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Should Endgame abuse be bannable or punishable?

Catastrophe
Catastrophe Member Posts: 86
edited May 2019 in General Discussions

Before throwing a rock at me, please read carefully.

I know Endgame Collapse was designed to end the hatch-standoff and time-wasting survivors and I agree with that. However, now I experienced a few games where killers use EGC to waste a survivor's time instead.

For example, I was the last survivor and was being chased by the killer (Plague). I found the hatch but she managed to down me before I reached it. I think the game was decided at that point. However, the killer just let me crawl to the hatch and closed it right in front of me. Now the EGC started, but she just left me there, keeping puking at me on the floor for almost 3 minutes (the timer was slower due to me being downed) until the timer ran out.

Should we allow this behavior? I also saw many instance where killers keep chasing or blocking the switch until the timer ran out when they could simply hook the survivors anytime to end the match.

Edited: For those who complain about the sitiuation in the past where survivors wasted killers' time, I had a thread on that and you can see what response I got. The link is here for you.

https://forum.deadbydaylight.com/en/discussion/10080/taking-the-game-hostage/p1

I never agree with wasting people's time whatever role you are. That is why I raise this issue and see if it can be fixed. There should be something the dev can do aside from banning as well. We all hate it, but why we just let it happens.

Post edited by Catastrophe on

Comments

  • SinfulHarlot
    SinfulHarlot Member Posts: 154

    @Catastrophe Being toxic isn't really something that should be bannable. It definitely blows, but we can't ban people for being jerks.

  • feelsEUmang
    feelsEUmang Member Posts: 50

    I'm ok with bullying people, it's part of the game and there are tons of different forms.

    As long as it isn't hacking or holding a game hostage, then it's fine.

    Man up or else every lil baby wants people to get punish for dropping pallets on their heads or getting blinded or tunneling bla bla ect.

    You lost few mins of your life, but hey... If you have more important things to do, you wouldn't be here.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    it's basically the killers version of teabagging at the exit gate but it shouldn't be bannable because then people would want to ban even teabagging.

  • Catastrophe
    Catastrophe Member Posts: 86

    I don't think this is comparable. They are both humiliation, but killers can just hit the survivors to make them leave. On the other hand in my case, survivors can do nothing but wait for 3-4 minutes to be sacrificed or bleed out.

  • Laakeri
    Laakeri Member Posts: 835

    I consider it rude, but not bannable as game ends on fixed timer. Go grab a drink or do some stretching while timer runs out.

  • Atrushan88
    Atrushan88 Member Posts: 2,092

    If you're the last one slugged after the EGC starts, one minute should be the most you can be on the ground. That is plenty of time for Unbreakable/No Mither,

  • Impact
    Impact Member Posts: 89

    Its never happened to me a survivor and I've never done it myself as killer. But I did spectate a game I was in yesterday when a Myers did this to the last survivor.

    I wonder if it's just curiosity about what the entity kill animation looks like in a real game? I have yet to witness an EGC entity sacrifice myself and I'll admit that I'd like to experience it myself for myself - from both perspectives. But I wouldn't leave a survivor crawling on the ground for 3 minutes. Maybe this sort of thing will peter out as people's curiosity is satiated?

    I agree it's a toxic play-style but I wouldn't say it should be bannable. At least EGC is on a finite timer.

  • Impact
    Impact Member Posts: 89

    I like this idea and believe it could be taken further.

    The game/entity should have various algorithms for determining when the game is over and it's impossible for the survivors to escape. Then the end game could be further compressed, which would do away with the situation reported by the OP.

    For example, two survivors remain and are slugged. The game/entity knows if you have Unbreakable/No Mither. If a survivor has neither, the end game is compressed and the entity sacrifices both survivors.

    If one survivor remains and is slugged. The game should not only evaluate recovery chances based on perks, but also calculate the distance to the open hatch. If the distance is too far to crawl, then the survivor gets sacrificed immedietly.

    I think this could pre-empt some survivors disconnecting. For example, if two survivors remain and one survivor is slugged and one is hooked, the hooked survivor is sacrificed immedietly (if they aren't given the 4 percent escape chance).

  • Madjura
    Madjura Member Posts: 2,466

    "Unsportsmanlike" is one of the report reasons. One could argue that doing what OP describes falls under it

    On the other hand there are legitimate reasons to let a survivor bleed out / die from the timer such as DS and Flip Flop

    There should probably just be a system where once the timer is active and all remaining survivors are downed they are all instantly killed

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796

    *Survivors wasting an indefinite amount of the Killer's time* "Just find and hit them."

    *Killer wastes 2-3 minutes of a single Survivor's time* "Wait, that's illegal!"

  • PolarBear
    PolarBear Member Posts: 1,899

    This could be done before as well if the survivors hadn't done done 2 gens so why is it a problem now?

  • Pennosuke
    Pennosuke Member Posts: 100
    edited May 2019

    At least,just make the EGC countdown timer no longer slowdown when there is only 1 survivor remaining and he/she was put into dying state.

    At this point,that survivor still lose(even he/she has Unbreakable/No Mither) and the killer who wants to see the animation of the Entity killing survivor can also see it faster.

  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    I don't think so, It's rude and unsportsmanlike but if we made every kind of BMing bannable in a game like this with the community it's got, Players would be banned left right and center. I'd much rather they focus on more serious issues than a 3 minute slug.

    Just like when a survivor is hiding and wasting time when the gates are opened, It sucks and doesn't feel good but the new End game collapse is designed specifically to minimize how long these kinds of things go on for.

  • Perelie
    Perelie Member Posts: 433

    How do you think killers have felt the past three years? Every match had survivors tbagging the exit gates or crouching around the map for as long as they please, with the killer having no means to do anything until the survivors decided it was enough.

    At least for you, you only have to wait 3 minutes. Try being stuffed around for half an hour..

  • Madjura
    Madjura Member Posts: 2,466

    Irrelevant

    The situation OP describes is bullshit and in no way validated by other bullshit that was possible in the past

  • Catastrophe
    Catastrophe Member Posts: 86

    For those who said survivors used to waste killers time, I always disagree with that behavior and I even started a topic on that issue. You can see what responses I got.

    That is why I agree with EGC. I hate it when people waste other people's time purposefully. I know it is not bannable. That's why I ask if should. Or at least, they should do something to prevent or relieve. You can disagree with me, but I beg you read the post carefully before making a stupid comment. Thanks.

  • Tsulan
    Tsulan Member Posts: 15,095

    Have you thought about adding Unbreakable to your build?

    No more slugging!

  • Mister_xD
    Mister_xD Member Posts: 7,669

    since it is on a timer, this is not considered taking the game hostage and therefore not bannable.

    and it stays that way.

    thats the literal design. to avoid people stalling out the game and therefore getting banned.

  • Catastrophe
    Catastrophe Member Posts: 86


    If you had read my post carefully, you would have known that the killer had closed the hatch. And even if I had used Unbreakable, the killer would have just downed me again since she was there and I couldn't get into the hatch.


    :)

  • CallMeSpidey
    CallMeSpidey Member Posts: 625

    The equivalent of t-bagging at exit gates.

    Sorry buddy but oh well.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    I would like to point out that the thing where survivors would go immersed forever was ALSO not banable

  • Catastrophe
    Catastrophe Member Posts: 86

    OK. I think it is obvious that lots of people here have problems with reading.

  • Neprašheart
    Neprašheart Member Posts: 439

    There is absolutely nothing to punish or to ban for this kind of a strategy, if we can call it a strategy at the very first place.

    There are Perks, which allow the Survivor to basically overplay the Killer, who can't find the last downed Survivor. For ex., Flip-Flop.

    Yes, it's not that common, but I don't want to risk it, to lose my Bloodpoints, just because someone has said, that X is better than Y, so, X is gonna get away, is gonna disapear.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Should it result in a ban? No. But as far as I'm concerned it is a form of griefing, and needs addressed.

  • BigBubs
    BigBubs Member Posts: 1,131

    If that happens just go take a piss or make a sandwich or something.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Just like tea bagging in the exit gate, it's annoying and a time-waster, but it does have a time limit.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,356
    edited May 2019

    Killers have always been able to do this. Back before Decisive Strike was nerfed, if the obsession was the last one left, I'd slug them and let them bleed out rather than have to get DS'd and re-chase them down. Slugging the last survivor has always been an option, and it's never been bannable. Why is it different now that there's an end game collapse? If it's the first time the survivor's been slugged, the EGC is better for them, because that timer is only 3 minutes whereas the bleed out timer is 4 minutes.

    Post edited by TragicSolitude on