mettle of man is op change my mind
go i am waiting, can endure a hit, no matter the hit, so if you have a whole squad, with this perk, the whole squad with adrenaline, and the whole squad with dead hard, what do you want to ######### do against this? i did 30K in a game as spirit, i got 1 kill, i got all 4 mettle, i hooked them all twice, they all had mettle, they all had adrenaline, i only got 1 single kill, if you give me those 4 hits back, they are all dead, 3 escaped because of this bullshit, i lost around 1 minute of my time precious time and power recharge because of this single ######### perk, it should be 4 hits or even 5 hits for it to take effect, 3 hits is ridiculous, they literally run in my face at the gate while looking up because they know they are ######### invincible, this is BULL-SHYT
there should be a delay for this perk to work, once you have your 3 hits, if you get hit again within 20 seconds after you got hit (so injured) then the perk will work, this would be a good change, or like i said, make it be 4-5 hits instead of 3
mettle of man is OP, change my mind
Comments
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Hm....I've had a difficult time debating this perk since I use it but I don't suffer from it because I'm a Nurse main.
But it's the perk that caused Ardetha to stop maining killer and I miss his Nurse videos.
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It's like I said Mom should be an or perk with DS.
I don't beleive they should be allowed in the same game.
Both do the same job with conditions but with both you can get unhooked, have borrowed time activate, get MoM activated, downed and then use DS, while. it takes some lining up it i dont think something like this should be possible imo.
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I believe it should work like Old Borrowed Time, yeah it gives you the extra hit but it should start a "Dying State" timer that isn't effected by Terror Radius or Chase. You'll inevitably drop but you bought time.
I don't know...just an idea that occurred to me.
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I agree. MoM is just another perk in the long list of "I messed up, but it doesn't matter" perks for survivors. I've just started tunneling and camping MoMy's boys. I don't really care about bp or rank. I primarily play for enjoyment, and there's nothing more satisfying than hearing someone who runs MoM complain after game.
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MoM should apply a permanent Exhaustion, instead of an aura reveal after using it and healing.
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I don't believe that ANY perk should be activated by the same variable that the perk is affecting.
Mettle of Man shouldn't be activated by getting hit because the perk gives you an extra hit. Instead, it should be activated by doing gens, getting chased, unhooking, or literally anything other than getting hit.
That's like saying: Whenever 4 gens are completed, a random generator is completed (yes its op, but this is for argument's sake). No perk should be activated by the same variable the perk is affecting. Do you see what I mean now?
So in short, no, I don't believe MoM is op, but it still needs a change to make it more fair.
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Really? U have a clip of him saying that and maybe explaining his opinion about that perk in detail?
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Yes. I personally asked him. I'll find the clip, it was about a week and a half ago.
Clip is difficult to find but I donated 100 Bits asking him "My guy and myself were wondering why you main survivor."
And he literally said "Mettle of Man."
Post edited by CallMeSpidey on0 -
Explain why MoM is better than DH. I'm waiting.
DH - Pros: Prevent damage, insta down, M1 down, and Myers Tier III Mori, every 40 seconds. Prevent Bear trap damage.
Cons: Must wait 40 seconds to use again. Must have skill to time the use at the best moment.
MoM - Pros: Prevent being downed from injured, one time per game. Requires no skill.
Cons: Prerequisite of being M1'd three times to prep perk, (likely this means you've been hooked at least once before perk is available) Permanent killer vision on you if used and healed to full health. Makes you killer's obsession. Only useable once, per match, IF prerequisites are met.
MoM is fine. DH is fine. MoM is fine.
If you're afraid of MoM, use any of the following OP aspects of DBD, and you'll laugh at MoM: leatherface, Myers, hillbilly, Mori on any killer, Plague, Spirit's silent phasing and grabbing survivors, clown red head's finger, Pig RBT, Huntress Iridescent head, Huntress headshot one kills.
Let me be clear, I don't feel that everything in the previous list is OP or needs changed, but everything in that list DOES counter MoM. The italic ones need changed. Huntress one shot head shots should never be in the game. Moris are important in the game, however there should be a bigger penalty for using them, like no BP for Mori, or less BP with each subsequent Mori. Mori is important part of the game, but is Very OP, and ruins the game for the survivors, especially the Ebony Mori.
The counters above counter DH as well as MoM. Change my mind or stop whining.
Post edited by HURRI_KAIN on2 -
MoM should have never existed. It's yet another get out of jail free card in the list of get out of jail free cards. They'll probably nerf it by introducing an even more OP perk anyway. Something that lets survivors not take damage for the rest of the game when they get tokens for teabagging.
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@DBD_Pinhead Don't worry, in 2 years when they finally nerf mettle you can enjoy dbd for 1 week until they add the next op p2w survivor perk.
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@HURRI_KAIN The only thing DH can do to every killer is reach a pallet or window. Good killers wait out DH most of the time so you can't use it to make killers whiff consistently. You can't wait out mettle or do anything else to counter it except facecamp in every game where there is an obsession just to be sure and I doubt most survivors would want that.
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How to deal with MoM as a M1 KIller (M2 Killers can stop reading here)
MoM takes 3 hits to prep and triggers on the 4th hit but let's break it down
Survivor still only ever takes 2 hits to down at any stage along this process, if you can hit a Survivor twice in a row your good.
Stage 1:
- Hit them twice and their down for the hook.
- Don't let them escape or they'll just self care and mess your mojo up.
- Once hooked don't let them get taken off the hook and your good.
Stage 2:
- Hit once more and their down for the hook.
- Don't let them escape or they'll just self care and mess your mojo up.
- If they're rescued hit them again (3rd time, MoM is now prepped) and hook them a second time. Just 1 more hook to go!
Stage 3:
If they've been rescued again MoM now triggers on your next hit, simply continue the chase and hit them again.
2 hits and they're down for the final hook and their done (just like in stage one, the same amount of times for any Survivor even ones without MoM)
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I won't change your mind, because you're right.
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I think I know what I'm gonna do to counter MoM. I'm just gonna start packing Moris every game. I can derank AND counter MoM at the same time :D
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I've been running into MoM, DS, & BT players ALL DAY! LITERALLY at least 2 have this set up. They unhook in my face, I whack him... BT. I try to down him... MoM... Then when I do down him... DS! Maaaaan! It's been mostly working end game too.
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Every argument against mettle, including the ones that say it's not fair, it's too easy, there's no counters, can easily be applied to Mori.
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Well this perk its not use alot since its not too powerful ppl overreact about this perk theres alot of counters you dislike mom bring rancor you dislike even more get billy its not to powerful if it was then why this perk was not on the most use perk (the only perks was self care,dead hard, borrow time, iron will and thats it)
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I'm just saying, if killers had a perk that said "After 3 close proximity missed attacks, your next attack instantly downs a survivor", survivors would be up in arms.
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just camp the obsession..there's no other counter to this perk
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The perk didnt make It into the most used perks because It came out the same weak in which the devs took the numbers from, people were farming to get the perk. This is what It looks like now:
This is what you'll see in every match. I just took the picture right now, it's my first game today.
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By that logic old DS was fine aswell. 1 time use only. If missed the perk was wasted.
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False equivalency. Mori goes away, you earn them, and are finite. It's the killers job to kill anyway. MoM is a perk, used by everyone, and stacks with others to make survivors look like they're agents of The Entity instead of the killer.
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Play huntress and you will think other wise
Play hillbilly and you will think other wise
Play legion and you will think other wise
Play trapper and you will think other wise
Play LeatherFace and you will think other wise
Run a mori and you will think other wise
Run NoEd and you will think other wise
Play Michael and you will think other wise
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At least mom has built in penalty, but still... Having to face 4 moms every game is just frustrating and not fair. Just like with old ds, 1 per game is fine, more is just bullying. It cannot deny first hook momentum but it is a guaranteed endurance. Takes literally no skill. I am not playing killer without instadown untill it gets nerfed. I really can't believe they put tools to bully new players without having to have any skill what so ever. Also indirect promotion of Billy who is already the most common killer (for good reason) is just weird move by devs.
My proposition: mom activates after taking 4 hits resulting in loosing health state (instadown or not, it all counts as 1 hit). If survivor is not obsession it takes 6.
Discourage to use it by whole swf team.
Edit: Someone said that nobody wants to play against Billy every single game... this is exactly to put the pressure on devs. They already guaranteeded noone will play Pig so i don't think they have problem with that. But maybe survivor tears about Billy only will push them to check wth happened.
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Old DS was fine, even though I almost never ran it. I prefer a stealth approach.
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Sorry to add nothing to the conversation but there are thousands of threads like this.
However, I do agree with this, all that can be done is prepare for the worst, all you can do is try to play around it, a M2 killer might be meta if this becomes meta.
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Oof.
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@Sairek If survivor is healthy MoM won't give them endurance , so instadowns counter it
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well youre playing on console but on pc i never seen nobody using it
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Whenever I've encountered it, I've not had much issue. If i'm running an endgame build, it makes me happy since it gives me that extra stack of Remember Me.
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LOL
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I have the same expirience. I used the perk several times, but then I change it. I play DBD every day, but I don't see that my teammates use it too.
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Wish i had your matches then, i'm also on PC and it's there at least 5/6 matches.
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*Play pig and you will think other wise
When pig use the ambush attack mom dont get stack, so that's fine
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I didn't say that, just found it interesting to read about the fairness and frustration aspect of it.
Eh, I never run into MoM as a Killer. In fact only once whereas I have run into Mori's and Tombstones much more often. MoM isn't used by every Survivor, I rarely see it as a Survivor. I have used it once or twice but prefer other perks personally. With that said, Survivors are supposed to survive and yes Killers will kill.
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Wait are you trying to say that a survivor perk helps them survive??? Unacceptable. This game is so unbalanced survivor side.
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'MoM is OP because everyone uses it' -
By that reasoning BBQC, Ruin and Nurses Calling is OP and needs a nerf.
Basically every Killer who has any sense is going to be using the above perks because they work.
Just because perks are powerful doesn't mean their OP and need to be nerfed. If that was the case everyone would just have a bunch of potato perks that barely work at the best of times and don't really do much of anything to be bothered about.
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MoM is annoying and shouldn't have be designed by the dev's but the perk is not op. Sure it can change a lot but also it can mean absolut nothing. It's sad that we got the perk but changing the perk is not a solution to the issue. The dev's just need to figure out that we don't need perks like this who offer a second chance in the game. We have quite a few perks like this which are poorly designed but no one want's to change them. Adrenaline, Poised, NOED, Selfcare, Sprintburst. To only name perks that acually get used. We also have a lot of useless perks with bad designes
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