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Cypress mori should be in the base kit.

It mostly just waters down the bloodweb. It has little benefit in taking, making it part of the basekit would spice things up, end the game faster and be generally more entertaining.
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Comments

  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176
    I would like to have a mori at the end of every match if I get the chance but sometimes when the survivor is dying on hook i like to go get some bps from breaking pallets and gens. R.I.P to that if it gets built in. I do love some killers moris but I like to not use them too often because they're special to me. But yeah it should be base kit. I dont see what could go wrong with it
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited January 2019
    I would like to have a mori at the end of every match if I get the chance but sometimes when the survivor is dying on hook i like to go get some bps from breaking pallets and gens. R.I.P to that if it gets built in. I do love some killers moris but I like to not use them too often because they're special to me. But yeah it should be base kit. I dont see what could go wrong with it
    Nothing stops you from hooking. Its a choice, a reward for a good game.
  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176
    I would like to have a mori at the end of every match if I get the chance but sometimes when the survivor is dying on hook i like to go get some bps from breaking pallets and gens. R.I.P to that if it gets built in. I do love some killers moris but I like to not use them too often because they're special to me. But yeah it should be base kit. I dont see what could go wrong with it
    Nothing stops you from hooking. Its a choice, a reward for a good game.
    Yeah, which is why I agree that it should be base kit. Plus it would help out in those rare moments when the last survivor crawls to the corner of the map with no hooks 
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    Tru3Lemon said:

    game breaking i called this

    Explain.
  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301

    @Tru3Lemon said:
    game breaking i called this

    LOL

    @ChesterTheMolester

    Your suggestion, wouldn't hurt the gameplay at all, and currently the cypress mori is just for show, not for strength, however consider this;

    Would seeing the mori more frequently water down the experience and special feel when using an offering mori?

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771

    @Tru3Lemon said:
    game breaking i called this

    LOL

    @ChesterTheMolester

    Your suggestion, wouldn't hurt the gameplay at all, and currently the cypress mori is just for show, not for strength, however consider this;

    Would seeing the mori more frequently water down the experience and special feel when using an offering mori?

    Maybe, but that would be a bit subjective, i think we all know all moris already.
  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    @AlwaysInAGoodShape said:

    @Tru3Lemon said:
    game breaking i called this

    LOL

    @ChesterTheMolester

    Your suggestion, wouldn't hurt the gameplay at all, and currently the cypress mori is just for show, not for strength, however consider this;

    Would seeing the mori more frequently water down the experience and special feel when using an offering mori?

    imagen that a killer its camping the guy thats on the hook and some dude rescues him while hes there guess was he will get tunnel and get mori

  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    If you're the last survivor and you've been downed, You're going to die anyways unless you wiggle off which rarely happens so I guess i could get behind this idea.

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301

    @Tru3Lemon

    Are you sure we are talking about the Cypress mori here or are you talking about an Ivory mori?

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited January 2019
    Tru3Lemon said:

    @AlwaysInAGoodShape said:

    @Tru3Lemon said:
    game breaking i called this

    LOL

    @ChesterTheMolester

    Your suggestion, wouldn't hurt the gameplay at all, and currently the cypress mori is just for show, not for strength, however consider this;

    Would seeing the mori more frequently water down the experience and special feel when using an offering mori?

    imagen that a killer its camping the guy thats on the hook and some dude rescues him while hes there guess was he will get tunnel and get mori

    The cypress mori is the yellow mori, it only activates when everyone else is dead, at that point the Killer can hook you with no chance to survive anyway.

    You might confused it with another mori.
  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    @AlwaysInAGoodShape said:
    @Tru3Lemon

    Are you sure we are talking about the Cypress mori here or are you talking about an Ivory mori?

    im talking about ebony ppl want this to be as a kit in the end game i do agree about cypress

  • Orion
    Orion Member Posts: 21,675
    edited January 2019

    I think Cypress Memento Mori should be changed so you can kill one after the gates are powered, without restrictions (like the old Memento Mori, without needing to hook them once). It was a useless offering before and remains a useless offering now. However, giving any insta-kill to the base kit is too overpowered, IMO.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited January 2019
    Orion said:

    I think Cypress Memento Mori should be changed so you can kill one after the gates are powered, without restrictions (like the old Memento Mori, without needing to hook them once). It was a useless offering before and remains a useless offering now. However, giving any insta-kill to the base kit is too overpowered, IMO.

    well, you die immediatly regardless of hookstages and your chances to wiggle free are next to zero, many survivors don't even struggle at that point. 

    I doubt its OP or any sort of gamechanging, its just for show (and to speed up that stage).
  • Volfawott
    Volfawott Member Posts: 3,893
    I would love this.

    The ability to mori spam that flashlight clicking, teabagging Claudette. Especially when she gets cocky because she didn't see a mori.

    It's like an erotic dream.


  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    I would love this.

    The ability to mori spam that flashlight clicking, teabagging Claudette. Especially when she gets cocky because she didn't see a mori.

    It's like an erotic dream.


    Just don't go overboard lol.

    BTW you can cause early ragequits with cypress offerings, they assune its one of the higher tiers and DC right away.
  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301

    @Orion said:
    I think Cypress Memento Mori should be changed so you can kill one after the gates are powered, without restrictions.

    This.

  • Maximus7
    Maximus7 Member Posts: 441
    Honestly, I'm fine with removal of all mori offerings and making it so if someone is on death hook you can mori them. However, making Cypress baseline is also a good idea.
  • Oooooof
    Oooooof Member Posts: 109

    "Instadown should be in the base kit" xdd

  • NMCKE
    NMCKE Member Posts: 8,243
    It mostly just waters down the bloodweb. It has little benefit in taking, making it part of the basekit would spice things up, end the game faster and be generally more entertaining.
    I wouldn't mind this, if you got caught as the final then that's game over. There's no other survivor to help you so you minus well take the L and move on.
  • brokedownpalace
    brokedownpalace Member Posts: 8,804
    The devs suggest adding Kindred to the "base kit" and now every other day there's a new topic about making some perk, like friggin NOED, part of it. No, it's not necessary. Just earn your Moris like intended.
  • PolarBear
    PolarBear Member Posts: 1,899

    This would help in situations where the last survivor is at the corner of the map and knows that you can't carry them to a hook. Would end the game faster if you could just mori them. This would also add a way of completing the mori daily without having mori offerings.

  • TAG
    TAG Member Posts: 12,871
    Orion said:

    I think Cypress Memento Mori should be changed so you can kill one after the gates are powered, without restrictions (like the old Memento Mori, without needing to hook them once). It was a useless offering before and remains a useless offering now. However, giving any insta-kill to the base kit is too overpowered, IMO.

    Even Cypress Mori?  The only thing it does is stop Decisive Strike and the rare instance of not being near a hook.
  • Cetren
    Cetren Member Posts: 985
    The devs suggest adding Kindred to the "base kit" and now every other day there's a new topic about making some perk, like friggin NOED, part of it. No, it's not necessary. Just earn your Moris like intended.
    Actually one of the main points the OP stated was getting them off the bloodweb. I don't want to earn them, because I don't want them AT ALL. They're worthless as an offering because there is zero prediction about whether or not you'll be in a situation to mori the last survivor. So either just remove the offeringoffering entirely so I stop having to waste it buying through my blood points or make the mechanic base. Literally not earning them is the whole point because nobody wants them.
  • Redcum
    Redcum Member Posts: 261

    @Oooooof said:
    "Instadown should be in the base kit" xdd

    You really should get some reading comprehension or game knowledge before you start posting

  • brokedownpalace
    brokedownpalace Member Posts: 8,804
    Cetren said:
    The devs suggest adding Kindred to the "base kit" and now every other day there's a new topic about making some perk, like friggin NOED, part of it. No, it's not necessary. Just earn your Moris like intended.
    Actually one of the main points the OP stated was getting them off the bloodweb. I don't want to earn them, because I don't want them AT ALL. They're worthless as an offering because there is zero prediction about whether or not you'll be in a situation to mori the last survivor. So either just remove the offeringoffering entirely so I stop having to waste it buying through my blood points or make the mechanic base. Literally not earning them is the whole point because nobody wants them.
    Then it would make more sense to simply remove them from the game, not give killers a completely unnecessary buff.
  • Oooooof
    Oooooof Member Posts: 109

    it was a joke btw lol

  • HatCreature
    HatCreature Member Posts: 3,298

    Having it in basekit would be cool because you are a killer afterall, but I think this would help with the hatch play as well. The last person usually gets the hatch if you don't slug but lets say you don't slug and magically find that Survivor before they find the hatch, it's a nice reward to winning that scenario which everyone hates. Or lets say you do win the hatch standoff and actually grab them, that's a great reward for that one as well.

    But, the endgame is being looked at and we don't know what that means. Maybe they are already doing this or maybe their new endgame would make this idea too powerful, we don't know yet.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited January 2019
    Cetren said:
    The devs suggest adding Kindred to the "base kit" and now every other day there's a new topic about making some perk, like friggin NOED, part of it. No, it's not necessary. Just earn your Moris like intended.
    Actually one of the main points the OP stated was getting them off the bloodweb. I don't want to earn them, because I don't want them AT ALL. They're worthless as an offering because there is zero prediction about whether or not you'll be in a situation to mori the last survivor. So either just remove the offeringoffering entirely so I stop having to waste it buying through my blood points or make the mechanic base. Literally not earning them is the whole point because nobody wants them.
    Then it would make more sense to simply remove them from the game, not give killers a completely unnecessary buff.
    The way i see it, its not a buff, at best QoL. 
    The chances of them getting away is very slim, the hook is virtually inevitable, and even if he gets really lucky they most likely do not know where the hatch is and pallets are going to be exhausted. They will not be able to get far.

    That or the rare instance they intentionally run towards one of those places where its impossible to hook and waits to bleed out in spite. 
  • PolarBear
    PolarBear Member Posts: 1,899

    @ChesterTheMolester said:
    brokedownpalace said:


    Cetren said:


    brokedownpalace said:

    The devs suggest adding Kindred to the "base kit" and now every other day there's a new topic about making some perk, like friggin NOED, part of it. No, it's not necessary. Just earn your Moris like intended.

    Actually one of the main points the OP stated was getting them off the bloodweb. I don't want to earn them, because I don't want them AT ALL. They're worthless as an offering because there is zero prediction about whether or not you'll be in a situation to mori the last survivor. So either just remove the offeringoffering entirely so I stop having to waste it buying through my blood points or make the mechanic base. Literally not earning them is the whole point because nobody wants them.

    Then it would make more sense to simply remove them from the game, not give killers a completely unnecessary buff.

    The way i see it, its not a buff, at best QoL. 
    The chances of them getting away is very slim, the hook is virtually inevitable, and even if he gets really lucky they most likely do not know where the hatch is and pallets are going to be exhausted. They will not be able to get far.

    That or the rare instance they intentionally run towards one of those places where its impossible to hook and waits to bleed out in spite. 

    Only instance I can think of is that the survivor has decisive strike, but that as well is unlikely since it's at the end of the trial so they probably already have used it.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited January 2019
    PolarBear said:

    @ChesterTheMolester said:
    brokedownpalace said:


    Cetren said:


    brokedownpalace said:

    The devs suggest adding Kindred to the "base kit" and now every other day there's a new topic about making some perk, like friggin NOED, part of it. No, it's not necessary. Just earn your Moris like intended.

    Actually one of the main points the OP stated was getting them off the bloodweb. I don't want to earn them, because I don't want them AT ALL. They're worthless as an offering because there is zero prediction about whether or not you'll be in a situation to mori the last survivor. So either just remove the offeringoffering entirely so I stop having to waste it buying through my blood points or make the mechanic base. Literally not earning them is the whole point because nobody wants them.

    Then it would make more sense to simply remove them from the game, not give killers a completely unnecessary buff.

    The way i see it, its not a buff, at best QoL. 
    The chances of them getting away is very slim, the hook is virtually inevitable, and even if he gets really lucky they most likely do not know where the hatch is and pallets are going to be exhausted. They will not be able to get far.

    That or the rare instance they intentionally run towards one of those places where its impossible to hook and waits to bleed out in spite. 

    Only instance I can think of is that the survivor has decisive strike, but that as well is unlikely since it's at the end of the trial so they probably already have used it.

    That too but that perk is getting a rework (around 2030 i think), so that might not be relevant and still to situational, and like i said, without knowledge of hatch location and no pallets it just delays it.
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited May 2019

    Well since the hatch and DS got changed there are even less reasons not to implement this change. BHVR pls do it.

  • Volfawott
    Volfawott Member Posts: 3,893

    @ChesterTheMolester

    Holy crap you're alive

  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited May 2019

    +1

    It'll make the mori daily easier.

    Please make it happen, devs. Last survivor is surely screwed without the hatch anyway.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    No thanks someone close this plz

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771

    Still am, was busy working a lot of overtime, replaying Borderlands 2 and dealing with a lot of bureaucratic bullshit after getting arrested. I didn't have much time for DBD.

  • Hoodied
    Hoodied Member Posts: 13,020

    @ChesterTheMolester Your name does not help why you got caught

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited May 2019

    Just some poker. Some goofy looking cop and his partner, who looked like the fat one from 21 Jump Street even felt the need to kick the door and shout pretending to be SWAT when they could have just knocked and be polite.

    Did not help when we made fun of them about that.

  • FireHazard
    FireHazard Member Posts: 7,314

    Crypris Mori's are literally the most worthless offering I can think of, I think even the offerings that bring survivors closer together for Killers is more worth using than a Cypris Mori.

    Its kinda just one of those things in the Blood-Web to make space tbh @ChesterTheMolester

  • Kagrenac
    Kagrenac Member Posts: 773

    Moris as base game

    No thanks. Remove the other moris then

  • darktrix
    darktrix Member Posts: 1,790


    I like this cypress could be used once after two hooks - that would be a buff making it almost a sure thing to get used, and save a run to a hook. I don't like the base kit idea, it makes mori way too common and after awhile becomes a very mundane, over used event to watch.

    Besides, killers aren't really killers. They are the Entity's b-----es who feed it survivors.

  • TAG
    TAG Member Posts: 12,871

    Not really. Why would I spend bloodpoints on an item that way more often than not just saves me a few steps at best?

  • Usui
    Usui Member Posts: 531

    Cool, take rancor. Killers don't need anymore buffs. Try playing solo in red ranks for awhile.

  • TAG
    TAG Member Posts: 12,871
  • darktrix
    darktrix Member Posts: 1,790


    Same reason I would spend BP on an odd bulb or BNP or most all the other flashlight add-ons that do nothing. Kidding aside, thing I was getting at is a mori is still kind of special when it happens to me, if it became base kit it would become just a yawn.

  • Crythor
    Crythor Member Posts: 296

    Agreed it is a waste in the bloodweeb and it gives you the ability to see your killers mori animation sometimes without bringing real moris and ruin the game for the survivors.

  • Liannet
    Liannet Member Posts: 86
    edited May 2019

    This is a good idea. But killer must sacrifice 3 survivors to deserve this reward from Entity.

    "You worked well, the last one is yours." :)

    That is, if someone escaped, the killer can't mori last survivor.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771

    Not a buff. The survivor is dead at that point. Its mostly for show, and saving a couple seconds.

  • TAG
    TAG Member Posts: 12,871

    Sure, why not. Would still be better than having Cypress Mori as an offering.