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Seriously, last survivor gets Fd by endgame collapse
When the killer kills off 3 survivors before the gens are done you may as well just make the last survivor automatically hang himself or pop a bottle of pills or something. Unless the last survivor knows exactly where the hatch is, which he likely doesn’t, the killer will likely find it first. At that point it is extremely easy to guard both doors so that a survivor cant open them before time runs out. This is basically penalizing the survivor who managed to survive the longest by giving them a hopeless situation as a reward. Id rather just die than go through the motions of trying to get a door open while the killer gets to play easy mode ping pong and watch me suffer. Currently i DC rather than put up with that big FU from the devs. “Congrats on staying alive the longest. Now enjoy a few minutes of flailing around in hopelessness until your inevitable demise. Can i get you another drink mr killer?”
im glad the hatch standoff is basically gone but this current situation needs work.
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waaaaaaa My free zero skill escape!
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The only thing we need for the EGC is a maximum/minimum proximity distance with the exit gates tbh.
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Exactly after all The nerfs Survivors had
1. BNP
2. Healing extended Timer
3.Gen Speed penalty when 2 or more Survivors working on one Gen
4. Hooks Respawn faster even if a survivor is sacrificed on it .
On top of all these nerfs Survivors getting .. you got Plenty of Game slowing perks + the glorious EGC and you ask for that !
How about You get 32k BP in cheque Sir wouldn't it be better ! 😂😂
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You can always, I don’t know, try to open the gates and loop him around until you’ve got a wide enough opening? Hello?
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People have just been spoiled with the way the hatch has worked for the last years.
It was always meant to be a "whoever finds first wins" scenario.
Now it's working as intended.
You're welcome.
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This x10000
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I mean it gives a third chance to win. Before if the killer found it first than it was likely gonna be a hatch standoff. Now the killer closes off that second chance and gives you a third on so stop complaining and start opening those doors.
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How I would of like the EGC to go down as the Last Survivor:
Being the last Survivor remaining triggers the End Game Collapse.
The following happens:
- One exit gate is powered
- The hatch spawns. The hatch now can only spawn when all 5 generators are repaired, or if the last Survivor remains.
- The 2 minute timer remains. The Killer cannot close the hatch.
- After 1 minute, the hatch closes and only the 1 exit gate remains powered.
Not only does this give a chance for The Last Survivor, it sets a time limit on it therefore causing forced strategy and decision making, while attempting to give a Killer a chance as well.
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You can't loop a killer once its found you opening a gate. There won't be enough time to finish powering the gate because you'll have used it up running from and losing the killer, assuming you could even lose them.
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So basically the survivor almost always wins?
I mean you can gaurd that one door but what if they find the hatch or just do the other door?
So you go to the other door to find out, Oh never mind they were just waiting at the open door for you to leave.
Just accept that when you are the last survivor the odds are stacked against you for obvious reasons, and it should be unlikely you make it out, again for obvious reasons.
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There's a lot of factors. The hatch could be opened like an exit gate, the gate times can be increased.
Right now as it stands, while the odds are stacked against the survivors favor and it should be that way, it shouldn't feel IMPOSSIBLE. The hatch closing mechanic was proven failure on a Public test build a year ago. The EGC was the only influence into pushing this mechanic onto the game instead of exploring more and more option revolving specifically around the hatch standoff.
That's all! :)
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I agree with this. It's fine otherwise.
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One exit gate is powered
In other words only one door would be powered so "I mean you can gaurd that one door but what if they find the hatch or just do the other door?" is irrelevant.
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Quite sure they didn't mean that the other door isn't operable otherwise Brady would have said so.
Also @Brady I do think that it shouldn't be obscenely hard to get away after EGC starts as one survior, I just dont think this is the way, as it seems too easy for survivor.
I think @NMCKE idea is good but the already good killers nurse, billy, and spirt aren't gonna be effected only the slow ones making them even harder to play as.
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I did imply that 1 of the 2 doors is NOT operable.
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Please make it clear than as it makes it seemed like you said one is opened and the other isn't.
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That's BS. EGC is fine
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OP is correct. last survivor does get screwed on EGC. if they look for hatch. If they wait by door for killer then they have a small chance.
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I'm going to leave this here: https://youtu.be/JYW7xMyqHok
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Nice video of somebody who had the chance to escape but didn't.
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- One exit gate is powered
I think that sentence is clear enough.
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Just accept your loss and move on like killers had to since the inception of this game!
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@liquidlight You think the problem in this video is how the EGC works? Even if you had escaped, you would have depipped and gotten a super low amount of bloodpoints.
Your problem in that match are your bad, dc'ing teammates. They are the ones to blame.
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Why should the survivor have a good chance to escape in a 1v1 situation, after the killer wiped out the rest of their team? Is this an asymmetrical game or not?
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It’s true
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Besides the EGC being basically fine (except for the thing with the gate distance, as @NMCKE mentioned): If you really need another chance on top, you can bring a key and re-open the hatch.
These item and perk slots are available to give you more 2nd chances. You decide if you want them.
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It's seriously not that bad. I actually find it easier to survive now using a Plunderer Build, because I can fish keys out of the chests.
Now I can escape games with zero gens done if I can avoid the killer enough.
My bigger issue is getting fellow survivors to follow me down the hatch, most of them refuse to follow.
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Only an ignorant killer could make a comment like this.
Looping doesn't give you more time. It stalls for time so that others can do stuff. If you're the last survivor it doesn't work that way.
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Let's not forget that three survivors already died. The killer has already won.
This is just a Mercy for the last survivor. Being the last survivor.isnt easy either unless you are purposefully screwing your team and just doing nothing the entire game but hide in lockers.
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Not to mention survivors aren't allowed to take the game hostage if you both find the hatch and they would just auto win if they got hit at all. EGC is really fun, i think its funny to open the gates and use Blood Warden more often now too! Other end game perks would me more vital to use with the EGC.
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The EGC is fine, the only thing is needed, as other said, is to improve the gates spawning rules. In maps where the gates are spread out it feels balanced, in addition to being thrilling and exciting.
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The best decision i ever made was deleting Dead By Daylight. The devs have made this game so rewarding for bad killers and hide it behind a terribly pixelated burning ground. I do not enjoy playing in Dead by daylight for one simple fact. They dont really kill any one. Like REALLY kill. DBD looks like a supped up PS3 title. At least in F13 Jason actually murders you a couple hundred ways and the graphics look alot nicer. The rewards for completing objective.. Not just finger banging a generator.
Dead By Daylight is a game where playing killer rewards you for being bad at the game. The Devs finally ruined DBD. I was devotion 5/54. I loved this game and Endgame Collapse ruined the experience to the point were i had to delete it. I went back to F13 and the new patch made the game a whole lot more enjoy.
Simply waiting for PREDATORS:HUNTING GROUNDS.
When the devs truely balances out this poor excuse of game i will happily come back to it. It;s a shame i can't get back my money for all the DLC and skins i bought.
3 Changes which killed this game of for me.
- Reducing the Field of View of the survivors..Not Cool.
- Secretly increasing the turning sensitivity for the killers on Console but not the Survivors. I tested both with videos i recorded from both points of views. These were not in the patch noted btw.
- ENDGAME COLLAPSE rewarding the killers with free kills. IMO once the timer ends the game should simple end with the survivors not getting any Escape Blood Points and the killers not getting free kills.
but hey what do i know? im just a self entitled survivor main whose really good at loop killers and saving my teammates.
Delete this ######### and come back to Friday, you ll be glad you did.
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@ParalyKoK that's a big LOL right there. Game is more fun than ever.
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Precisely what you said. I have yet to play a match in which the killer didn't close the hatch immediately right after it was opened. This needs to change. The last survivor is completely hopeless now so either revert the hatch aspect, or automatically sacrifice the last survivor to spare me the time waste.
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You're being kind of ridiculous if you are being serious. I suspect you aren't quite as good as you think you are.
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Not to mention now, the most exciting plays are over. Those matches in which a survivor gets hooked, everyone tries to save them, we achieve it but somebody else gets hooked, we recover and try to rescue the next one, all of that is gone.
In many occasions the end game plays were what kept the matches spicy and interesting, now it's basically..." oh you got hooked when there's only 1 minute left well, since he's going to be camping I guess bad luck. See ya"
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Not if you're the last survivor left and the killer closes the hatch. Good luck ¬_¬
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Why on earth should a single survivor have a decent chance against a killer? That just makes no sense. They should have a SLIM chance. @Sleephartha , you're exaggerating when you're saying there's no chance for last survivor. I don't know the numbers, but I've been playing a lot, and often they get out.
The smart ones. The ones that know they should go find the Hatch when there's only two of them left. Yes, EGC can screw you over, but only if you're unprepared. Think: if the killer is a Huntress, Hag, or any slow/normal speed killer, you may still have a shot at exit gates, but if it's a Billy, Spirit, Nurse, once there's only you and another survivor left, you should start frantically looking for the hatch, and find it before your mate. Then, you just have to wait for the other to die.
Don't want to be sarcastic about it, but the new Hatch and EGC mechanic is something you should ADAPT TO. It's a great change, the fact that it puts pressure on you is proof that it works well.
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Hooks only respawn with hangman tricks. Mostly no one run tht perk
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Gud luck in friday .let me know when jason x get added with the grendal map and hopefully the bugs get fixed
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Honestly, the EGC isn't remotely as bad as others are making it out to be. The only thing it needs is a maximum/minimum proximity range for the exit gates.
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Instead of looking for Hatch just wait at the switch for the exit gate. So you can open it immediately when they hatch is shut.
If the killer chooses the wrong exit gate after closing Hatch you're practically guaranteed an escape
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@Aari_Piggy66 depends.... if the survivor has one gen left to do.. camp the hatch and wait for the survivor to reveal themselves too you.
Survivors can camp the gate all they want.. if the killer is patient... then they camp the hatch.. and wait. If it goes on too long then go look for the survivor to find out which gate they are near.
Remember....
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Wow. A killer main being an arrogant trolling douche. I did NOT see that coming.
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Did anyone mention that the hatch spawns regardless of gens done, now, as part of the End Game changes?
SUPER KILLER SIDED 5 GEN 3K IS BUSTEDZ
As it stands now, the last survivor ALWAYS has 2 chances at escape regardless of "skill" (Hatch and Gate [if they lose the Hatch race]).
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@TheBean keep forgetting quoting doesn't notify the person anymore.
Honestly I'm seriously questioning why perks like Wake up and Hope haven't gotten serious buffs to compensate for the endgame especially for survivors who are by themselves but what are ya going to do.
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Setting a min distance so that its harder to guard both exits would help. The hatch standoff was awful but the solution needs to be fair to both sides. I tried adjusting. Then best adjustment ive found is looking for the hatch early. But 1) this only works if enough gens have been done and 2) do we really want to make looking for a silent hatch earlier a “best option”? Its horrible. Slow and time consuming. If you are a solid survivor you are likely hustling to get things done so everyone does better. When it gets down to 2 you should still be working for the team, not being selfish. When the 3rd guy dies, as i stated in the OP, the killer almost always gets hatch first and then youre faced with a hopeless situation. So 2nd best option is just running to the nearest door hoping that its far enough away from the hatch the killer locks. Odds are though the killer closes hatch then approaches one door, if he sees nothing he goes to the other. Theres no time to NOT be opening the gate and trying to game the killer. So you have to stand there and open, get seen, and hope he doesn’t make it in time. Its a lame 1 dimensional lopsided endgame. Needs to be fixed.
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EGC requires ASAP modifications !!!
It is completely an unfair situation for the last survivor when the rest of survivors played bad. The killer have found the hatch first on all trials I´ve seen and played since EGC. Killer simply starts to haunt the exit gates and has enough time to go to the 2nd door and return before the survivor can open the exit gate.
The killer has all the advantages to find the hatch beforehand since he can move with complete freedom throughout the map. On the contrary, survivor has to be moving with great caution so the killer does not see him. For that reason, it is almost a fact that the killer finds the hatch first.
The timer is fine when there are 2-4 players and already opened 1 exit door, but not when the killer has closed the hatch and the last survivor is simply forced to open one of 2 gates while the killer is prowling both doors and these are at a short distance that allows killer to check both doors before it is opened.
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Wait, you don't realize that the gen repair speed reduction on 2 or more survivors are on a gen HAS EXISTED IN THIS GAME SINCE DAY ONE?!
Hate to break it to you boy, all that got fixed is a visual bug that didn't show the penalty - the penalty has always been there. That's no nerf XD
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