Basement stairs
- "Reworked the character collision in the basement stairs to prevent hostage situations."
I told you they'd do it! "If you go in the basement it's your own fault" they said, "it's not holding the game hostage because of the EGC" they said.
Thank you, devs!
Comments
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I am so happy about this too.
RIP Leatherface btw.
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It wouldn't be holding the game hostage by the devs' own definition of the term, except in a very specific situation.
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Lol OK.
*continues to celebrate* 😁😁😁
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Hey, I'm not the one who defined what "holding the game hostage" means. Regardless, this won't affect me anyway since I don't block the basement.
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Most killers don't. The ones that do were typically very toxic. I'm down for weeding out as much toxicity as possible on both sides. That's why I'm also glad sitting at the exit gates tbagging forever or playing hide and seek for a half an hour when you're the last survivor are no longer a thing.
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In the Patch Notes section.
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I used to block the stairs only as Wraith to get a surprise hit. It doesn't matter to me that much to be honest.
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So the stairs are just wider now?
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It wouldn't be, since they're doing it to get a kill and there's a definite end. Though it wouldn't be very fun and could be abused to get easy kills, so we decided to was best to prevent it in the first place. As an added bonus, this also prevents someone from taking the game hostage in the basement.
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LOL
Reworked collision in the basement stairs so killers can't block it to secure a kill.
But didn't touch collision in the rest of the game so killers can continue getting looped to oblivion, and blocked while carrying survivors.
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I kind of wonder about the collision hitboxes only being affected on the stairs. Has anyone noticed more hits not registering than usual?
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Not the same thing at all. Yeah, it really makes a lot of sense that at any point in the game after getting a basement hook, a trash killer could wait in the distance for a rescuer to come and then go back to block the stairs for a guaranteed 2K. Anyone who thinks that should be an option for the killer and a valid strategy is nuts and very entitled. Sorry if you were hoping you could exploit EGC for cheap kills.
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How are the two things correlated?
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So the survivors are welcome to the basement now, take what you want, it is no longer a dangerous place at all. The last bastion of killers' dread and power is gone :,-(
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ROFL
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If it's a problem when survivor's do it, it's a problem when killer's do it. Now neither of us have hostage situations that aren't reportable. Now let's all have our cake and eat it too.
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LMAO this is the most dramatic response I've ever read. boy bye.
If exploiting the ability to block a staircase for easy end game kills is your "last bastion of killers' dread", you need to uninstall the game because you were probably bad to begin with
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That is not the case. The basement still only has one entrance and one exit. If the killer knows you're in there, it's pretty much a guaranteed hit. Making saves in the basement is still a very risky thing to do. The only thing that has changed is your ability to block the stairs and grief.
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say it louder for the people in the back!
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Leave them be, they are emotional right now.
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This is steer feces!!!
No really, it is. Now it's greifing? It used to be holding the game hostage. Blocking the stairs for the last 3 years wasn't a priority!!! And that was before EGC! Killer used to hold survivors in there in a very real way for a very long time ACTUALLY taking the game hostage forcing a disconnect!!!! And NOW!!?? You solved that problem with EGC...but nooooooo, that wasn't good enough...after you solve the hostage problem, now survivors can just slip right past the killer.
You know, honestly, I can deal with the body blockers, I can deal with the flashlights, I can deal with looping and tea bagging....what I can't stomach is how you guys decide to fix a problem, then fix a problem that doesn't exist because you already fixed the problem!
So...NOW that you've proven collision is whatever you make it...how about dem body blockers? Still working as intended? Devs always thought survivors would just waltz right up to a killer and prevent them from making a hook? That about sum it up? Doesn't kill your immersion? Tea bagging survivors with flashlight running TOWARDS the killer....yeah.
You fixed the "problem" for one side and not the other. THAT'S my real problem.
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h i t b o x e sc o l l i s i o n
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It was a rethoric question.
One was a toxic and unintended mechanic, the other is how the game works.
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I’m happy. :D
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But you can hit survivors and phase right through them. There's intended counterplay and consequences.
And yes, it is griefing. If I trapped a teammate doing a totem in a corner and prevented them from moving until we both die or disconnect, that is holding someone hostage AND griefing. It's the same thing... griefing just encompasses a lot of harmful behaviors.
"A griefer or bad faith player is a player in a multiplayervideo game who deliberately irritates and harasses other players within the game (trolling), using aspects of the game in unintended ways." - wiki
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So, basically another indirect buff to Borrowed Time?
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EGC and the basement staircase are two different probably, not a solution to the staircase problem. They added EGC and as a chain reaction, NEEDED to make this adjustment so that players trapped in the basement would automatically die from a killer standing on a staircase doing nothing
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You say that like one hit means anything in this meta.
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Bubbas chainsaw begs to differ now it even easier to hit survivors and not hit the wall and lets not forget larger walls means less getting stuck on them
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Wraiths are the WORST offenders! I'm all for not holding the game hostage AND with the new end game it would force all to be killed by enity.
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@Karl_Childers Sorry to ruin your narrative but I'm not talking about that scenario in endgame collapse.
I'm talking about punishing stupid, unsafe, in-your-face unhooks that are backed up with borrowed time.
Blocking the stairwell for 20 seconds should teach unhookers to play smart. They always deserve going down in my book.
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@fcc2014 I don't know man, I missed the Q&A scheduled for today.
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Kinda ehh to see Borrowed Time getting buffed.
I won't encounter it much at all, but i didn't see anyone complain that it was too weak before the Deep Wound changes.
(If you did say on here it was too weak, i simply missed you.)
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BEFORE EGC a killer blocking the stairs was without a doubt holding the game hostage.
AFTER EGC a killer blocking the stairs allows for other survivors to complete the gens, power the gates, and end the game.
To be crystal clear here...if for some strange reason, only 2 survivors remain, and both are in the basement without the gates opened to trigger the EGC, then yes...that is still holding the game hostage. HOWEVER, that "problem" has existed as long as body blocking...so when the devs finally decide to fix collision, they do it on a one sided basis. THAT is what is infuriating.
It proves that blocking the stairs is (by their own words) griefing even when the situation is simply waiting for the EGC. Well what EDITED (rhymes with ducking) standard are we using here...body blocking is fine to prevent a killer from hooking, but not when waiting for the EGC?
If this change isn't a text book example of bias*...show me a better example.
You're a survivor...you went in the basement KNOWING you might get trapped....oh wait, the Devs got your back...fear not the basement my sweet young child, tis only a scratch you risk now.
Oh, your a killer dodging flashlights, pallets in your path, AND survivors....sucks to be you. Can't help you.
*edit
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I had a feeling this would come up with the EGC, good change :)
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If you remember, looping was an unintended new mechanic that came along with survivors' hitboxes becoming smaller, a long time ago.
The original vision of the game had survivors hiding, running away and juking, using pallets and windows in order to break LOS.
The way the game "works" now is completely an unintended result of that 'smaller hitbox' change.
Why is it fair for the killer to have a larger hitbox and get mindlessly and almost endlessly looped, but when that larger hitbox represents an inconvenience to survivors it gets a quick one-sided fix?
Now, about bodyblocking: while it's silly to have a Feng Min block a Trapper or Clown carrying someone, I'm all in for survivors using that resource in order to try to save a teammate, or at least make hooking more difficult to accomplish.
The question is why on Earth is it fair to bodyblock as a survivor and not as a killer? I'm not talking about holding a game hostage (a problem allegedly fixed with EGC's introduction), but waiting out cooldown/recharge/BT timers?
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I would like to know when this hitbox change happened, because I play since 2.5 years and as I remember looping has always been a thing. I remember though that the original version of the game had survivors abusing infinites to not get caught.
Why is it fair for the killer to have a larger hitbox
Because most are twice as big as survivors. It's also being shown that the hitbox difference is very slight, what makes the biggest difference is the difference between first and third camera and how it affects movement, and this with a bit of practice can be worked around. Looping has many other counters, knowing how to use them is what among the other things makes a killer good.
When that larger hitbox represents an inconvenience to survivors it gets a quick one-sided fix?
Bodyblocking the basement has always been a thing. Almost 3 years to change it is a quick fix for you? This is just playing the victim.
The question is why on Earth is it fair to bodyblock as a survivor and not as a killer?
Because they killer can hit survivors to make them gtfa, while a survivor is just powerless.
Bodyblocking the basement with the EGC active, going eat a sandwich and returning just to see the Entity get kills for you is not playing, is not healthy for the game and it's just toxic. The EGC was aimed to remove endgame toxicity, even from the killer's side. While it sucks you can't wait for BT anymore, the fault is of the toxic people that only think how to abuse a mechanic to get easy kills.
The main point is that looping is a counterable mechanic that's part of the game, with some killers and perks specifically designed to deny it. Bodyblocking the basement is an uncounterable mechanic that serves almost no purpose than to grief and get easy kills with the new EGC
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######### show must go on...
Next time we ban knifes
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,,,what? The basement is still dangerous. This “nerf” is only bad if you're scummy and thought you could get easy kills during the EGC.
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Is glad the stairs are now two Jane's wide i hated getting blocked there when two of you are running up the stairs and the killer is there...usually bubba awaiting for you.
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######### show must go on:
Next time they will ban knives
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Dame man calm down its honestly not going to affect your game enless you constantly rely on getting kills from that horrible tactic and EGC does not change the fact that you could block multiple people before the EGC starts. If that's all you do than I'm pretty happy that a toxic killer like you can't make us look bad anymore.
As for the body blockers that works as intended we even have perks to deal with that. If a survivor wants to try and I mean try because its pretty rare that it works enless you suck, to block a hook so their friend can escape let them. They're just wasting their own time and at least in my cases they get downed nearly right after doing it.
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I didn't get a chance to play much last night so i couldn't tell. It was mostly lobby simulator.
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People just don't get it...I don't block stairs, I never have. I don't want to block the stairs. I don't rely on blocking the stairs.
It's the hypocrisy. Killers used to be able to block, just as survivors can still block. Killers used to hold the game hostage....big time "no no". With the EGC technically, 50% of the time, a killer blocking is not holding the game hostage. The Devs lowered the standard to "griefing".
If you want to understand what I'm pissed about, you have got to stop looking at the mechanics and look at the policy. It's okay for these people to do X, but it's not okay for these people to do X.
What perk does a survivor have to take to "slip" by the killer? "None" is the correct answer.
What perk does a killer have to take to, not even prevent, just lessen, the extent to which survivors can body block? Mad Grit. That's correct, for this extremely situational, and completely unpredictable event of having 2 or 3 survivors running at you...it cost a perk slot, when the truth is, Mad Grit should have been a killer default mechanic to begin with.
I thank you for your response, but this is obviously a case of people being willfully ignorant. As such, I'm done with this topic and I'm just going to play the game. people can continue to dance around everything I'm saying and not address what I'm actually saying all they want...it matter not to me anymore.
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I just had a David go right through me right next to the Basement hook.
I suspect the hitbox is smaller everywhere, and WAY smaller than needed.
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