If the Killer closes the hatch, the Gates need to be 99%
This is out of control.
There is not counter-play to the Killah Mainz sweating it out and closing the hatch.
If the Killah wants 2 B fresh, then they gotta pay da price, ya digg?
Comments
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But if they're purposely sweating, then they're not trying to be fresh.
So there's no price to pay.
/thread
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This has do be the absolute worst change I've heard someone suggest. You'll just have standoffs again just like before
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This has to be a joke 🤣 You want a free escape after failing, You already got your second chance with hatch, the third chance with the gates is harder and it should be.
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If you had said a reduced gate opening time I'd say okay. 99% you I either trolling or brain dead.
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......... What?
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@NeaJovovich How about NO!
Entitled SV wants free escape. Cry me a river!
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If all the other survivors die, it's SUPPOSED to be in the killer's favor. The hatch was added as a last hope option for the entity's amusement. Not a second chance for survivors that just wait for their teammates to die.
The hatch standoffs were a completely survivor sided mistake the devs didn't compensate for when adding that option to the game. Their original intention was for it to be a race between the killer finding the survivor and the survivor finding the hatch. However, the amount of ground a survivor can cover before getting hit twice was so ridiculously large, half the time it didn't even matter if the killer found the survivor first. So the game adapted to both sides trying to find the hatch first. But that was also completely in the survivor's favor as all they had to do was wait for a hit to get a free hatch, and the less entitled and more intelligent survivors had the cunning to do generators which made the killer standing on the hatch pointless.
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cause... the killer doesn't deserve a 4k for doing his job right?
Grow up.
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Love how people who play killers are claiming survivors want a "free escape".... but let's talk about how YOU get a "free kill".
Stop being so biased, and offer a countering suggestion. It's the same bs on both sides.
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Only thing that has to be changed are the exit gates spawns. Nothing else is necessery
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What's free about killing three survivors before they repair all the generators, then finding the hatch before the fourth survivor, closing it, and getting to the fourth survivor before they can open one of the gates and escape?
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Oh I wasn't aware that is was THAT same scenario every single time. OP Never once said "Killing 3 survivors before they fix all gens means killers get a free kill"
Nice try tho.
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That (3 kills) is literally what needs to happen for the hatch to open. Closing the hatch is what needs to happen for the EGC to start. Afterward, the last survivor only has two locations that they might go to (the gates).
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That was something I have suggested and tagged @not_Queen because the spawn locations are ridiculous. At one point the hatch spawned right infront of the exit gate.
I would say that 99% is probably a little excessive, but honestly it takes 20 seconds to open an exit gate and it takes 1 second for killers to close hatch. So I think that is a little excessive too. Hope this gets looked into as the basement stairs blocking did.
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Sometimes there are disconnects (Legit) ones. The hatch opens regardless of what happens to the other survivors.
Also, just because 3 are dead (however that was done) Doesn't make the hatch endgame less unbalanced.
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Assuming that by "legit" you mean game crashes and the like, that's a problem with the game, which has no bearing on balance.
In a normal hatch closing scenario (no disconnects), the last kill is anything but free. Those three survivors didn't put themselves on the hooks.
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3 kills does not mean you get to have the last one as a freebie.
There is no way to counter opening a gate while you're being in a chase. The hatch endgame FORCES you to immerse, which is yet another version of a "stand off". Just a really unbalanced one. Where is the "Hope" in that. Its not fun, its not exciting, SO, this is why people are suggesting ideas.
Maybe they should just make it so NO ONE wins if the match ends. That would make it more fair.
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It's not free, which was my whole point. Survivors don't put themselves on hooks. That 1v1 was earned by the killer doing their objective, and the fact that it's in the killer's favor is just the result of the game being asymmetrical. A 1v1 should be in the killer's favor.
There's no way to repair a generator while you're in a chase either. That's normal. It's kinda the point of a chase.
People aren't suggesting "ideas", they're suggesting ways to get their free escape back. And yes, it would actually be a free escape, since survivors have to systematically fail at everything they're supposed to do to even get into a 1v1.
EDIT: Tell me, do you also believe a gate escape is "free" after the survivors repair all the generators? Because that's the same logic you're peddling here.
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People are suggesting ideas because it is virtually impossible to open an exit gate while in some kind of chase. Which is what the prompt will be once the EGC is active, that or immerse which will have the same outcome as surrender and die.
I'm done trying to make sense with you. I can see how biased you are towards one side. Have a nice day.
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Wow, the pot really showed the kettle this time.
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So people are complaining that a chase, by design, stops you from doing anything that isn't dealing with the killer?
I'm not biased at all. That 1v1 in the end-game was earned and any 1v1 in an asymmetrical game should be in favor of the power role. It's just basic game design.
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You are the one who is biased on the survivor side.
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Use Wake Up if you want a fast gate opening.
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"fast", as in three seconds shaved off. "faster" is more appropriate. To be honest, it did save me once.
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As the survivor, you've just gotta play it smart(and also be lucky). Take my match from yesterday as an example. Hillbilly closed the hatch and I noticed that the exit gates were decently spread apart. I was already close to an exit gate when he closed the hatch and I progressed the exit gate before the 1st red light appeared. Billy came to check the area before running back to the other gate. When he came back to my gate, it was just opened and I escaped as he tried to lunge at me.
Just gotta go for it sometimes.
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That's why people are suggesting to spread the locations of gates a bit. Like I said I think OP's suggestion to 99 is probably too excessive. Of course a lot will depend on RNG and how good that Killer is at tracking.
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No ya digg
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But then Killers wouldn't get their guaranteed free win!
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What free win
That win after dumpstering your team by killing the other 3 survivors?
Does that sound free?
What about your team finishes the generators before dying like #########. Then you too can get your free win by opening the gate and escaping.
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My success has no reflection on the other Survivors.
How is all my other fellow Survivors dying, MY FAILURE? Elaborate please.
Aside from that, the hatch was a broken mechanic that just received another band-aid fix. That's all I got to say anymore on that matter.
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Yeah, this plus wake up helps a lot, the killer will near always find the hatch first unless you stumble into it/are closer after the 3rd sacrifice. Cleansing totems at the speed of light also helps. Glad to see someone suggesting a good adaptation rather than just saying get over it like most of these threads. Thanks @dnj510
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It's a team game. If you want to live and die by your own success go play killer.
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A second chance with hatch? Just out of curiosity, what game have you been playing? Because in EVERY match I play the killer is camping hatch when the third survivor dies and closes it as soon as it opens. Even if the survivor is at hatch and clicks R1 to jump in, as soon as the killer clicks to close it the survivor is kicked out of hatch and it doesn't matter that the survivor pressed it first. So there is no second chance with hatch unless the survivor has a key. I play both equally but I do agree that something needs to be changed a bit for the last survivor, but would suggest removing the lights from the door and the buzzer or make it 15 seconds or even just move hatch when there's only 1 left.
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Okay if were gonna punish the killer for getting 3 of the 4 survivors how about if the killer doesn't get a kill when the last generator is finished all the generators shut down and the survivors have to fix them again? I think that should be added with the survivor buff.
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What are you on about there are no counters are you wilfully ignoring the fact that perks like a wake up exist.
Hell with wake up if you just forget about going for hatch and immediately just wait by an exit for the killer to close it you practically get an escape.
But then actually requires you to swap out some of your perks if you don't want to do that then don't complain
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Sorry to be the bearer of bad news but it's not a free win.
As a killer you beat the the group of survivors and prevented them from completing enough gen.
It's only natural you should have an advantage.
however even after practically losing the game the survivors still have opportunities to make it out in Escape and these opportunities are accessible no matter how badly they've messed up.
Previously if you didn't complete two generators you were screwed that's not the case anymore.
however for some reason survivors are still advocating to be put a completely equal pedestal after they've failed.
That would be the same way as a killer failing to stop four survivors from completing gens and opening the exit. Then demanding that the survivors advantage that they worked for gets removed
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This is not a team game, go read the Surivor tutorial manual.
You have the option to work as a team, or to look out for yourself. Do you even read anything ingame?
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Whether you work as a team or alone, the main advantage of survivors is the numbers they have.
It means then there's always at least going to be one person to pull up the slack if the others aren't doing it.
For example one Survivor is getting chased and can't work on generators the other survivors are working on gens.
When you get to the situation where it's a 1 v 1 you've lost that key advantage of numbers that you've had which is why it's a lot more difficult as it should be
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I don't think most people want a free escape. They just feel the difficulty is a bit too high. They could test 15 second gate opening times for the last survivor. That might even it out a bit, while leaving the killer the edge.
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I think the issue here that my fellow killers aren't understanding is that it should be in our favor if it's a 1v1. That doesn't mean we get it without trying. We should have to put forth effort to get our kill. It's asymmetrical in the sense that we get all the natural advantages already. Unless ur Nurse you move faster than a Survivior, there's nowhere they can go where we can't, and we all have abilities that help us kill them.
Now I disagree with OP. I think 99ing the gates if the hatch is closed is taking balancing EGC way too far. But I do think the exit gates should have fixed spawns on the opposite corners of each map, that way we aren't dealing with this "Hur dur the gates are in eye shot of each other" bullshit. Bc then it really is just a free kill that we got through RNG, not outplaying the only Survivior who wasn't a bonobo
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'Bring a perk to counter it' is only considered a fair solution when Killers are being told to do it. Survivors' perks should always just be bonuses on top of all the other mistake-correcting mechanics they get for free.
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I would like to point this out.
If the Killer is playing better than the Survivors then he will have to deal with the hatch endgame situation nearly every game.
If the Survivors are playing better than the Killer however then they will almost never have to even think about the hatch barring Key plays.
That means the Killer needs to have a fairly consistent method of dealing with the hatch (or in this case the egc after it is closed), or else 4king comes down to pure chance. While the Survivor's method of dealing with the Hatch EGC can be anywhere from unlikely to literally impossible, since a group of competent survivors never need to worry about it. Kinda like balancing the situation of 4 slugged survivors or an open gate with all 4 survivors right next to the exit or something.
Not every situation needs to be balanced. You should always expect a team that is closer to winning to also be more likely to win. That's why any perk or mechanic designed to mitigate failure needs to also be less effective than the thing it is mitigating.
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Sometimes I think it just comes down to luck at the end. I had my first experience with it today. The killer was definitely better than me. I managed to trick her into thinking I left the area. She closed the hatch and picked the other exit gate (I was waiting by the one she had checked already). I managed to get out, but it was just luck of the draw.
The only thing I would change for sure is sometimes the exit gates are too close together for a survivor to have time to open one, even if they pick the one the killer doesn't check first. It allows the killer to camp both successfully and prevent an escape.
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As a matter of fact I've read every single piece of tutorial in this game. Thing is, that's an illusion of a choice. It's an asymetrical game, and no matter if you want to play ######### Evil Dwight or be the best teammate ever, it always comes down to the fact that, by design, a single survivor will never have the same agency as the killer. If the game balance gets to a point where your chances of survival are completely independent to the other survivors' performance, then it will be terribly unbalanced.
Want to work only for your own survival? Fine. But you'll still have to work towards the same objectives as the other survivors, and you're still a killer's target just as much as them, so how well the other survivors do will, and should affect your chances at survival. As I said, if you want to be solely responsible for your failures and triumphs, go play killer. By design, survivor cannot and will never work that way, and by denying it you're being delusional and thank God your opinion has no bearing on this game's balance.
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Nah. The ENC is absolutely fine now. Nothing needs changing
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Agreed, @AeriFaerie. Make it so the gates don't spawn so close together or make the gate opening time faster.
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If you failed to repair gens(your main objective), it should be fair that the killer have an advantage over u.
U can still escape through the hatch. Just find it first.
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@thrawn3054 That's correct for some people, but not for everyone.
There is a "2nd chance mentality" where some players feel - with all the 2nd chances that are available already (perks, items, game mechanics) - that they still need another 2nd chance at the end of the day. Some people just can't accept a loss and move on to the next match.
Concerning the exit gates, I would prefer a fixed min/max distance between gates. A shorter opening timer doesn't help when both gates are right next/in line of sight to each other.
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