Being deterred from playing M1 killers
This is because of a single perk called Mettle of Man.
I have 2k hours playing both killer and survivor at high ranks.
I don't understand why this perk exists a month after we finally got a rework of DS. What in the world are you thinking? Did you not understand why we wanted DS changed?
Having to deal with perks like this is not fun. It ruins the experience as killer, as we get punished for doing our objective.
Because of this perk, i want to quit playing killer and only play survivor.
And the worst part is, i will be waiting years for it to be changed because it cost money.
Comments
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They knew it from the beginning, and everybody told them even before it was released.
They won't touch it unless queues get to the point of being so ridiculously long that even survivors consider leaving the game.
For me now, it's only a couple of weekly matches with Huntress, Billy and Bubba. And that's it.
After being my favorite and most played game for quite a long time.
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GitGud as those killers who can still perform well.
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Id figure you'd want to play against some Killers other than Nurse or Billy. Guess not.
The only thing MoM does is reinforce the Killer meta of never playing the VAST majority of Killers like Trapper, Wraith, Doctor, and several others. There are currently 12 Killers in game, soon enough to be 13. But only 2-3 of them are worth playing the moment you get out of low ranks. If you aren't playing Nurse you will be looped for days. If you aren't playing Billy you will have little to no map pressure. If you aren't playing those 2 Killers then you might as well just not bother playing Killer expecting to do anything more but farm BP and/or be a toy for Survivors that simply gets worse and worse as you go up in rank.
"But ranking is worthless" I hear you say! That's just bullshit and you know it. If the game had more viable Killers then high ranks wouldn't be in the crap it's in. More Killer players in high ranks to make lobbies, more Survivors who keep playing high ranks from not getting the same freaking Killers non stop, and both sides would have more fun from not being stuck playing as/against the exact same thing and nothing else.
But no. You just want people to "GitGud".
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It's a terribly designed perk that is just unhealthy for the game. Literally after like 2 years to finally get rid of DS they introduce a replacement to it almost immediately. It shows that nothing was learned from the DS mistake.
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I think ds only got changed because they planned to add mom.. think about pre nerf ds and mom together.... lol
and I still do well with my wraith( 2~4K) and once in a great while 1k and 0 but ya
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As a killer main, i don't see why MoM is such a big deal. Yes, i hate losing a chance to down a survivor when it activates, but i can see their aura for the remainder of the game after they heal! Its like getting a free tracking perk! The trick is to hit the survivor enough times to activate MoM early, then break chase and let them go and heal. If you wait too long to use up MoM, it has a nasty habit of appearing in the endgame and you dont get the advantage of seeing their aura.
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Mom is annoying as hell... When undetected.
Every time I see the obsession, I presume they either have Mom, DS, or both if they're really tryharding.
With DS, I just expect to chase some more. With MoM, I expect the hit to not count and just tunnel them using the aura.
As I say... It's cheap, it's scummy, but so are those perks.
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It is a little bothersome that some of the stronger perks they add even for killer, actually benefit the stronger killers the most. Look at the effect perks like BBQ has for nurse and Billy compared to the M1 killers, or infectious fright and Haunted grounds for nurse. It’s like the strongest perks make the strong killers even stronger, and put even more of a gap between them and the standard M1 killers.
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This perk is an insult to all killers in this game.
Devs stated that they nerfed DS because It punished killers for no reason and a month after that they released a perk that does the exact same.
Worst part is that all of our feedback telling them how the perk was just another DS got completely ignored, some people even suggested a PTB to test It and we still got ignored, why? Because devs knew they would make money out of It because of how broken It is.
You can stop reading now.
Can you please open your mind for once and see the problem? All you do is ######### about killers and you keep saying they are blind and cant comprehend what's good for the game when a lot of those killers also defend survivors and their tactics and even agree with most if their problems. At this point Im starting to think you want the devs to create a down vote badge so you can be the first one to get it...
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I play all killers, but i shouldn't be forced to play a certain way or a certain killer due to a single survivor perk.
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Killer perks are almost nothing compared to Survivor perks in my opinion in spreading the power gap. Nurse and Billy can counter most Survivor perks well enough but almost NO other Killer can. And it is often the exact same Survivor perks as well that counter almost ALL other Killers. Sprint Burst alone is a counter to every single Killer in the game, no exceptions and can be used in multiple ways. Self Care counters anyone that doesn't have a one shot or good map pressure. Dead Hard is just a weaker SB. I could list most Survivor meta perks and all of them counter EVERY Killer, but Nurse and to a point Billy. MoM is just the new kid in that long list.
When Survivors don't have to use but 1 build that counters every Killer in the game, then Killer players are forced to use the only Killers that can stand against that build.
Survivor builds, in my opinion, shouldn't be so general use. They offer too much value per perk without having to give up near anything. Survivor perks should be more like Killer perks. Having both strengths and weaknesses that need to be used smart or are wasted. And not just be put on a timer. Im talking Hex or Killer obsession perks levels that can be great but take time to build up while also have real weaknesses to not using them proper.
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And you dont have to. Just adapt and live with one more hit per survivor. I did not hear any nurse main complaining that they now have to play another killer cause of MoM now working against them. So why dont you adapt instead of complaining?
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I don't want to paint the whole company with the same brush as I do not know the inner workings but it seems very few mistakes made by BHVR ever yield a "lesson". I think the single biggest issue this game has (aside from a shaky foundation) is a lack of identity. This game seems to try (horribly) to balance around some sort of "competitive" play-style yet adds in perks that only work in a "gimmick" setting. Do they want horror/survival or goofy Cat vs Mice with a horror setting?
By not sticking to a single identity they have amassed a large player-base (dropping now) from both sides that all want the game to lean to the side they enjoy. Because BHVR hasn't stuck to one side either way, they are now stuck in this void of failing to appease anyone. If this game stuck to its guns on the survival side then those are the players that would have stuck around and pulled in like minded people, if they wanted the goofy fun side of the game to be a core feature then it would have had the same affect with the opposite type of players.
I still think this game has the ability to do well with its cast of Killers (maybe less so with DBD "1") but it won't remain so if the vast majority of news/changes continue to be negative.
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@MegsAreEvil Its because nurse can still activate it, but still has enough speed to down them afterward, other M1 killers do not have the speed to catch up and down the survivor like nurse
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@MegsAreEvil if your goal is to have even longer wait times, because more and more people are refusing to play killer, then MoM is definitely the right way to go.
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