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A bunch of changes i want to see in this game

DoberGaming
DoberGaming Member Posts: 7
edited June 2020 in General Discussions

Dead hard

windows of hopportunities

Post edited by DoberGaming on

Comments

  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953
    edited May 2019

    So...Benefits towards only Survivors and nothing for Killers?

    Granted, some of these aren't bad but some of them are just too much. Killers walking backwards moving at slower speed would cause a lot more problems than solve, but addressing hitboxes with certain weapons could be interesting, it could lead to some buffs to certain killer's abilities, but even then, someone like Hillbilly would still be OP with his longer melee weapon compared to all the other Killer's arsenal.

    Lightweight is currently a decent perk, especially since it can combined well with Urban Evasion or practically all movement speed perks, but new changes to it wouldn't be so bad.

  • HURRI_KAIN
    HURRI_KAIN Member Posts: 358

    You "pair" lightweight with urban evasion lol. Let's pair a running perk with a walking perk.

  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953

    @HURRI_KAIN In the sense that you can run somewhere, crouch walk behind something, and confuse the Killer. The scratchmarks, as they currently are, aren't reliable. Running something like Lightweight makes the situation a lot worse and when combined with Urban, you can easily make some Killers confused towards where you might've gone off to, especially in mazes with lockers nearby.

  • HURRI_KAIN
    HURRI_KAIN Member Posts: 358

    If killer's get confused, how is that a reason to nerf survivors? "git gud" comes to mind.

  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953

    @HURRI_KAIN It wasn't stated anywhere by me that I wanted Survivors to be nerfed..? Nothing I suggested either had any relations towards Survivors getting a nerf, in fact, I agreed that Lightweight getting some sort of change would be nice. :/

  • T0xicTyler
    T0xicTyler Member Posts: 504

    Slower walking backwards - Absolutely not. Moonwalking adds a higher skill ceiling for both sides.

    Hitboxes - Already being addressed. The problem isn't with the actual hitboxes, just with the way the hit looks and registers. The devs will be working to improve animations so that hits look better.

    Pallets - Pallets are fine as they are. There's a healthy amount of them and the pallet vacuum is gone which was insane.

    Lightweight/re-working useless perks - Not all perks are going to be viable. Lightweight especially is a neutral perk, not a teachable. That said, Lightweight is already pretty good for a neutral perk because scratch marks are only visible for about 7 seconds by default.

  • thekiller490490
    thekiller490490 Member Posts: 1,164
    edited May 2019

    Nice job proving you are another entitled survivor main. None of these changes will ever happen.

  • PigNRun
    PigNRun Member Posts: 2,428

    Wait, are you really suggesting to bring pallet vacuum back?

  • DoberGaming
    DoberGaming Member Posts: 7
    edited May 2019

    well i play killer with almost no op perks (no ruin no barbecue and chilli and more) and i get full team killed without even try (and high ranks too )so i think making the game right ( at least dont put little knifes with huge hitboxes) if you are good you get rewarded if not you dont, i hate when noobs get rewarded too only because the game is broken


    i play since the release and i know what i am talking about and getting killed without something hitting me it is bullshit and btw i am not a only survivor player as i said before i do a lot of killing but getting bored because its too easy and i hate the bullshit i can hit from a mile away or instakilling chainsaws while hitting the wall

    and @PigNRun no i am only saying that hitboxes hit me while they are far away and the host advantage makes your timing almost impossible and when you do it perfectly you still get hit so its almost a disadvantage using the pallet

  • Blueberry
    Blueberry Member Posts: 14,472

    These really are terrible changes.

  • DoberGaming
    DoberGaming Member Posts: 7

    Slower walking backwards - Absolutely not. Moonwalking adds a higher skill ceiling for both sides.

    yeah but its not realistic at least 20/30% slower

    you try running behind lets see how it works for you

  • Orion
    Orion Member Posts: 21,675

    Then let's have a single hit put survivors in the dying state. For realism.

  • DoberGaming
    DoberGaming Member Posts: 7

    those are my opinions you are free to say yours as killer mains but i say only if you are a good killer with those changes you shouldnt have troubles ;)

  • Orion
    Orion Member Posts: 21,675

    If you're a good survivor you shouldn't have a problem with a single hit putting survivors in the dying state and not being able to heal.

  • DoberGaming
    DoberGaming Member Posts: 7

    well you have to hit him in the right place in real life to instakill him not hitting him the arm or only cut his shirt ;)

    and there are differences of realism on the basic funtions and realism on how the game works

  • Orion
    Orion Member Posts: 21,675

    So you admit realism is not a good reason to change the game. Good. Now what's your justification for removing mindgames?

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    You sure as hell love talking in circles don't you?

  • DoberGaming
    DoberGaming Member Posts: 7

    if the survivors were the host all of you would have complained if not hitting ######### and see things with delay so dont ######### start

    and btw the moonwalking is not that important i said it only because i was thinking logically but the worst thing of this game is host advantage so if this doesnt get fixed at least i ask for decent hitboxes

  • DoberGaming
    DoberGaming Member Posts: 7

    read all the sentence and maybe you stop talking no sense

  • Orion
    Orion Member Posts: 21,675

    Dedicated servers should attenuate the hitbox issues, but they will never be solved due to the laws of physics.

    Literally every change you suggest would break the game. Your Lightweight buff, for example, would practically eliminate scratch marks altogether.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    The killer must walk 50% slower when going backwards (nobody has seen a killer in movies walking backwards going fast)

    If we're going for realism, then survivors have stamina (killers obviously don't since they're abominations)

    The hitboxes of knifes/survivors must be reworked or at least dont make survivors getting hit behind walls and clearly we hate when the knife doesnt even hit you

    They would also need to adjust it so that killer hits hit, too. c:

    Pallets must be like before because with the issue written before is frustrating getting hitted/non-hitted inside/after and while putting down a pallet

    No. Learn how to time your pallet throws.

    After a jump in a window you get hit even if you are far away from it so limit the range of a hit trough a window (but i think its the same if you fix the second issue)

    You can reach through a window. This doesn't need to be changed. It's typically an issue with latency.

    Some survivors perks must be reworked to be usefull like Lightweight must be 4/5 seconds less instead of 3 because its useless and has its counter when i think its the survivor that should have the counter of the killer

    Make killers massively OP in comparison to survivors, then we'll talk about survivors needing counters to killer.