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DBDs roadmap is killing it/quantity over quality
i personally, see wasted potential in both legion and plagues chapters. even ash. we could've had the cabin/woods from evil dead as a map. but i feel like slowly, ever since the road map, bhvr has been in a rush to create as much new content as consistently as possible. and thats NO GOOD for this game. its always been plagues by bugs and real bad problems, with constant polishing. its a problem of quantity over quality.
legions kit could have incorporated all 4 members of the legion showing up gameplay wise rather than just lore and the unfun kit we're presented with rn, for example. jane could have actually been related to the plague somehow lorewise like most chapters.
i think id much prefer bhvr taking their time and making the dlc the best they can make it before releasing, but at this rate, all that matters to them is making more skins and slapping together quick chapters with perks taken from user suggestions that dont even line up in any way with their characters.
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Its desperation to counter-act the continuously declining player numbers. Not only do they make new content (which can be heavily monetized) and lure players back temporary with new content, they often add more cosmetics for already existing stuff too.
Its all about money. Makes sense, them being a business, but they ain't gaining player brownie points by being greedy douche-nuggets over and over again.
When the dedicated servers come, I expect there to come a lot of issues with it and those issues won't be fixed until many months afterwards. Why? Because Behavior doesn't fix things fast. Just look at the audio issues, the entity blocker not working.. It has been like that for many months.
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Ash not getting a map had nothing to do with time. It likely was due to licensing.
And having 4 of legion at once also probably wasnt because of time, but because it would likely be op and super taxing on consoles to have 8 characters render/run at once.
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i must agree that they really focus more on quantity..
just imagine if each killer had his own gamemode or something
And the problem with quantity is (in my opinion), that if they finnaly decide to create a new killer with a new gamemode, with new mechanics, etc, it would be a really pain in the bottom to update/adapt all the previous DLCs i think
Im still waiting for the day BHVR will either become a 100+ man company, or just get bought by a gaming giant and get some serious quality content into this game (im looking at you valve)
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who ever said 8 characters on the screen at once? maybe legions kit could have been something like, shrubbage spawns all around the map, and the legion can enter it to switch members. each member has different traits (julie is fastest and can only inflict deep wound, joey is the slowest but can one hit or something maybe idk, etc). thatd already be much more fun and work all 4 members of legion into the game, instead of feral frenzy and lore/cosmetics. bhvr could make just about anything work with enough time, and this roadmap discourages that
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I'm hoping they'll be releasing a new road map here soon so we can have something to go by.
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Ghostface is a good show of decline in quality, It's just pig and Myers abilities put together.
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@se05239 I hope this game gets better tbh, I don't want it to die because of these issues.
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Yeah, they shouldn't have stated any deadlines, just said that X was on the way and that's it, i think the deadlines pressure them too much and end up having them making alot of mistakes.
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I think you can have too many survivors/killers. Trying to do too much will cause issues, especially for consoles. I would be happy with this road map bring the end of new killers and survivors and from then on work on bug fixes etc.
Dare I say it, when it is starting to lose numbers maybd think of a dbd2? People still like the 4v1
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This push can also be evidenced by the apparent questions about a battlepass for dbd.
Whether or not the leaks in reddit are real or not, the question in the survey is and shows that they're looking for more ways to "fleece the sheep" which is us as the players.
Their priority is money. Which is fine, but quality and player satisfaction is a distant second and third.
I believe we'll continue to see the most despised revenue models being shoehorned into dbd in the future and 2019 will be the beginning of the end for dbd.
Hopefully I'm wrong and the devs begin to prioritize quality, balance, and long requested features rather than following trends that are just as predatory as their cosmetics pricing.
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Why think of DBD2 when DBD1 is so far from proper balance and glitchless?
I'd like to see devs take a break from constantly putting raw stuff in game and take their time to balance things out.
Surv should have more and more stuff to do as they rank up, so Killers do not get genrushed during first chase. Perks should be balanced to each other taking in account possible exploits of certain perks combinations. Infinites and number of safe loops around maps should be addressed. Certain maps design problems too, i'm watching at you, Ormond and Farm.
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BHVR has over 400 employees.
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The Legion DLC is the worst mistake they've ever done.
It drove so many people away and the reviews were awful.
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Valve hasn't made quality content in years. They don't really make anything at all now. They just focus on the steam storefront, but even that is slacking big time.
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Oh, this tired "game is dying" meme again.
The numbers for the game have been stable since March. But the fastest way they could shed players would be stop putting out new content for months like they did the beginning of last year.
New content is what keeps this game going. The OP's complaints are all pretty silly since the reason none of the things he's suggesting (relating Jane to the Plague, or changing the Legion completely) didn't happen because BHVR "didn't take their time". Whether you agree with their design choices or not, those were their choices.
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@Science_Guy he didn't say that the game is dying, he stated that the game is slowly losing it's playerbase. An example of that is on the last free weekend, where the playerbase dropped even while the game was free. You can blame that atrocious Darkness Among Us chapter.
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No new killers or survivors means the game is boring and on its way to death.
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The only thing I can say really felt "Half assed" was Plagues map. It was mostly just reused assets. But nothing else really seems that bad.
Admittedly everything seems played a bit safe, new perks, abilities, and mechanics don't seem super unique. But I can understand why they want to play it safe. A LOT of work goes into balance in games like this, and introducing things that are too drastically different could easily ruin the entire game.
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endgame is a great example of an update that brings back attention, without having to be another chapter/killer/survivor/ or entire pack of cosmetics. just the thought of a new gameplay mechanic was enough to bring me and my friends back. slow down on adding more chapters and cosmetics, and fix/add onto what you have already.
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I will agree that they seem focused on quantity over quality. But at the same time, it's the biggest thing that keeps the game alive. The frequent updates keep people here, even if they are absolute garbage (looking at you Demise of the Faithful).
I think they should slow it down a little. Instead of adding new stuff every three months, add them every four months. That would still give us a solid three major updates a year, and still be frequent enough to keep the game interesting, without being too overwhelming.
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