No mither change idea. Still risky.
My thought is about still make NM a risky perk, but make it more hidden from killer side.
Im thinking about "exposed" effect, instead of "broken". That ll make perk way useful, because if killer doesnt notice that you run it, it makes it useful. Still situative and risky, but having more pros than cons.
Whats your thought about this? Any ideas? I think this perk is useless atm.
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Ah yes No Mither, Hard Mode for survivors...
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Then that removes all of the injured perk combos.
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Still makes no difference, though it would essentially be more useless if you made it exposed, as it wouldn't have the benefits of less bleeding, quiet moans, and being able to use perks such as Dead Hard if you just outright had the exposed status affect.
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Not really.
You still llbe injured after being unhooked. My thought is about make it non clearly visible to killer, that you running no mither. Thats just the example.
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This isn't a bad idea but I can see it causing problems with other survivors in the game.
If there is no sign that the person is running the perk then teammates will assume the killer has some exposed status perks or is hacking.
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Yeah, thats might be a problem. But thats another case. I think that suvivors should be able to see each other perks, to perform better actions during the match. Somebody (once told me) already did the post about it, and added examples, how this could work.
Tha was in a wishlist category, of something like that
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That would be a dream for perks like BT and We'll Make It.
I could see your idea working then but No Mither would need almost a complete rework to make new benefits that fit with the exposed status effect instead of injured.
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This is how the Perk should have been from the beginning. The Broken Sign on your name is like a big target painted on your back. Killer will always tunnel you because you are an "easy kill."
A little anonymity would be good, at least until the first hit.
It still needs a way to synergize with Dead Hard though, so David King doesn't look like an idiot (easily fixed by making Dead Hard work with it as an exception).
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Only needed change to the perk is removing the injured music. The injured and chase music are currently way to loud and having to listen to it non stop is painful.
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