jockey and sitting on generators, and letting totems stand up, leaving you at risk, NoEd has a simple counter, breaking totems, reap the rewards of not being one shot down, people asking for a perk being nerfed simply does not want to go and break a totem, which takes about 10-15 seconds if they don't have TOTH

Comments

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    agreed it's balanced it has counters like doing the totems which everyone seems to ignore for some reason. Plus most people are searching for other hex totems like ruin in some games too therefore looking in totem spawns. It is very easy to counter in general

  • Hoodied
    Hoodied Member Posts: 13,020

    @KillermainBTWm8 Yet some people, mainly survivor mains, complain stating that NoEd is OP, and they don't sit down for 10 f*cking seconds to cleanse a totem and get 600 I think in points to the boldness category

  • Watery
    Watery Member Posts: 1,167

    I don’t see anyone disagreeing with you. As it has its counters, it’s perfectly balanced— unlike decisive, which had no downfall to running— especially if you got good at the skillcheck.

  • Drazen
    Drazen Member Posts: 400

    The problem is mostly trash killers use this perk to secure 1-2 kills in end game by camping the ######### out of them I never see any good killer using noed

  • Hoodied
    Hoodied Member Posts: 13,020

    @Watery People seemingly do, so I am just gonna post pictures of me using NoEd and the perk not activating due to the match ending before all gens are done

  • Hoodied
    Hoodied Member Posts: 13,020

    3 gens remaining

  • Boss
    Boss Member Posts: 13,616

    I used to always leave the first Dull Totem i find, then cleanse any others i can find.

    Then when the Generators were done, i'd go back to that first one and hope it ended up there.


    That way, i didn't have to wonder where the last Dull Totem could be and i'd get more points for cleansing it.

    DEFINITELY not a sure thing every time, but it's not a bad strat when i didn't run a Map or Small Game.

  • Hoodied
    Hoodied Member Posts: 13,020

    @Heroiq That only applies to a few killers, like myers and billy, but if you are playing weaker killers like freddy, that is a strong perk on them sometimes

  • MuteNewt
    MuteNewt Member Posts: 234

    I have multiple videos showing and proving noed is easy to counter by one survivor with Small Game. To say there isnt enough time to cleanse is an untter lie and by people too stubborn to adapt and use the perks given to counter it. I have time and time again cleansed all totems by myself before the exit gates are powered using Small Game. Stop this nonsense of it being op and adapt with the tools Behaviour has given you.


    I treat every game as if the killer will be using noed. If you have a full team that is thinking the same way will you never ever have a noed problem. Change your perks and adapt accordingly.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    I don't even use NOED because everybody assumes that the killer has it. Many people run it to help stop the genrush that happens or get a kill because of how quickly gens can be done. But when most survivors assume that every killer will run NOED I don't use it and still benefit from it and use another perk. It's a useless perk for me at least I would rather use other perks if the survivors know what they are doing they will cleanse before the gens are done.

  • Hoodied
    Hoodied Member Posts: 13,020

    @KillermainBTWm8 I only use it on freddy, because he cannot defend gens

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    @Hoodedfengm1n That's true plus it is probably one of the only ways to actually get people at endgame with Freddy NOED is a good pick for him as well is give you more time if survs did totems.

  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    @Heroiq There is no such thing as a feee kill unless survivors run to you and give up.

    Yeah noed is somewhat balanced. You still have to find, chase and hit survivors before they cleanse your totem.

  • XavierBoah17
    XavierBoah17 Member Posts: 204

    JuSt cLeAnse TotEms.


    You waste a lot of time searching for the totems while your team is doing gens or being chased. And the pay off is just chance of them even having Noed in the first place.

    The only reason I would look for totems is dependong mainly on the killers movements/mindgames. If I see a killer who camps, bloodlusts pallet loops, or just overall bad performance, they obviously have Noed. The problem I have with this perk is its spike in momentum shift. Same with Adrenaline, the ability to be granted a full heal and a 5 second burst of speed is huge for survivors in a chase and why I dislike the perk. Perks that grant huge momentum shifts with no real effort should be changed in my opinion.

  • LCGaster
    LCGaster Member Posts: 3,154

    NOED is strong only against players who don't know what they're doing. At higher ranks it takes less than 1 minute for the survivors to find it, if they didn't cleanse all totems already.

  • CallMeSpidey
    CallMeSpidey Member Posts: 625

    NOED Makes you a worse killer. Done.

  • Hoodied
    Hoodied Member Posts: 13,020

    @CallMeSpidey Unless you 4k before last gen is done, then you just ran 0/1/2/3 perks the entire match pretty much

  • noneofyourbusiness
    noneofyourbusiness Member Posts: 532

    But to be serious, as a killer i don't even run NOED for two reason. First if game end faster, you play with only 3 perks. Same if survivor's destory all totem, to be honest every game against SWF teams.

  • Hoodied
    Hoodied Member Posts: 13,020

    @noneofyourbusiness 3 things

    1. I only run NoEd on freddy, because freddy
    2. I love your username
    3. Where did you get idea for your username
  • GrootDude
    GrootDude Member Posts: 14,110

    PREACH! *clap*

  • noneofyourbusiness
    noneofyourbusiness Member Posts: 532

    1.Freddy should have a passive noed to be honest, then he would be a little bit more balanced.

    2.THX

    3.This is quote from the character "Mysterious Challenger" from card game "Hearthstone".

  • Jesp
    Jesp Member Posts: 192
    edited May 2019

    Survivors don't even have to actively hunt down totems. Check the immediate area you spawn in and break any you see there, ESPECIALLY if it's a corner spawn on a Swamp map or something else out of the way/unlikely to be stumbled upon. After that just take the time to break totems while going between gens.

    If all survivors did something as simple as that NOED would get disabled so often that the perk would probably lose a lot of appeal. But I guess it's easier to refuse to do it and just type "noed noob -.-" in postgame chat or something. Hell, I've seen survivors ######### talk other survivors because they saw them break a dull totem, even straight up sandbag them a handful of times.

  • mcNuggets
    mcNuggets Member Posts: 767

    It is balanced.

    Who says otherwise is just bad.


    It's nearly the same as adrenaline.

  • drunky26
    drunky26 Member Posts: 686

    So basically survivors are punished for doing their objective and killers get rewarded at the end for not getting any kills during mid game ?


    Makes sense.

  • thekiller490490
    thekiller490490 Member Posts: 1,164

    I find survivors cleansing my dulls and laugh! I haven't used NOED in so long and atm if you get to end game it's gg.

  • katoptris
    katoptris Member Posts: 3,179

    Same i don't use it only if I'm running a hex build

  • Hoodied
    Hoodied Member Posts: 13,020

    When I played legion, I would laugh when I saw people cleansing after finding out only 3 of my perks, I would laugh really hard actually when they found out my fourth

  • ReikoMori
    ReikoMori Member Posts: 3,333

    People don't want to use small game to which all I can say is if you get one shot by noed remember you had all the time and tools necessary. You chose to instead not use them. Though running noed is a pain because the value is limited. If I could just retain the speed boost even if the totem is cleansed I'd actually run it more. That's the best part of the perk. The exposed status is just a bonus.

  • MegsAreEvil
    MegsAreEvil Member Posts: 819

    NOED is the sort of design that should never be in game. Because it rewards bad play on killer side, giving them easy kills AND punishes good play on survivor side (ando no, its not their objective to cleanse totems).

  • Hoodied
    Hoodied Member Posts: 13,020

    @MegsAreEvil huh, not their objective but is a secondary objective

  • ReikoMori
    ReikoMori Member Posts: 3,333

    Noed doesn't give anyone anything. You still need to hook someone and deal with saves. The only difference is that at the end of the game the playing field is slightly more in favor of the killer. Right now you have infinite time to go find and break a totem. When EGC comes then you will be forced to make calculated decisions should you let a noed happen.

    I'll never understand where this 'noed is free kills for bad killers' logic comes from. The perk isn't a mori and isn't a team based rancor.