Pig should be a stressful killer, not a easy escape killer
As we know, Pig got her RBT nerfed for the EGC, so now endgame means nothing with it, so I thought of a way to make endgame feel like you are forced to panic in fear from the RBT and not have it feel like a hat
During EGC the timer will still count down if put on your head after all generators are done, but one JigSaw box will be blocked off by the entity, but the Jigsaw box will still have an aura, meaning you will go to a Jigsaw box that is blocked off, The Pig is aware that the box is blocked off as the aura is red
Opinions?
Comments
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That's actually a pretty good idea.
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@KillermainBTWm8 Thanks, I just thought that if Generators can be blocked, why not Jigsaw boxes?
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Nice idea.
I like it.
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I love the Pig: make her dangerous, buff her in some way. I'd test your proposal in game.
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I usually use my traps well ahead of this point to slow them down. Most of the time they don't reach the point in the game where this is an issue. That said I'm for any reasonable buff to my piggy.
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Not sure how I feel about it, but at the very least, I'd be open to testing it.
I assume Amanda's Letter would have to be changed to accomodate for this change.
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that doesnt change anything about the traps being a save death during EGC.
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Personally I would rather they just paused the timer and set it to not go below 1 minute if a bear trap is used.
For me this creates a lot more chances for her as they still need to search a possible 4/5 boxes giving her more time to hunt for others and it means her end game stays roughly the same as it was.
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@MegsAreEvil This change is supposed to make her a threat during endgame
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that doesnt matter if its just unbalanced.
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if anything in this game is stressful to u, you've got your own issues
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I just put the trap on after first hook, it really works great with Hex: Devour Hope, who cleanses totems when you can die at any moment.
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I agree. Having a reverse bear trap on your head should leave the player with heightened stress, threat, panic and urgency. As it stands right now, it doesn't. It does not reflect the nightmare situations exhibited in the Saw films.
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Tbh
"Pig should be a stressful killer, not a easy escape killer"
You could say this about 90% of the killers in the game right now.
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@DBDJuggalo Tired of what?
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Explain how current Pig compared to this pig is unbalanced
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RBT being activated after the EDC starts is just too exploitable. A lot of people don't see the issue with this. I now it sucks that the pig had to suffer from this nerf but without it it would be horrible to face her at all. The devs actually made a really smart move with this and I'm sure they will give Amanda something instead just a wait for a bit
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@Hoodedfengm1n doesn't change the fact that you can easily secure a kill without any downside. It's just not a good mechanic to play with the EDC. I'm glad they did it even more people would have complained if they didn't made that change. i'm with you that Pig is trash now and she needs a rework but just changing her back isn't a good choice.
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Here's the thing: I'm willing to accept that the Pig likely needed to be changed for the EGC. What I am not willing to accept is that they needed to nerf her this hard when they could have instead simply paused the EGC timer while someone had a Reverse Bear Trap on their head.
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the thing is its not about her RBT its about pig mains patrol theyre box its imposible to just find the box if shes on crouch mode and patrolling the boxes and i dont like killers that do that its gives 0% chance of escaping no counterplay
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@Tru3Lemon I might have to increase the distance of them too
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@TAG in fact this nerf would be even harder because it would punish her for using a trap still. No progression on the timer give you two options tunneling the surv with the trap to secure the kill without being any thread for anyone else or forcing all remaining survs out and giving the surv with a trap enough time to search the boxes. maybe I'm missing something but how would that be better then the current mechanic?
You need to understand that the current state of the Pig is more like band aid otherwise they would have pushed the EGC back till they figured out something new for her. Instead of complaining about the change we should put our energy into figuring out a new version of the RBT.
Imo they nerfed her as soft as possible
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What if once a rbt trap is on you it's there for good. Looking through boxes stops and resets your timer. If someone pops a gen as you stop the timer you're fine. This is because there is a 40 second cool down once the timer is stopped.
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Could only work with a way higher cooldown and is mostly effictive for swf, solo players wouldn't care mostly if one person is dying because of the RBT. 40 seconds is barley enough to open an exit gate if the pig is running remember me. Also you would need to reach an exit gate first. Also this would make the RBT useless during the match I assume. But this need to be tested to really understand it
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Pig needs a rework of her add-ons and having a rbt on must be more dangerous.
Maybe if rbt are not time based but movement based like the plagues sickness. Repairing a gen with a rbt on will speed up your death.
There are a few ways to go with it if she was reworked a little bit
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So if you got the hag map its a insta win for the pig xd
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Because it would be for the most part exactly like how the Pig was before the Endgame Collapse was implemented (RBT timers start as soon as they are put on Survivors' heads when all gens are finished, Survivors wearing RBTs cannot escape through gates without dying, and Survivors without RBTs have as much time as they need to escape), only without the worry of a Hatch stand-off, which is a better situation for the Pig to be in than the situation the Pig is currently in. It wouldn't really be a nerf so much as just keeping the Pig's endgame as it was pre-Patch 2.7.0. The idea behind using RBTs during the last leg of the trial (and not just in dedicated Endgame builds, but also if the gens were all finished before you got to use all your traps) was that you WANTED to keep the game going because you WANTED to keep Survivors from being able to escape so you could find them and kill them. Kinda like personalized Blood Wardens.
Think of it this way: If a proposed change to the Pig's endgame would be considered a nerf to the Pig if it were implemented before the Endgame Collapse was ever a thing, it's probably a bad solution to the issue surrounding Reverse Bear Traps and the Endgame Collapse. Pausing the Endgame Collapse timer while someone wears a RBT means that the Pig functions pretty much the same as she did before the Endgame Collapse update. Meanwhile, making all unused RBTs do nothing after the last gen pops would very much be a nerf to the Pig if it were dealt to her prior to Patch 2.7.0. The fact that they wanted to find a solution to the Endgame Collapse/Reverse Bear Trap problem does not make the nerf that was implemented a good solution. You say they nerfed her as soft as possible, but I think that's wrong. To me, the nerf is really excessive.
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This’d only be balanced if the egc timer slowed down.
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@TAG I tried to explain why it wouldn't work if you can't see the issue with the old mechanic i don't mind, I wouldn't play against the Pig if they wouldn't changed the RBT for the endgame. This ability would have been even more brain dead as old Legion but people seem to like skill less mechanics aren't they?
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First what pig need is QoL when surv got trap on head but no count down timer she or he font see all aura jigsaw boxes.Surv should see aura jigsaw box only when gen pop up and count down start.Game begins.
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What if a survivor with RBT on saw the aura of the hatch along with the the jigsaw boxes? They get to make their choice between trying for boxes or getting near the hatch and trying to stay hidden til the other players leave. In the case of TWO active rbt during endgame collapse then the timer slows down massively, or even freezes.
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And I explained why your explanation does not make sense. You seem to be ignoring/missing the fact that pausing the Endgame Collapse timer while someone is wearing a Reverse Bear Trap would mean that the endgame against the Pig would largely play out the same as it did before the Endgame Collapse was implemented. It's not "not changing the RBTs;" it's "changing the RBTs so that Pig could still play the same way without being potentially problematic due to the Endgame Collapse."
Unless your issue is simply that you never liked the way the Pig's endgame was implemented?
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@TAG I love playing against the Pig, I just see how brainless her rbt would be without a change and how it actual counters the whole EGC if the timer would stop completely right now you have the ability to actual force survs to not finish then last gen something the Pig couln't do before. I don't see the Nerf at all and I think most people just to lazy to think about a change for at least 5 seconds before complaining. Pig is as viable as before and still a lot of fun to face and play as. You just repeated what you said before without adding anything to my message or even acknowledging it. But I'm fine with talking about the same point over and over
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I'm not understanding your logic. Right now, if the Survivors finish the last gen, all your unused traps go in the garbage. That actually incentivizes Survivors to forcefully finish the last gen to strip Pig of half her Power. How do you not see "Pig loses all of her unused RBTs when the last Generator is finished" as a nerf? I've said this before in other places, but pre-2.7.0, Pig put Traps on Survivors during the endgame because she did NOT want the game to end. That by nature already meant that she didn't have much to gain out of the Endgame Collapse (outside of the Hatch closing, which is not too relevant to the issue the Pig has currently). Of all the Killers, Pig cared the least about Survivors not leaving the trial. If anything, she gained the most out of it because them not leaving denied RBT Survivors the Hatch. They could have made it so Pig gameplay was largely unchanged by pausing the timer, but instead they strip her of her RBTs at the point where they were the most effective.
Pig right now has the same inconsistent early-mid game and a far worse end game. I say this as someone who loves playing the Pig and who did not care for making dedicated endgame builds. I've thought this through. I understand that Pig could not have been left as was. I still strongly believe this nerf was too much, and I legitimately do not understand your stance of "Pausing the EGC timer would be a bigger nerf to Pig than taking away her Traps when all gens are done."
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@TAG just use your traps before the last gen is done. you can force survs now to not finish the last gen by putting traps after the fourth gen is done. that's you're new endgame and if played correctly a stronger way to extend the game then before. by stopping the timer when the endgame stops you couldn't close the hatch if the last surv is trapped and in all other endgame situations it would just force everyone without a trap out to give the last one a chance for the hatch otherwise you would just always secure one kill. it's a skill less play style without a a change. I wouldn't even call that what happened to the pig a nerf. as I said before peoplem seem to lazy to adept. freddy rework can't be good i9f people will act like they did with the legion and pig changes. But this talk is circling you repeating the same stuff without answering to what i said and I keep repeating the same stuff. Have a nice day and maybe try a different way of playing pig. i know a great Pig main who
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Is the last part of your comment about Peppa Pigsaw?
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"you can force survs now to not finish the last gen by putting traps after the fourth gen is done. that's you're new endgame and if played correctly a stronger way to extend the game then before"
If it's okay with you, I'd like to propose a hypothetical scenario to try and understand the logic behind this. If anyone else wants to put in their two cents, they are more than welcome to.
Let's say there are three games from three different timelines where three Pigs with identical loadouts play against three groups of four Survivors all also with identical loadouts, all on identical maps.
Pig #1 is from Patch 2.6.4, so no Endgame Collapse or Pig change. Pig #2 is from Patch 2.7.0, complete with Endgame Collapse and the change she received. Pig #3 is from a hypothetical 2.7.0 where instead of that Pig change, instead she got "The Endgame Collapse Timer pauses while a Survivor is wearing a Reverse Bear Trap."
All three games played out completely identically up until the fourth gen is finished. All four Survivors are still alive (how many times each has been hooked is the same between all three games), and the Pig has two traps remaining.
Once that fourth gen is completed, which Pig is in the best position, and what makes their situation better than the others?
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