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Comments
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in game communication, would just get ignored and people will still use discord to have private conversations. So its an absolute waste of time putting it in. I agree with the speed bump though, only hag should get increased to the same as trapper.
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I'm against com being added int the game, as solo survivor I don't want to be continuisly insulted and screamed at by some random 10 years old because I don't sacrifice my ass to save him.
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Outland said:
in game communication, would just get ignored and people will still use discord to have private conversations. So its an absolute waste of time putting it in. I agree with the speed bump though, only hag should get increased to the same as trapper.
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@Dragonredking said:
I'm against com being added int the game, as solo survivor I don't want to be continuisly insulted and screamed at by some random 10 years old because I don't sacrifice my ass to save him.- mute option, like any other game
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Speed boost won't solve camping because players still have no incentive to leave. In fact it just makes it easier to do, and it's already easy AF. It would just make it worse.
I do agree they should add an actual voice chat to the game, then re-balance the game around that fact. It's honestly quite silly to not include it and just assume it's not a thing when it totally is.
What the game actually needs is something to offset the ratio of survivors hooked to generators completed. If you do gens faster than the killer can get hooks, then gen progress slows down more as the discrepancy becomes greater. If the killer gets more hooks (or hook time rather) than survivors completed gens then hook progress slows down. If survivors are hooked at a reasonable pace to generators being completed, nothing changes. The ratio itself is up for debate and testing, I would say that 1 gen = 2 hooks (on different survivors). That would mean at a standard pace, every survivor is on death hook when there is 1 gen left to complete. Oh and the ratio should also effect the gates, meaning that if they finish the gen and no one died the gates take longer to open. If at least 1 person died and the gen is completed, gates open at normal speed.
This would slow down games that go too fast and give the killer opportunities to make up the time AND it would deter camping/tunneling as the superior strategy because doing that just means you end up having to wait longer and longer, to the point you are better off leaving the hook to find another victim. Gen rush and camping are punished, or at least not rewarded as heavily as they are now.
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@ThePloopz said:
Outland said:in game communication, would just get ignored and people will still use discord to have private conversations. So its an absolute waste of time putting it in. I agree with the speed bump though, only hag should get increased to the same as trapper.
In game communication is meant for the solo players and if they don’t want to use it that’s their choice. So it wouldn’t be a waste of time to give solo players the option to do so because the devs can then balance around that.
The SWF people would still ignore the solo's, and the devs didn't really want communication in their game to start with. So it would be less successful then you hope. And Killers would not be very happy with now every game being a SWF communication fest. Too much information can be passed over voice, and it really is a game breaking issue.
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I don't want to deal with some guy REE'ing "HE'S CAMPING And then play obnoxious meme ######### on the mic.
You cant deny a feature arguing toxic users may be toxic with it..
Fix for toxic players: mute option, like any other game
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I like the speed boost idea. It would go along way for balance and maybe even give the power back to the killer.
A strong NO to the comms idea!! When I play survivor its usually with two friends. I want to talk to my friends. I understand this would make things better for rando but I dont want to talk to every stranger I get matched with! You really want to be chillin after work with your friends and here comes some 10 year old in your ear trying to tell you and your friends what to do when and how to play? It's bad enough when they come over and try pointing and waving at you to do there bidding!
Look, We treat rando like he's one of our own. We dont farm him, drop killer on him, try to help them any way we can but I have no desire to talk to them! In fact game could really use a "funk off" gesture so rando knows "I dont care what you're pointing at!!!!! Go the "f" away and get to work so we can survive this sh*t!!!! X-D0 -
@Outland said:
in game communication, would just get ignored and people will still use discord to have private conversations. So its an absolute waste of time putting it in. I agree with the speed bump though, only hag should get increased to the same as trapper.The point is that communication happens anyway, yet the devs pretend like it doesn't when they create perks or killer abilities. Like if you just assume that people aren't communicating, Pig's crouch seem like an AMAZING ability. But the moment you throw communication into the mix, it becomes utterly worthless most of the time. Planning for the communication could avoid pitfalls like this, Pig could have gotten a much more powerful ability if designers built it around the idea people can communicate with each other.
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@BOSS242 said:
chillin after work with your friends and here comes some 10 year old in your ear trying to tell you and your friends what to do when and how to play?sometimes you are going to play with people with 10 year old that are toxic and doesnt know how to play but sometimes you may play with a worldwar2 veteran that knows way more strategy than you and you might evolve from playing with him
i edited the first post because everyone is focusing in 10 year old kids...
"You cant deny a feature arguing toxic users may be toxic with it..
Fix for toxic players: mute option, like any other game"
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@thesuicidefox said:
@Outland said:
in game communication, would just get ignored and people will still use discord to have private conversations. So its an absolute waste of time putting it in. I agree with the speed bump though, only hag should get increased to the same as trapper.The point is that communication happens anyway, yet the devs pretend like it doesn't when they create perks or killer abilities. Like if you just assume that people aren't communicating, Pig's crouch seem like an AMAZING ability. But the moment you throw communication into the mix, it becomes utterly worthless most of the time. Planning for the communication could avoid pitfalls like this, Pig could have gotten a much more powerful ability if designers built it around the idea people can communicate with each other.
I say the fix here is to get rid of SWF, and the communication problem goes away. And blah blah blah PEOPLE WILL QUIT IN OUTRAGE... no they wont, they'll hissy fit for a couple days and then play anyways. And the ones that stay gone we didnt need anyways.
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Outland said:
@ThePloopz said:
Outland said:in game communication, would just get ignored and people will still use discord to have private conversations. So its an absolute waste of time putting it in. I agree with the speed bump though, only hag should get increased to the same as trapper.
In game communication is meant for the solo players and if they don’t want to use it that’s their choice. So it wouldn’t be a waste of time to give solo players the option to do so because the devs can then balance around that.
The SWF people would still ignore the solo's, and the devs didn't really want communication in their game to start with. So it would be less successful then you hope. And Killers would not be very happy with now every game being a SWF communication fest. Too much information can be passed over voice, and it really is a game breaking issue.
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@Outland said:
I say the fix here is to get rid of SWF, and the communication problem goes away. And blah blah blah PEOPLE WILL QUIT IN OUTRAGE... no they wont, they'll hissy fit for a couple days and then play anyways. And the ones that stay gone we didnt need anyways.Read Boss242 post, he enjoys playing with his friends after working all day long.. If you delete SWF he is not going to get rid of his friends, he is going to delete the game and play something else. There is a lot of people like Boss242 out there, that enjoys playing with friends and gets bored playing alone (myself)
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Outland said:
@thesuicidefox said:
@Outland said:
in game communication, would just get ignored and people will still use discord to have private conversations. So its an absolute waste of time putting it in. I agree with the speed bump though, only hag should get increased to the same as trapper.The point is that communication happens anyway, yet the devs pretend like it doesn't when they create perks or killer abilities. Like if you just assume that people aren't communicating, Pig's crouch seem like an AMAZING ability. But the moment you throw communication into the mix, it becomes utterly worthless most of the time. Planning for the communication could avoid pitfalls like this, Pig could have gotten a much more powerful ability if designers built it around the idea people can communicate with each other.
I say the fix here is to get rid of SWF, and the communication problem goes away. And blah blah blah PEOPLE WILL QUIT IN OUTRAGE... no they wont, they'll hissy fit for a couple days and then play anyways. And the ones that stay gone we didnt need anyways.
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@Sehkmet said:
@Outland said:
I say the fix here is to get rid of SWF, and the communication problem goes away. And blah blah blah PEOPLE WILL QUIT IN OUTRAGE... no they wont, they'll hissy fit for a couple days and then play anyways. And the ones that stay gone we didnt need anyways.Read Boss242 post, he enjoys playing with his friends after working all day long.. If you delete SWF he is not going to get rid of his friends, he is going to delete the game and play something else. There is a lot of people like Boss242 out there, that enjoys playing with friends and gets bored playing alone (myself)
Absolutely nothing you can say will ever make COMMS ok with me. The game was designed to not have voice communications. And the only time these comms become an issue is with SWF groups.
Actually MANY of the problems with this game stem from SWF. But we have to keep it in because survivors whine and complain whenever it is threatened. I'm for calling their bluff. Sure we will lose people , but we will also gain all the people that have left the game because dealing with SWF shenanigans was just to much of a pain.
I've always been of the mind to give the Killers the option to pass on SWF games. But as always the survivors say that if you give the Killers a choice they just wont play SWF. And why exactly is that? Because playing against SWF , more often then not , is just a toxic crap show.
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Outland said:
@Sehkmet said:
@Outland said:
I say the fix here is to get rid of SWF, and the communication problem goes away. And blah blah blah PEOPLE WILL QUIT IN OUTRAGE... no they wont, they'll hissy fit for a couple days and then play anyways. And the ones that stay gone we didnt need anyways.Read Boss242 post, he enjoys playing with his friends after working all day long.. If you delete SWF he is not going to get rid of his friends, he is going to delete the game and play something else. There is a lot of people like Boss242 out there, that enjoys playing with friends and gets bored playing alone (myself)
Absolutely nothing you can say will ever make COMMS ok with me. The game was designed to not have voice communications. And the only time these comms become an issue is with SWF groups.
Actually MANY of the problems with this game stem from SWF. But we have to keep it in because survivors whine and complain whenever it is threatened. I'm for calling their bluff. Sure we will lose people , but we will also gain all the people that have left the game because dealing with SWF shenanigans was just to much of a pain.
I've always been of the mind to give the Killers the option to pass on SWF games. But as always the survivors say that if you give the Killers a choice they just wont play SWF. And why exactly is that? Because playing against SWF , more often then not , is just a toxic crap show.
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@Outland said:
@thesuicidefox said:
@Outland said:
in game communication, would just get ignored and people will still use discord to have private conversations. So its an absolute waste of time putting it in. I agree with the speed bump though, only hag should get increased to the same as trapper.The point is that communication happens anyway, yet the devs pretend like it doesn't when they create perks or killer abilities. Like if you just assume that people aren't communicating, Pig's crouch seem like an AMAZING ability. But the moment you throw communication into the mix, it becomes utterly worthless most of the time. Planning for the communication could avoid pitfalls like this, Pig could have gotten a much more powerful ability if designers built it around the idea people can communicate with each other.
I say the fix here is to get rid of SWF, and the communication problem goes away. And blah blah blah PEOPLE WILL QUIT IN OUTRAGE... no they wont, they'll hissy fit for a couple days and then play anyways. And the ones that stay gone we didnt need anyways.
No because people can still find ways to communicate. On Xbox, I can just invite you to my party right from the lobby. Not sure how it works on PS4 but I'm sure you can do something similar. If you want to make it really easy on PC, stream your game put the link as you name, once other survs catch wind of the idea they will all just be watching each others streams. It's an extreme example of how people can subvert the system, point is that getting rid of SWF does not actually solve the communication problem.
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thesuicidefox said:
@Outland said:
@thesuicidefox said:
@Outland said:
in game communication, would just get ignored and people will still use discord to have private conversations. So its an absolute waste of time putting it in. I agree with the speed bump though, only hag should get increased to the same as trapper.The point is that communication happens anyway, yet the devs pretend like it doesn't when they create perks or killer abilities. Like if you just assume that people aren't communicating, Pig's crouch seem like an AMAZING ability. But the moment you throw communication into the mix, it becomes utterly worthless most of the time. Planning for the communication could avoid pitfalls like this, Pig could have gotten a much more powerful ability if designers built it around the idea people can communicate with each other.
I say the fix here is to get rid of SWF, and the communication problem goes away. And blah blah blah PEOPLE WILL QUIT IN OUTRAGE... no they wont, they'll hissy fit for a couple days and then play anyways. And the ones that stay gone we didnt need anyways.
No because people can still find ways to communicate. On Xbox, I can just invite you to my party right from the lobby. Not sure how it works on PS4 but I'm sure you can do something similar. If you want to make it really easy on PC, stream your game put the link as you name, once other survs catch wind of the idea they will all just be watching each others streams. It's an extreme example of how people can subvert the system, point is that getting rid of SWF does not actually solve the communication problem.
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I dealt with coms being in that trash known as F13, I don't want to see it here.
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@thesuicidefox said:
@Outland said:
@thesuicidefox said:
@Outland said:
in game communication, would just get ignored and people will still use discord to have private conversations. So its an absolute waste of time putting it in. I agree with the speed bump though, only hag should get increased to the same as trapper.The point is that communication happens anyway, yet the devs pretend like it doesn't when they create perks or killer abilities. Like if you just assume that people aren't communicating, Pig's crouch seem like an AMAZING ability. But the moment you throw communication into the mix, it becomes utterly worthless most of the time. Planning for the communication could avoid pitfalls like this, Pig could have gotten a much more powerful ability if designers built it around the idea people can communicate with each other.
I say the fix here is to get rid of SWF, and the communication problem goes away. And blah blah blah PEOPLE WILL QUIT IN OUTRAGE... no they wont, they'll hissy fit for a couple days and then play anyways. And the ones that stay gone we didnt need anyways.
No because people can still find ways to communicate. On Xbox, I can just invite you to my party right from the lobby. Not sure how it works on PS4 but I'm sure you can do something similar. If you want to make it really easy on PC, stream your game put the link as you name, once other survs catch wind of the idea they will all just be watching each others streams. It's an extreme example of how people can subvert the system, point is that getting rid of SWF does not actually solve the communication problem.
Yeah if people are that dead set on having an unfair advantage I suppose, only thing is, if comms were bannable, and people using streams was video proof of using comms, seems the problem could also be handled.
I understand that Killer just have to be shafted on the comms situation. Tech is to the point where we can't do anything about it. I guess just screw the Killer having a fair game.
People keep saying add comms and balance around it. Ok so just a for instance.
They put in coms.
Give Killer BL2 to "BALANCE". (just a random buff of the top of my head)
SWF still ignore ingame chat and do their own thing.
Solos are screwed here as well even though the game has been "balanced" Only now solos have the added fun of looking for the mute button because some jerk wad is blasting "Barbie Girl" over the comms channel.My point is any BALANCE around voice comms for everyone will be nulled by SWF using their own chats. And the balance that buffs the Killer will once again be unfair to the non SWF members of the team.
Ideally YES a balance would be great, but finding that balance is very unlikely and if you think its as easy as poof voice comms for all = balanced you are mistaken.
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@Sehkmet said:
Solution:
*+5% movement speed to all the killers (not nurse, she remains the same, slower than a survivor)
*In game voice comunicationedit:
You cant deny a feature arguing toxic users may be toxic with it..Fix for toxic players: mute option, like any other game
Pros:
-Less: running in circles like braindead cartoons
-Less: camping (if im faster i may roam more than before)
-More strategy, stealth gaming (survivor-wise)
-soloQ may have the tools to be as good as SWF
-killers wouldnt be so afraid of SWF (less lobby dodge)
-less nurses at hightierCons:
-You wont run in circles like a braindead cartoon. (braindead empty of strategy players may get mad)
Being spoted by the killer may result in dying even more than it is now. (Less Flashlights clicking at your back by trolling/insolent survivors)
-the lore may be spoiled by using an in-game voice chat.. but... who cares. SWF communicating systems are a real thing and this has to be adressed..Thoughts ? This is kinda a remake post of all the things the community is posting over and over again, trying to put them all together .. i think they look great
EXAMPLE: If im playing soloQ, using empathy or bond (reveal survivor aura when injured or nearby) may be GOOD. When playing SWF i have both perks (Hey hurry and heal me, im behind the big yellow tractor) and an extra empty slot
I'm a bit confused. How does increasing the Killer's speed by 5% make it so that the Killer won't be so afraid of SWF's? Maybe I'm just misreading the post. It won't solve camping either.
The majority of the time, the Killer only camps due to the Survivors being toxic. Increasing the speed won't change that.
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A simple solution to my problem would be to delete The Trapper!
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Bah reworking bloodlust should be better than increasing base movement speed
From 15/30/45 to 15/25/350 -
Hag definitely needs a speed boost but everybody else is fine you see there's thing called bloodlust and it works wonders.
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Sehkmet said:
@BOSS242 said:
chillin after work with your friends and here comes some 10 year old in your ear trying to tell you and your friends what to do when and how to play?sometimes you are going to play with people with 10 year old that are toxic and doesnt know how to play but sometimes you may play with a worldwar2 veteran that knows way more strategy than you and you might evolve from playing with him
i edited the first post because everyone is focusing in 10 year old kids...
"You cant deny a feature arguing toxic users may be toxic with it..
Fix for toxic players: mute option, like any other game"
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@Outland said:
@Sehkmet said:
@Outland said:
I say the fix here is to get rid of SWF, and the communication problem goes away. And blah blah blah PEOPLE WILL QUIT IN OUTRAGE... no they wont, they'll hissy fit for a couple days and then play anyways. And the ones that stay gone we didnt need anyways.Read Boss242 post, he enjoys playing with his friends after working all day long.. If you delete SWF he is not going to get rid of his friends, he is going to delete the game and play something else. There is a lot of people like Boss242 out there, that enjoys playing with friends and gets bored playing alone (myself)
Absolutely nothing you can say will ever make COMMS ok with me. The game was designed to not have voice communications. And the only time these comms become an issue is with SWF groups.
Actually MANY of the problems with this game stem from SWF. But we have to keep it in because survivors whine and complain whenever it is threatened. I'm for calling their bluff. Sure we will lose people , but we will also gain all the people that have left the game because dealing with SWF shenanigans was just to much of a pain.
I've always been of the mind to give the Killers the option to pass on SWF games. But as always the survivors say that if you give the Killers a choice they just wont play SWF. And why exactly is that? Because playing against SWF , more often then not , is just a toxic crap show.
Give me some data. I hear this all the time, but no one ever has any actual numbers to show that "most SWF is a toxic crap show" and I just don't buy it.
Are some of them? Yeah. But I've played against a fair amount of SWF that were just fine and arguably played a ton worse than solo survivors because of all the altruism.
It's fine if the coms are not okay with you, and honestly I support the idea of adding in the option to not play with SWF because then it means I can avoid salty killers who complain about the feature even after they just 4k-ed the team. That would be great by me, too.
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@hill_o said:
@Outland said:
@Sehkmet said:
@Outland said:
I say the fix here is to get rid of SWF, and the communication problem goes away. And blah blah blah PEOPLE WILL QUIT IN OUTRAGE... no they wont, they'll hissy fit for a couple days and then play anyways. And the ones that stay gone we didnt need anyways.Read Boss242 post, he enjoys playing with his friends after working all day long.. If you delete SWF he is not going to get rid of his friends, he is going to delete the game and play something else. There is a lot of people like Boss242 out there, that enjoys playing with friends and gets bored playing alone (myself)
Absolutely nothing you can say will ever make COMMS ok with me. The game was designed to not have voice communications. And the only time these comms become an issue is with SWF groups.
Actually MANY of the problems with this game stem from SWF. But we have to keep it in because survivors whine and complain whenever it is threatened. I'm for calling their bluff. Sure we will lose people , but we will also gain all the people that have left the game because dealing with SWF shenanigans was just to much of a pain.
I've always been of the mind to give the Killers the option to pass on SWF games. But as always the survivors say that if you give the Killers a choice they just wont play SWF. And why exactly is that? Because playing against SWF , more often then not , is just a toxic crap show.
Give me some data. I hear this all the time, but no one ever has any actual numbers to show that "most SWF is a toxic crap show" and I just don't buy it.
Are some of them? Yeah. But I've played against a fair amount of SWF that were just fine and arguably played a ton worse than solo survivors because of all the altruism.
It's fine if the coms are not okay with you, and honestly I support the idea of adding in the option to not play with SWF because then it means I can avoid salty killers who complain about the feature even after they just 4k-ed the team. That would be great by me, too.
The fact that people are complaining about Killer lobby dodging should be all the proof you need that Killers are done with SWF. You can find tons of posts where Killers stated they never dodge, and one time too many and they see SWF is just not worth the frustration. I have to admit as you say that there are SWF that are fine, and some of them don't even use the comms for game related intel, they just hang with friends and have a better time. Unfortunately those are few. And the Killer population is hitting a breaking point where they would rather just dodge the lobby then take a chance of getting a toxic SWF group. So as a result all SWF groups get dodged.
Actual numbers are not required you just have to read the forums to see the state of the game.
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@Outland said:
@hill_o said:
@Outland said:
@Sehkmet said:
@Outland said:
I say the fix here is to get rid of SWF, and the communication problem goes away. And blah blah blah PEOPLE WILL QUIT IN OUTRAGE... no they wont, they'll hissy fit for a couple days and then play anyways. And the ones that stay gone we didnt need anyways.Read Boss242 post, he enjoys playing with his friends after working all day long.. If you delete SWF he is not going to get rid of his friends, he is going to delete the game and play something else. There is a lot of people like Boss242 out there, that enjoys playing with friends and gets bored playing alone (myself)
Absolutely nothing you can say will ever make COMMS ok with me. The game was designed to not have voice communications. And the only time these comms become an issue is with SWF groups.
Actually MANY of the problems with this game stem from SWF. But we have to keep it in because survivors whine and complain whenever it is threatened. I'm for calling their bluff. Sure we will lose people , but we will also gain all the people that have left the game because dealing with SWF shenanigans was just to much of a pain.
I've always been of the mind to give the Killers the option to pass on SWF games. But as always the survivors say that if you give the Killers a choice they just wont play SWF. And why exactly is that? Because playing against SWF , more often then not , is just a toxic crap show.
Give me some data. I hear this all the time, but no one ever has any actual numbers to show that "most SWF is a toxic crap show" and I just don't buy it.
Are some of them? Yeah. But I've played against a fair amount of SWF that were just fine and arguably played a ton worse than solo survivors because of all the altruism.
It's fine if the coms are not okay with you, and honestly I support the idea of adding in the option to not play with SWF because then it means I can avoid salty killers who complain about the feature even after they just 4k-ed the team. That would be great by me, too.
The fact that people are complaining about Killer lobby dodging should be all the proof you need that Killers are done with SWF. You can find tons of posts where Killers stated they never dodge, and one time too many and they see SWF is just not worth the frustration. I have to admit as you say that there are SWF that are fine, and some of them don't even use the comms for game related intel, they just hang with friends and have a better time. Unfortunately those are few. And the Killer population is hitting a breaking point where they would rather just dodge the lobby then take a chance of getting a toxic SWF group. So as a result all SWF groups get dodged.
Actual numbers are not required you just have to read the forums to see the state of the game.
I mean you can believe what you want, that's your narrative and you're welcome to it. I'm not going to judge the state of an entire game based on what the small population of people who use the forums say. You're entitled to your opinion of "the state of the game" but I'm also entitled to being tired of people claiming things are universally true when you just have zero proof.
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