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A question for BHVR

Blueberry
Blueberry Member Posts: 14,472
edited May 2019 in General Discussions

Have you ever considered adding dynamic wind? Not necessarily in sight as that could cause more framerate issues for players but in terms of seeing it affecting vegetation like grass/reeds/bushes etc. Everything looks so rigid and nonfluid when you don't see any grass or reeds that move and are just frozen there unless touched. It would be much more immersive.

Might be something like adding multiple set invisible objects on that map that you designate set pathing for to constantly travel around the map and they only interact with vegetation. Would make things feel more alive to see grass billowing and hear wind howling.

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