(probably) a solution for camping killers

I thought up a system in which killers camping has no point to exist:

if the killer, after having hooked a survivor, remains within a 15 - 20 meter radius for more than 10 - 15 seconds, the survivor's hook bar will stop decreasing. If the killer carries a survivor within a 15 - 20 meter radius, the bar will not decrease. If the killer is in a chase within a 15 - 20 meter radius, the hook bar of the hooked survivor will decrease more slower.

I I think it can be a great deterrent for camping killers

Comments

  • prayer_survivor
    prayer_survivor Member Posts: 626

    "Camping doesn't require a solution, because it isn't a problem."

    True, DC and problem solved

  • Endorb
    Endorb Member Posts: 151

    The only way I can see that idea working is if it didn't happen while survivors were in a much larger radius, but then killers could use it to scout out survivors unless they made the bar invisible

  • Bithard
    Bithard Member Posts: 406

    Just start bringing toolboxes if you play SWF. If I get found first I can run them for a few gens and if they camp me (which is fairly often 😂) the last 3 can easily get out, most of the time they haven't even been in a chase yet.

    Killer will 1k and hardly any bloodpoints. I see this as a win for me.

  • AlexAnarchy
    AlexAnarchy Member Posts: 685

    But how else will they someday get too abuse it again if they ca'nt convince the devs too try it again by reposting it again and again?

  • DBD_Pinhead
    DBD_Pinhead Member Posts: 763

    How about increasing the time that gens get done or discouraging blatant hook camping by survivors? The more this happens, the more tents get pitched to slow the game when you're not top tier killers.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    Simple if the killer its camping all survivor get a buff of repair speed and thats it

  • RoKrueger
    RoKrueger Member Posts: 1,371

    I never camp in all the time from after the hooked survivor dies right until I get to hook another survivor

  • JAWS_BDSM
    JAWS_BDSM Member Posts: 328

    Ye, idea is great, but if killer is out of this radius, time needed to kill survivor is decreased to 1 minute.

  • Zagrid
    Zagrid Member, Alpha Surveyor Posts: 1,000

    Ok then I will counter this change by having when a survivor is within range of a generator it can't be fixed.

    See it makes no sense to punish a killer for being around their objective.

    They are there to kill you, and in guessing you just made this post because you got camped out a few times.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    ohey.

    its yet anotherone of these.

    cant ppl come up with a different idea?

    maybe a rewarding system for not camping instead of yet another punishment?

    gosh im getting tired of this idea... the answer is always the same, but there is always someone else coming up with it .-.

  • Master_Bad_Guy
    Master_Bad_Guy Member Posts: 100

    What about the idea that if the survivors repair a generator within the killer’s terror radius, the generator’s progress slows down or stops altogether. And then, quite insolent, repairing, right under the nose)

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Guess all the people bitching about it being tried already forgot the OP might not know that.

  • CronaWins
    CronaWins Member Posts: 650

    The solution to camping is to rush gens, instead of all crouching near the hook like a bunch of idiots.

  • T0xicTyler
    T0xicTyler Member Posts: 504

    The solution is to put pressure back on the Killer by completing gens.

  • Atrushan88
    Atrushan88 Member Posts: 2,092

    Why make it so that if the killer is in a chase the bar is slowed? Why not if the killer is in a chase near the person the bar continues as normal, this would prevent players from abusing the timer near the hooked person. Basically, if another survivor is NEAR the killer camping, the hooked person's bar continues as normal, otherwise it doesn't. This would force the killer to leave the person who's hooked, otherwise they can do gens while the hooked person's bar who's being camped does not progress. The killer would then have to look for the survivors doing gens, or he just gets screwed over big time. If something needs to happen about camping killers, the solution isn't to screw over killers completely if there are survivors nearby.

  • Steve0333
    Steve0333 Member Posts: 529

    That's a solution for the other survivors, not for the one being camped. So the other survivors get to rush gens and stack up a bunch of blood points and escape but what about you, the one being camped? What do you get? Nothing. 6000 points if you're lucky and everybody else, including the killer, gets more blood points than you. Meanwhile it took you 10 minutes to find a game only to receive pennies.

    The problem is as a survivor you are rewarded based on your individual performance, not on the team performance. So as a survivor if you get camped it sucks big time regardless if everyone else on the team wins.

  • Orion
    Orion Member Posts: 21,675
  • Yuhg
    Yuhg Member Posts: 50

    So you're basically saying that you failed in your attempt to not get caught and still want to get rewarded. xd

  • Kurisataru
    Kurisataru Member Posts: 460

    Eh, I think the solution is to just teabag the hooked the survivor and throw a pebble at them then get downed by the killer for doing their job of being a wanker for them.

  • regnam
    regnam Member Posts: 35

    I mean, as most people said, survivors should just do gens instead of all sitting behind a rock next I the hook. Killers get less blood points and fun if they camp. Let them derank.