Cypress mori should be in the base kit.
Comments
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I would like to have a mori at the end of every match if I get the chance but sometimes when the survivor is dying on hook i like to go get some bps from breaking pallets and gens. R.I.P to that if it gets built in. I do love some killers moris but I like to not use them too often because they're special to me. But yeah it should be base kit. I dont see what could go wrong with it0
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PhantomMask20763 said:I would like to have a mori at the end of every match if I get the chance but sometimes when the survivor is dying on hook i like to go get some bps from breaking pallets and gens. R.I.P to that if it gets built in. I do love some killers moris but I like to not use them too often because they're special to me. But yeah it should be base kit. I dont see what could go wrong with it
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ChesterTheMolester said:PhantomMask20763 said:I would like to have a mori at the end of every match if I get the chance but sometimes when the survivor is dying on hook i like to go get some bps from breaking pallets and gens. R.I.P to that if it gets built in. I do love some killers moris but I like to not use them too often because they're special to me. But yeah it should be base kit. I dont see what could go wrong with it4
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game breaking i called this
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Tru3Lemon said:
game breaking i called this
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@Tru3Lemon said:
game breaking i called thisLOL
Your suggestion, wouldn't hurt the gameplay at all, and currently the cypress mori is just for show, not for strength, however consider this;
Would seeing the mori more frequently water down the experience and special feel when using an offering mori?
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AlwaysInAGoodShape said:
@Tru3Lemon said:
game breaking i called thisLOL
Your suggestion, wouldn't hurt the gameplay at all, and currently the cypress mori is just for show, not for strength, however consider this;
Would seeing the mori more frequently water down the experience and special feel when using an offering mori?
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@AlwaysInAGoodShape said:
@Tru3Lemon said:
game breaking i called thisLOL
Your suggestion, wouldn't hurt the gameplay at all, and currently the cypress mori is just for show, not for strength, however consider this;
Would seeing the mori more frequently water down the experience and special feel when using an offering mori?
imagen that a killer its camping the guy thats on the hook and some dude rescues him while hes there guess was he will get tunnel and get mori
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If you're the last survivor and you've been downed, You're going to die anyways unless you wiggle off which rarely happens so I guess i could get behind this idea.
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Are you sure we are talking about the Cypress mori here or are you talking about an Ivory mori?
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Tru3Lemon said:
@AlwaysInAGoodShape said:
@Tru3Lemon said:
game breaking i called thisLOL
Your suggestion, wouldn't hurt the gameplay at all, and currently the cypress mori is just for show, not for strength, however consider this;
Would seeing the mori more frequently water down the experience and special feel when using an offering mori?
imagen that a killer its camping the guy thats on the hook and some dude rescues him while hes there guess was he will get tunnel and get mori
You might confused it with another mori.0 -
@AlwaysInAGoodShape said:
@Tru3LemonAre you sure we are talking about the Cypress mori here or are you talking about an Ivory mori?
im talking about ebony ppl want this to be as a kit in the end game i do agree about cypress
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Tru3Lemon said:
@AlwaysInAGoodShape said:
@Tru3LemonAre you sure we are talking about the Cypress mori here or are you talking about an Ivory mori?
im talking about ebony ppl want this to be as a kit in the end game i do agree about cypress
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I think Cypress Memento Mori should be changed so you can kill one after the gates are powered, without restrictions (like the old Memento Mori, without needing to hook them once). It was a useless offering before and remains a useless offering now. However, giving any insta-kill to the base kit is too overpowered, IMO.
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Orion said:
I think Cypress Memento Mori should be changed so you can kill one after the gates are powered, without restrictions (like the old Memento Mori, without needing to hook them once). It was a useless offering before and remains a useless offering now. However, giving any insta-kill to the base kit is too overpowered, IMO.
I doubt its OP or any sort of gamechanging, its just for show (and to speed up that stage).1 -
I would love this.
The ability to mori spam that flashlight clicking, teabagging Claudette. Especially when she gets cocky because she didn't see a mori.
It's like an erotic dream.
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Aari_Piggy66 said:I would love this.
The ability to mori spam that flashlight clicking, teabagging Claudette. Especially when she gets cocky because she didn't see a mori.
It's like an erotic dream.
BTW you can cause early ragequits with cypress offerings, they assune its one of the higher tiers and DC right away.1 -
@Orion said:
I think Cypress Memento Mori should be changed so you can kill one after the gates are powered, without restrictions.This.
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Honestly, I'm fine with removal of all mori offerings and making it so if someone is on death hook you can mori them. However, making Cypress baseline is also a good idea.1
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"Instadown should be in the base kit" xdd
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ChesterTheMolester said:It mostly just waters down the bloodweb. It has little benefit in taking, making it part of the basekit would spice things up, end the game faster and be generally more entertaining.0
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The devs suggest adding Kindred to the "base kit" and now every other day there's a new topic about making some perk, like friggin NOED, part of it. No, it's not necessary. Just earn your Moris like intended.0
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This would help in situations where the last survivor is at the corner of the map and knows that you can't carry them to a hook. Would end the game faster if you could just mori them. This would also add a way of completing the mori daily without having mori offerings.
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Orion said:
I think Cypress Memento Mori should be changed so you can kill one after the gates are powered, without restrictions (like the old Memento Mori, without needing to hook them once). It was a useless offering before and remains a useless offering now. However, giving any insta-kill to the base kit is too overpowered, IMO.
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brokedownpalace said:The devs suggest adding Kindred to the "base kit" and now every other day there's a new topic about making some perk, like friggin NOED, part of it. No, it's not necessary. Just earn your Moris like intended.0
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Cetren said:brokedownpalace said:The devs suggest adding Kindred to the "base kit" and now every other day there's a new topic about making some perk, like friggin NOED, part of it. No, it's not necessary. Just earn your Moris like intended.0
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it was a joke btw lol
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Having it in basekit would be cool because you are a killer afterall, but I think this would help with the hatch play as well. The last person usually gets the hatch if you don't slug but lets say you don't slug and magically find that Survivor before they find the hatch, it's a nice reward to winning that scenario which everyone hates. Or lets say you do win the hatch standoff and actually grab them, that's a great reward for that one as well.
But, the endgame is being looked at and we don't know what that means. Maybe they are already doing this or maybe their new endgame would make this idea too powerful, we don't know yet.
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brokedownpalace said:Cetren said:brokedownpalace said:The devs suggest adding Kindred to the "base kit" and now every other day there's a new topic about making some perk, like friggin NOED, part of it. No, it's not necessary. Just earn your Moris like intended.
The chances of them getting away is very slim, the hook is virtually inevitable, and even if he gets really lucky they most likely do not know where the hatch is and pallets are going to be exhausted. They will not be able to get far.
That or the rare instance they intentionally run towards one of those places where its impossible to hook and waits to bleed out in spite.0 -
@ChesterTheMolester said:
brokedownpalace said:
Cetren said:
brokedownpalace said:The devs suggest adding Kindred to the "base kit" and now every other day there's a new topic about making some perk, like friggin NOED, part of it. No, it's not necessary. Just earn your Moris like intended.
Actually one of the main points the OP stated was getting them off the bloodweb. I don't want to earn them, because I don't want them AT ALL. They're worthless as an offering because there is zero prediction about whether or not you'll be in a situation to mori the last survivor. So either just remove the offeringoffering entirely so I stop having to waste it buying through my blood points or make the mechanic base. Literally not earning them is the whole point because nobody wants them.
Then it would make more sense to simply remove them from the game, not give killers a completely unnecessary buff.
The way i see it, its not a buff, at best QoL.
The chances of them getting away is very slim, the hook is virtually inevitable, and even if he gets really lucky they most likely do not know where the hatch is and pallets are going to be exhausted. They will not be able to get far.That or the rare instance they intentionally run towards one of those places where its impossible to hook and waits to bleed out in spite.
Only instance I can think of is that the survivor has decisive strike, but that as well is unlikely since it's at the end of the trial so they probably already have used it.
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PolarBear said:
@ChesterTheMolester said:
brokedownpalace said:
Cetren said:
brokedownpalace said:The devs suggest adding Kindred to the "base kit" and now every other day there's a new topic about making some perk, like friggin NOED, part of it. No, it's not necessary. Just earn your Moris like intended.
Actually one of the main points the OP stated was getting them off the bloodweb. I don't want to earn them, because I don't want them AT ALL. They're worthless as an offering because there is zero prediction about whether or not you'll be in a situation to mori the last survivor. So either just remove the offeringoffering entirely so I stop having to waste it buying through my blood points or make the mechanic base. Literally not earning them is the whole point because nobody wants them.
Then it would make more sense to simply remove them from the game, not give killers a completely unnecessary buff.
The way i see it, its not a buff, at best QoL.
The chances of them getting away is very slim, the hook is virtually inevitable, and even if he gets really lucky they most likely do not know where the hatch is and pallets are going to be exhausted. They will not be able to get far.That or the rare instance they intentionally run towards one of those places where its impossible to hook and waits to bleed out in spite.
Only instance I can think of is that the survivor has decisive strike, but that as well is unlikely since it's at the end of the trial so they probably already have used it.
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Well since the hatch and DS got changed there are even less reasons not to implement this change. BHVR pls do it.
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Holy crap you're alive
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+1
It'll make the mori daily easier.
Please make it happen, devs. Last survivor is surely screwed without the hatch anyway.
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No thanks someone close this plz
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Still am, was busy working a lot of overtime, replaying Borderlands 2 and dealing with a lot of bureaucratic bullshit after getting arrested. I didn't have much time for DBD.
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@ChesterTheMolester Your name does not help why you got caught
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Just some poker. Some goofy looking cop and his partner, who looked like the fat one from 21 Jump Street even felt the need to kick the door and shout pretending to be SWAT when they could have just knocked and be polite.
Did not help when we made fun of them about that.
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Crypris Mori's are literally the most worthless offering I can think of, I think even the offerings that bring survivors closer together for Killers is more worth using than a Cypris Mori.
Its kinda just one of those things in the Blood-Web to make space tbh @ChesterTheMolester
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Moris as base game
No thanks. Remove the other moris then
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I like this cypress could be used once after two hooks - that would be a buff making it almost a sure thing to get used, and save a run to a hook. I don't like the base kit idea, it makes mori way too common and after awhile becomes a very mundane, over used event to watch.
Besides, killers aren't really killers. They are the Entity's b-----es who feed it survivors.
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Not really. Why would I spend bloodpoints on an item that way more often than not just saves me a few steps at best?
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Cool, take rancor. Killers don't need anymore buffs. Try playing solo in red ranks for awhile.
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Is Cypress Mori really much of a buff?
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Same reason I would spend BP on an odd bulb or BNP or most all the other flashlight add-ons that do nothing. Kidding aside, thing I was getting at is a mori is still kind of special when it happens to me, if it became base kit it would become just a yawn.
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Agreed it is a waste in the bloodweeb and it gives you the ability to see your killers mori animation sometimes without bringing real moris and ruin the game for the survivors.
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This is a good idea. But killer must sacrifice 3 survivors to deserve this reward from Entity.
"You worked well, the last one is yours." :)
That is, if someone escaped, the killer can't mori last survivor.
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Not a buff. The survivor is dead at that point. Its mostly for show, and saving a couple seconds.
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Sure, why not. Would still be better than having Cypress Mori as an offering.
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