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Rework Lullaby huntress from hex to perk.

What do u think about it?today its absolutely useless hex.Information after first skill-check.Rework LH from hex to perk.what do u think about it?

Comments

  • darktrix
    darktrix Member Posts: 1,790

    When it is fully charged it is more devastating than Ruin in my opinion, as it affects all skill checks.

  • legion_main
    legion_main Member Posts: 483

    Well first of all it is "Huntress Lullaby" not the other way around

    Second of all it is not really to fair for people especially if they are not good at skillchecks or are new to the game

    The only thing I can agree with is it not being revealed as soon as you hit one skill check otherwise it is fine as is

  • Frozenscum
    Frozenscum Member Posts: 393

    No, saying as Doctor main. I will run that perk as baseline with Distressing and Unnerving, last 3 gens will never be done.

  • UkilledLegion
    UkilledLegion Member Posts: 620

    @darktrix yes but when survivors get info after first Skill check this hex is useless.all time it not work or very seldom

  • legion_main
    legion_main Member Posts: 483

    @Frozenscum yep these are the type of things people don't think about when they make posts like these

  • UkilledLegion
    UkilledLegion Member Posts: 620

    @legion_main not really to fair for new people???really?tell this new people who play killers :D

  • legion_main
    legion_main Member Posts: 483

    @UkilledLegion as frozenscum said it would make doctor almost impossible to play against so it will never be added this way

  • UkilledLegion
    UkilledLegion Member Posts: 620

    Or u think new players don't play killers?

  • darktrix
    darktrix Member Posts: 1,790

    If it did not alert until after the first hook was done to activate it might be better. I use lullaby instead of Ruin, all I know is when I get it fully charged gens just grind to a halt and regress like crazy, alerts are coming in all over telling me where everyone is and what they are doing. You come across an occasional group that can focus through it, just like they can power through Ruin, but those are rare. I think it would be too strong as a non-hex perk as is though.

  • UkilledLegion
    UkilledLegion Member Posts: 620

    @legion_main why?its will possible but difficult>and no will gen rush :D

  • legion_main
    legion_main Member Posts: 483

    @UkilledLegion if you have a problem with gen rushing then it is your skill not anything else

    And of course it is still possible but it will prolong the game forever and that kind of stuff is what the devs are trying to work against

  • UkilledLegion
    UkilledLegion Member Posts: 620

    Nope Legion all think about new survivors but new killers no one think :D my skill normally high rank on killer...u wrong about it :D

  • pemberley
    pemberley Member Posts: 1,510

    It has to be a hex, it’s way too strong for it to be an unavoidable perk.

    That said, perks like Lullaby and Devour should only notify AND light up when they have a tangible effect on the game. Same with how Third Seal should be invisible to those affected.

  • UkilledLegion
    UkilledLegion Member Posts: 620

    @why difficult?survivors repair gens with ruin thanatophobia in dream world :D I agree its difficult but possible

  • legion_main
    legion_main Member Posts: 483

    @pemberley I thought of something like if you get all 5 stacks on huntress lullaby then it is permanently instilled for the rest of the trial meaning it would take away the hex from the totem and just be there

  • thrawn3054
    thrawn3054 Member Posts: 6,368

    I hate facing Lullaby far more then Ruin. I thi k it's fine as is.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Sure

  • UkilledLegion
    UkilledLegion Member Posts: 620

    gen rush problem this game and u know it

  • legion_main
    legion_main Member Posts: 483

    @UkilledLegion not really because I never get gen rushed cause I am a good killer and I know what Im doing so you just need to Git Gud

  • UkilledLegion
    UkilledLegion Member Posts: 620

    @legion_main where fines for survivors?so….

  • legion_main
    legion_main Member Posts: 483

    @UkilledLegion uh what? looks like your grammar is a bit off.

  • DingDongs
    DingDongs Member Posts: 684
    edited May 2019

    The only buff i want is announce everyone that you have hex:lullaby AFTER 1 hook and not touching generator

    Also stop totem spawning near generators every f- times

  • thekiller490490
    thekiller490490 Member Posts: 1,164

    Just thought of a possiblity for HL. What if it functioned like NOED, where it would ignite a dull after receiving a token?

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    It would be completely broken on The Doctor. I would be okay with Huntress, and Huntress only have a special version of the perk. All other killers keep the hex version though. That would be kind of cool if each killer/survivor had a perk that worked better if they used it.

  • Kamikaze_Rose
    Kamikaze_Rose Member Posts: 247

    Yeah, I never understood why devs changed the perk to show survivors when it's active. It was more fun when we got surprised by it, not to mention more powerful.

  • Kiskashi
    Kiskashi Member Posts: 1,043
    edited May 2019

    Yeah I agree with this, it really throws you when you're not careful it's actually a really nice change to see as a survivor as it's so rarely run, it's pretty powerful when it works or gets to 5 tokens and would be more interesting if there were a way to make it unknown until there's at least one token/hooking (as at least it's active then)

  • UkilledLegion
    UkilledLegion Member Posts: 620

    The game became casual (

  • UkilledLegion
    UkilledLegion Member Posts: 620

    @Kiskahi @Kamikaze_Rose 100% agree all players must play difficult or easy ALL as survivors as killers!!!

  • TheRoyalOwl
    TheRoyalOwl Member Posts: 749

    Tbh all of the huntress' perks need reworks.

    I rarely see it mostly cause it's a more garbage version of ruin, as it requires you to hook 2+ to really get the effects, and it notifies the survivors way to quick. It's not that bad at 5 tokens, you just have to pay attention to the middle of the screen a lot more. So I could see a buff/rework working.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,357

    If youre high rank then why you complain about this perk xd

  • Mochan
    Mochan Member Posts: 2,886
    edited May 2019

    Turning Lullaby into a perk is too OP.

    When fully-powered up Lullaby has a devastating effect. It needs counterplay otherwise game will be impossible for survivors.

    Imagine Doctor with Non-Totem Lullaby, Distressing and Unnerving Presence, nobody is ever gonna finish a gen. Or even heal. Heck, they'd even be stuck in Insanity Level 3 forever, assuming Doc didn't kill them (He might want to troll them and leave them like that, I've seen many Doctors play that way).

    I once fought a doctor and Lullaby powered up, I got 3 machine gun skill checks all in a row I couldn't keep up, there was no notification, they would spawn anywhere on screen and happened so fast with such tiny hit zones it was impossible. I missed all three, gen regressed from 75% done to like 25% done in a couple of seconds.

  • UkilledLegion
    UkilledLegion Member Posts: 620

    because this hex not work need rework after 1 st skill check survivors beginning search it

  • SmokePotion
    SmokePotion Member Posts: 1,089

    i actually think it hits it's stride at 3-4 tokens. At 5 it becomes significantly easier to hit the skill checks.