Generator regression should be change (2)

For every survivor alive the generator regresion should go like this id 4 survivors alive the 2 c/s this will make a 99% gen go back to zero in 40 sec. If 3 alive then 1.6 c/s the time will be 50 sec, if 2 1,3 c/s this will be 60 sec and if one survivor alive then 0,28 c/s ( the one we have right now) .
OR
idea from @thrawn3054
adding a flat rate when you kick a gen would be better. What I mean is leave the current charge per second we have, but add a 10-15% immediate regression.
This will slow the game without change the time on the gens
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Technically, you are adding more time to generators because you're removing charges, which means survivors have replace them. Imagine I had 70 charges on a generator then the killer comes along and kicks it. After getting unhooked, I'll come back to a dead generator and now I have to replace the 70 charges I lost and another 10 charges to complete the generator. That alone is 150 charges to complete one generator (or to put it simply, 150 seconds). The reason why the current regression isn't a problem is because it's not removing charges fast enough to cause problems. However, I wouldn't be opposed to your second idea as long as it's only a solid 5% instant regression per kick because anymore, we would be getting a free baseline Pop Goes The Weasel and the perk would cause massive regression since it stacks with your base kicks.
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Sir, what's your obsession with Generator regression?
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I do NOT want to sit behind a generator longer than I have to. And when there is 1-2 survivors left it is highly unlikely gens are going to get done anyway.
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That's the point though. To give killers time to establish pressure. A 15% regression after a kick would only be 12 seconds. 12 extra seconds on a gen would hardly be a big deal.
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Then tell me how you gonna make the game last more in order the killer can play the game without the need of ruin. And yes it's may not be fun for the survivors to sit on the gen but is not fun for the killer ether to have the game last 5-6 minutes and have little to non-power to done anything.
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Generators should have a skill check as soon as you touch them, so the touch and run method results in a missed skill check.
Missing a skill check should result in regression until the next successful check.
These two changes would go far in slowing gens down enough for most killers to apply pressure, while still not being overbearing to survivors.
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That's just overcharge
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Gen regression speed could be increased per piston moving. For example if 3 pistons are moving then the gen regresses at 3/4 repair speed.
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No overcharge is a considerably harder skill check for an immediate regression %. This would just be two things:
Normal check as soon as the gen is touched
Missed checks result in regression as if the killer had kicked it, until the next successful skill check.
The difference here is that it would penalize tap and run shenanigans, without affecting the normal game flow.
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so youre making ever harder for survivor and more ez on killer nah mate i do agree about making something to regress the gen and the survivor doing the tap thing but youre idea no wont work
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Amazing idea <3
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10-15% sounds a bit too much, especially when combined with Bamboozle, but looking into how perks such as Brutal Strength, Fire It Up, Ruin, and Thanatophobia can heavily affect gens more would be a lot more useful with the first suggestion you made. :)
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Take a chill, 40 seconds to regress a whole gen? That sounds a bit to strong. Maybe this value for brutal strength, but as Base it sounds insane. Imagine you play certain gen stopper builds. U don't even have to kill the survivors just lock down 3 gens and they will DC after a 20 minute fight for the last gen.
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It's called a secondary objective. Also, don't get me wrong, I'm all for longer games, but there's a right way to go about it (See above). However, with that said, I'm NOT opposed to your second idea as long as regular kicks don't cause no more than 10% instant regression. Anymore would be too overwhelming for the survivors imho.
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@Chaotic_Riddle It is too op with bamboozle?
Also never heard of Fire it Up is that a new perk :))
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Use pgtw
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I find it dumber that the generator keeps regressing after a Killer kicks it.
If you want to make it regress all the way keep kicking it.
In my opinion Generator Regression should be taken out of the game, period. Just make generator times 10x what they are today, but remove the ability to kick or make gens regress.
Longer game for everybody as killers like, but now Survivors have to be tactical about working on the gens. Looping isn't going to cut it just like that because you can't loop that long (there are no infinites) and palettes will run out, forcing survivors to rely on stealth to sneak repairs in.
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And where is the problem? The killer can kick only one gen at the time, as the survivor you can stop that very easy and fast by tap the gen. If another survivor runs the killer that means the killer doesn't stop gens. Lastly, this is a horror game you need to play smart you don't need to rush gen ( you will end up with 3 gen strategy) and have to play stealth in same point on the game.
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Actually like I said.
The way the game currently works you are not encouraged to stealth. It is way more effective to loop the killer, then everyone else just gen rushes while the killer is being looped.
This is precisely what killers are complaining about, and why they are requesting to make the game longer.
I am suggesting a change that will fix both: it makes the game longer, and nerfs looping, so survivors will be forced to stealth at some point, because you cannot loop forever and you will eventually run out of palettes.
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I don't think we need something that complicated, simply making it faster or having the survivors, interact with it for some time before it stops would be enough. Right now all it takes is a single tap for the generator to stop regressing, even though the killer's interaction takes a few seconds and is already much slower than the time it takes to repair.
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Right now when a killer kicks the gen regression is -0,28 c/s if you make it 10x more that will be -2,8. The game needs a way to be slow down but devs don't do anything.
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You misunderstand what I am saying.
I am not saying make the regression do 10x more damage to the gen.
I am saying Generators should take 10x longer to repair. i.e. - if a generator takes 80 seconds to repair today, they should make it that it takes 800 seconds to repair, but remove the ability of the killer to kick it and make it regress.
Some perks would need to be reworked like Pop Goes the Weasel or Surveillance, but I think this is a better direction for the game to take. It doesn't need to be 10x longer the fine tuning I would leave to the developers, but I do not think that they current way the game is setup is good for anyone. There's a lot that can be improved.
I realize that this was how the game used to work (no regression possible) and that killers were given the ability to break gens becuase it was too easy for survivors, but back in 2016 generators took way too fast to repair as well. I think the game has come to a point where a suggestion like mine is feasible.
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The problem is that 80 seconds is already way too ######### long. It's boring to sit on a generator for that long.
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Well the other popular suggestion is to create more objectives. Which works for me, too. But BHVR doesn't seem to be interested in doing anything of the sort.
My suggestion is just the "easy way" to do it, but I'd be happier with generators being locked, or turned off, and you have to find a key somewhere on the map to unlock them so you can work on them, or a key to turn them on, or even both. In return the 80 second repair time shoudl get cut short.
This would make for much more dynamic and interesting play than the 80-second idyllic generator simulator we are playing.
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I agree make gens more difficult, but if they put at least 1 gen more. 3 gen strategy with the changes you want is a win strategy for sure, so it should be a 4 gen strategy.
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I agree though, either make it so that it takes longer to regress generators, or give a 0.5%automatic regression when kicking generators to punish gen tapping during a chase.
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If generators took 10x longer to be repaired I'd rather play Cookie Clicker.
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