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BHVR, DO NOT CHANGE END GAME COLLAPSE
It feels perfect where it is currently. Please stick to your guns and hold the line against the biased whiners. This feels like DBD 2 and it’s a tremendously healthy change for the game. It works, it’s solid, and it’s logistically sound.
If the last survivor gives up instead of getting creative and taking advantage of the killer’s passive behavior, let them deal with that. There’s so much you can do to counter EGC as the last survivor. Those gates don’t regress, all you gotta do is loop and drive by interact and you can make it within the tine window.
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They won't. The exit gates just need a minimum/maximum spawn distance
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They really spawn way too close to eachother, that’s my only gripe. But this has been a long time issue.
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It's pure RNG. In my personal games the gates almost never spawn close to each other. Often enough they are on the other sides of a given map.
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Game feels no different to the way it was before. Let's not pretend this was progress; all the happened was the pig getting a big nerf.
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They are going to do it.
Exit gate need to have a minimum/maximum distance
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Agreed. I've yet to escape any of my Endgame collapse unless it's through the hatch, and that's not considered EGC.
Not saying that it's impossible, but it feels like it atleast. Especially when it's the Hillbilly or Nurse.
I also wouldn't mind if the EGC was triggered by the hatch closing and 1 survivor was left, that the EGC timer would pause when in a chase. It seems silly a Killer can just bloodlust puppy-follow you for 3 entire minutes and be guaranteed the kill.
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Devs do what you normally do and just ignore all these people and focus on bringing ghostface to the game
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And bring more overpriced & mostly ugly cosmetics nobody actually wants!
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I feel like they might make some changes. I have only escaped once as the last survivor during the EGC (only because the killer made a mistake). It feels almost impossible to escape if you're the last survivor and the killer isn't a potato. A few changes are needed.
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I like the Endgame mode... not a huge fan of the "Hatch" endgame mode.
I've seen the hatch spawn right infront of an exit gate, and I am just like really?
We went from Hatch stand offs to Exit gate stand offs. I just give the survivor the exit gate at that point because it's kind of ridic.
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It wouldnt surprise me if the devs decided to change EGC instead of buffing Wake Up or even rework Left Behind.
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I really like the EGC, it gives the killer a fighting chance for their 4K while giving the last survivor a chance!
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I'm officially speaking on Behaviour's behalf here:
Ok.
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two minutes is toooooo long.
i dont see any diferences from the old one.
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I stand by one of the exits gates and wait until the hatch closes.
By the time the killer comes I either have already open the gate or hidden until the killer leaves.
OR
Depending on how many survivors are left I start to look for the hatch ahead of time.
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I've already escaped through the exit gates as last survivor once - and I haven't played in 3 months.
I will grant you there are rare instances where the gates are too close together and that should be looked at for sure.
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Furthermore, you need to stop and consider cases where you didn't even get 2 genators done, the hatch is still becoming available - you were probably already dead anyway. EGC is just making that last death faster for both you and the killer.
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I agree. The EGC is just fine where it is.
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They stated the gates are a RNG thing. Which is fine.
The EGC is playing out just fine. It's a nice change.
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The biggest problem with the EGC is that the gates often spawn close together. I think the EGC would be completely fine if that is fixed.
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Add minimum and maximum distance between Gates, according to the killer's speed, to make the EGC perfect: https://forum.deadbydaylight.com/en/discussion/62565/minimum-and-maximum-distance-between-the-exit-gates :)
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The exit gates are fine where they are, I'm tired of survivors trying to get a get out of jail free card with EGC. Just take an L with grace, if you have bad luck then you have it.
https://deadbydaylight.gamepedia.com/Entity
"The Entity feeds on strong emotions, for example the Killer's rage, the Survivors' desperation, hope or even affection towards other Survivors. The easiest way for it to procure those strong emotions is through the never-ending trials, invoking hope in Survivors towards an escape from the nightmarish construct. The actual process of feeding itself comes in the form of the sacrifice. It is through that bizarre ritual that The Entity can extract the nourishment it needs to increase its power and sustain itself. Its eventual goal is to consume the world, and each sacrifice plays a part in that growth.
With each passing death, a little of the Survivor's soul is lost. Eventually as all hope evaporates, the Survivor becomes less and less useful to the Entity, slowly devolving into a cold and emotionless shell. These lost Survivors, whose hope has long since left them, are eventually throw into what is known as "The Void", a limbo full of such empty shells."
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@Kurisataru I, on the other hand, am tired of fanatics who talk nonsense. The developers have imposed a minimum distance between the Jigsaw's boxes for obvious reasons of equity: the same criterion applies to the gates. You want the free kill, if you defend in bad faith two gates at 40 meters with the Nurse or Billy or the Spirit or the Wraith. I do not ask for the guarantee of escape, but its feasibility: it is good that it is difficult, but if it is impossible for bad mechanics, this must be changed. I would really like to see your face if the hooks were too far away and a toxic survivor responded to your legitimate request to review the distance by writing to you: "Git good, noob".
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The exit gates are not fine when they spawn very close together. It makes escaping almost impossible (especially if the killer is Billy, Spirit or Nurse). I play both survivor and killer equal. They really need to fix it.
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I don’t think the end game needs any changes and I don’t know why some people struggle to escape. I was the last survivor and one time I just waited at the gate till the killer closed the hatch to escape straight away. And another time I waited at the gate saw the killer come and leave since it wasn’t touched and then opened it to escape. The escape mechanic takes strategy and there is no need to make any major changes or touch the time. It’s honestly perfect
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Run wake up.... gg
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REMEMBER EVERYONE...
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Wrong.
It's RNG. It's random. Just because you get 3/5 matches where they are close together doesn't mean that they need fixed dude lol.
Some games they are close and it's easy pickings... and some games they are annoyingly far apart.
The difference is I'm not on here crying about it.
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@Entità The fanatics you speak of are the people that ask for counter-balance when balance is given. Jigsaw's boxes were not an issue that were disputed so that argument can go in the trash, it was a request that was made and with valid reasons being that the killer is M1 and the rng could be unfair so no point in spacing jigsaw boxes too far. That being said, it's totally irrelevant to gate locations.
Saying "it's good that it's difficult but if it is impossible for bad mechanics it must be changed" is a fanatic thing to say.
@IronKnight55 @Entità I'm not going to try and offend you guys but I'm gonna say this as I'm thinking it: Do you know what it's like to be an m1 killer and load into a map that is crazy survivor-sided and then have to face optimal meta-builded survivors on it? Do you? Because if you do then advocating for gate locations to be changed because " sometimes it's impossible for someone to escape during egc lets change gate locations" would sound like a very silly 'increase our escape % (ridiculously high)' request. Same way killers can get jacked over by maps, survivors should tolerate being jacked over by how far apart the exit gates are on the map and they will be punished for it if they weren't working as an optimal team. Which is literally THE ONLY way that gates being too close together can screw over a survivor at egc: if the team didn't do well. Cleanse totems, watch for noed, survival skills/luck. And yes, I play survivor enough to know how much pettiness can go on during egc but killers have a right to play petty if they feel that's how they can win. That's why killers who say "no this is a bad idea" are saying it. And I'm speaking from a survivor and killer perspective. It would be unfair to make gates spawn further apart because in dbd, we suffer for our mistakes constantly and survivors can suffer if they didn't make egc tolerable as a team. I honestly cannot even think of a time where me or my team dying during egc wasn't our own fault for messing up at some points between the start of the game and the finish of it.
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If I could offer a suggestion - if they are unable to stop these edge cases from happening, do they have a way to detect if the gates are a certain distance apart? Perhaps the gate open timer can be modified to be shorter when the gates are <x meters apart to compensate?
Just spitballin' here, I'll admit. I've never been more than an amateur modder.
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@Kurisataru The right distances are crucial for any mechanic: for hooks, for generators, for gates, for T-mazes, for pallets, for Jigsaw's boxes ... It's a general speech. Even the map itself must have a fair size: the Pale Rose and the Grim Pantry have been shrunk twice.
You talk about toxic teams, a fraction of 7% of games in which the killer faces a full team, while I talk about the last survivor who runs to the gates, when the hatch is closed. Can he have any hope if the gates are 40 meters away and the killer is fast (Nurse, Billy, Spirit, Wraith)? Can a Hag, a Pig, Myers or the Plague ever manage two gates 100 meters away? This is the point. There is no fanaticism: only good mathematics.
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@DarkWo1f997 said "There’s so much you can do to counter EGC as the last survivor. Those gates don’t regress, all you gotta do is loop and drive by interact and you can make it within the tine window."
LMFAO.... XD
Looping only buys time for OTHER survivors. You have to hug the object you're looping as TIGHTLY as possible to effectively buy/waste time.
You're saying leave the loop, run to the exit gate switch, waste 1 second on the switch-pulling animation, make a hair of progress, run back to the loop, and repeat this? The gate will be opened in less than 2 minutes??
Hahahahahahaha..... XD
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@Entità I said nothing about toxic survivors or even swf. I said optimal teams, they aren't synonym. Other than that I can't respond to this without repeating what I already said above. Even when you said can we have any hope with the gates only 40m away, I can just throw back to my first post you responded to which was the lore of the entity. In dbd so far we cannot make both sides have 50/50 chances of success by default. That is up to how people play the trial and killers already have the lower rate of success by default unless they play as a really good nurse/spirit/billy even if they make a bunch of mistakes, or they're lucky enough to have a team that will make tons of mistakes; which is why it is said that "killers at low ranks win more than killers at high ranks" and "it is easier to rank up as a killer fast". They just have the fortune of going against survivors who will make more mistakes. Imagine going through the trial as a scale which events pile on to each side turning one in favor of winning over the other. Survivors are not at the mercy of egc as much as some of them think. Not enough to need to increase gate distance.
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One thing that might help EGC is giving the killers more points to give them the incentive to want to get the Late Hook, Late Sacrifice. Right now there is no real reason to do anything other than watch them die to the entity, personally I refuse to slug and if the survivor keeps trying for that door switch I just go toss them on a hook. But I have had my fair share of rage quit babies who are the last one and when I catch them at the switch they just DC.
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@DarkWo1f997 The last line about looping when you are the last survivor...
As the killer, you don't need to play that anymore. You see a survivor run over to the pallet, just stand back and let them run around it all they want.... run to the door.. killer just moves in front of the switch..
At that point when the last survivor and killer are together... the only way that survivor gets away is if that killer actually plays out and chases the survivor as per normal.. if they don't chase... but just watch you and prevent you from getting near the door..
what are you going to do?.. run and hide?.. how so?.. There is no more chasing that needs to be done by the killer.. only blocking.
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