New Survivor Perk System
New System Concept to help diversify the Survivors more, as well as customize the progression more, increase how fast you get the perks you want, and cut out perk categories you might want to avoid.
I'm sure there will be some controversial picks for some perk's categories, but here's the start for the discussion.
Comments
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i appreciate the effort you put into this.
This would kinda make some survivors more likely to get certain types of perks and thus make them early on, more specialized.
but i dont actually think this is necessary. eventually you will get all the perks on one survivor, and thus that survivor is now all survivors and they are once again no longer specialized.
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a big focus of this is to help crunch down the grind when starting out as a new survivor. With the growing number of perks, this is a suggestion to help cut down how long it takes to get good perk synergy loadouts for newer players
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I really like how you thought up an idea, visually demonstrated your idea and helped explain your idea in a coherent manner, far more effort than people usually put. i personally think your ideas pretty cool, as i usually put my survivor's into different archetypes.
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I really like this concept! (though I would move some perks around in those categories) Clarification: is that 60% chance run on both perks individually, or is it run together?
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I'd see this as an improvement, but I'm worried it wouldn't be enough of an improvement to validate all the work required to implement it. Especially since it only affects survivors and the killer page is far more bloodpoint spending intensive.
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This is a cool concept! I still love the grind though and I'm perfectly okay with how the system works at the moment.
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A for effort, but the current system is working just fine :))
Looks cool tho
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i've always thought that perks should be split up into 4 categories and you can only choose one from each
no self care and botany for instance
no we'll make it and bowwoed time
no ds and dead hard
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