Very unique MoM rework idea

New effect to replace the current one:

Gain Endurance after spending 60 seconds injured and outside the Killer's terror radius. When this negates a hit you become broken for 120/90/60 seconds.

(Note: Endurance is the status that gives you a psudo-health state)

Basically allows you to ignore healing in the event that you need to with the downside being that you still have the blood trail ect.

Would work really well with No Mither.

Actually healing is much faster however.

Instead of being a 2nd chance perk it becomes a buffed first chance you can earn by winning a chase and then avoiding the Killer for long enough.

Comments

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    The broken effect is to remove the possible insane synergy it has with Adrenaline or other instaheal effects.

  • Boss
    Boss Member Posts: 13,618

    Seems easy to activate after being unhooked.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    @Boss so is just healing in general. I don't see a problem with that and it would be the intended use case anyways.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    It's a sidegraded heal that takes longer but lets you do other stuff in the meantime with the risk of being one shot before it activates and being easier to track afterwards.

  • Boss
    Boss Member Posts: 13,618
    edited May 2019

    I don't see it as a problem either.

    It just seems strange to me: You present a great way to make it active, but then you're fine with it if that method becomes underused or just ignored, as they'd prefer to make it activate after being unhooked, rather than utilize it from winning a chase.

  • Delfador
    Delfador Member Posts: 2,552

    This is a great rework honestly. There are a couple of questions I want to ask though.

    Is this one time use like the current version?

    Can I activate MoM and then heal myself and then get injured and get the endurance effect?

    After healing, will the killer be able to see the survivor's aura like the current version?

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    ok one at a time:

    1: You can use it as much as you feel like. Remember that it isn't that much better than if you just healed with some minor but very important advantages and disadvantages.

    2: No. I specifically stated that healing resets the perks progress so if you heal and get hit you need to wait 60 seconds again.

    3: No

  • Crythor
    Crythor Member Posts: 302

    I think that would be much better then the current one. However it helps finishing gens fast even more cause you dont have to heal. But its still better.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    @Sairek Emblems are dumb anyways so I'm not concerned about that. As for the counterplay thing... that's the same as the counterplay for them just healing in general unless you want to get into perks.

    Also, hitting someone twice in the same chase is not tunneling. It doesn't have a specific counterplay because what exactly is it you are trying to counter? The time save by doing gens while it activates? Counterplay there is just gen pressure 101. The extra chase time when you hit them? What were you planning on doing if they healed during that 60 second?

    This counters exposed. But it doesn't otherwise extend chases any more than it already does.