We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

Why Legion is the Most Dynamic and Unique Killer so far

Gardenia
Gardenia Member Posts: 1,143

IMO, I've been playing Legion since the first Release on PTB, and in just under 5-6 months significant changes have been made to them.

With the current iteration, a part of me wants to be sad but now I put it into perspective. This Legion we're playing now isn't final, changes are still coming and with each change they will get better and the intended playstyle will change again for them.


To be honest, if you've stuck with Legion since release it's like we've played 3-4 different killers as they tweaked him over and over again. It's pretty neat.

Comments

  • FireHazard
    FireHazard Member Posts: 7,314

    He USED to be the most dynamic and unique killer until he was nerfed into the dirt.

    Now hes just a mindless M1 Killer with a power that is only good for chain stabbing if you're lucky that you can make it to other Survivors that know to run away.

  • Gardenia
    Gardenia Member Posts: 1,143

    "Dynamic"= Change


    Unique = The only killer in such little time to drastically be changed in such a way that heavily affects game play.


    I thought it was obvious.

  • Supernaut
    Supernaut Member Posts: 1,532

    Personally, I'm really liking him. I would like to see the loss of charge on missed attacks addressed and perhaps an easier time on deviousness category blood points (its what we're all here for!) But the free opening hit and extended killer instinct is great!

    I do miss my Franklins spam build though 😢

  • Gardenia
    Gardenia Member Posts: 1,143

    I'm not talking about his power design wise.

    I'm speaking as a whole killer on the killer roster he's definitely an anomaly. He's unique that way and also dynamic as the devs keep changing him, it's like playing a new killer everytime.


    And this has happened within only 5-6 months at least 3-4 times.


    Add to that unique skins for each legion member, I like it.


    I am definitely loving the new emphasis on Using KI, it adds a new layer of strategy to them.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited May 2019

    I think you are highly overexagerrating the length of his changes and the time that those changes took to come through in comparison to other killers.

    He wouldn't even make my top 5 list of "dynamic or unique" killers.

  • Gardenia
    Gardenia Member Posts: 1,143

    I'll list the occasions of the changes.


    Once upon the First Iteration of the PTB.


    Once again, after the PTB just a month or two later(this one involved using frenzy regardless whether the bar is full or not.


    And again just a month or so after that change. Where we now have this current legion.


    Each time he was changed his mechanics and playstyles we're altered.


    I also said 3-4 times within a span of 5-6 months.


    I don't know of any other killer to continually be looked into for a prolonged period within a small amount of time. Especially where their playstyles we're significantly shifted each time.


    Can you name one aside from Legion?

  • Blueberry
    Blueberry Member Posts: 13,671

    "Once again, after the PTB just a month or two later(this one involved using frenzy regardless whether the bar is full or not."

    This was not a change to his play style.

    His only "real" change was that now he just stabs each person 1 time and he has full move speed.

    That basically encapsulated the extent of his changes worth noting. Not dynamic or unique, much less extensive.


    His changes were on par with Freddy's. Even Myers changes were probably more extensive than Legions.

  • Gardenia
    Gardenia Member Posts: 1,143
    edited May 2019

    How can you say it wasn't a change to his playstyle?

    It's the difference of waiting for a whole meter to charge before using frenzy and also learning to conserve your frenzy (the bar) to initiate at the right time. Those are subtle yet important impacts when playing Legion, especially making the difference of how often you can use your power.


    Also, the recent change, gives reworked add-ons (KI, and Pins) that give subtle nuances to how you use FF when hitting them. Giving enhanced Tracking and detection while also adding to survivors time wasted.


    I'm sorry to ask, but have you played Legion extensively? Because those changes do have an impact on playstyle.

  • Plu
    Plu Member Posts: 1,456
    edited May 2019

    Weird title, but regarding Legion I just hope the dev realise that he doesn't need such a restricted power if it can't down people, and revert back his Ff movespeed,Vault speed and makes FF usable even when not fully charged.

    We have a stupidly long stun anyway and Cd add-ons don't help much so we can't get a easy M1 hit down out of frenzy anymore, it gives surv enough time to get to a safe spot, and will provide Legion with a pretty good mobility at the cost of blood and scratchmark tracking.

  • Gardenia
    Gardenia Member Posts: 1,143

    Due to the changes to his add-ons and mechanics overall, I think they're trying to push him more into tracking and detection. Like hunting in an odd way, similar to doctor I believe. Who knows, but I can't wait to see what they do.

  • Blueberry
    Blueberry Member Posts: 13,671

    "It's the difference of waiting for a whole meter to charge before using frenzy and also learning to conserve your frenzy (the bar) to initiate at the right time."

    Having to wait a little longer to use his power did not change his play style.

    "Also, the recent change, gives reworked add-ons (KI, and Pins) that give subtle nuances to how you use FF when hitting them."

    Those effects for a second FF hit on survivors already afflicted by Deep Wounds are trash. This was already acknowledged even by the devs and they are looking at making them just apply on the first hit. You shouldn't be using them in the first place with how they are right now.

    "I'm sorry to ask, but have you played Legion extensively? Because those changes do have an impact on playstyle."

    I never said they didn't have an impact on his playstyle. My issue is that you vastly exaggerate with your choice of words in regards to his changes to a point that wasn't that accurate. I have played him extensively. Have you been playing him at rank 1?

  • Schwifty
    Schwifty Member Posts: 70

    I never really got into Legion until the nerf though oddly enough I find I'm doing modestly well. Better than I do on most other Killers. Just need a couple of tweaks to the add on's that affect bleed out timer to make them actually worth taking again and we're good.

  • Gardenia
    Gardenia Member Posts: 1,143

    First, I have to strongly disagree with having to wait a "little longer" not changing his playstyle. How many time could you catch up to a person or would like to use FF to get a hit off a person? In my experience in Red Ranks, it's many many times. A hit is crucial and saving when to get a preemptive strike is impactful and does make a difference.


    Secondly, just because the Add-ons are "trash" doesn't mean it doesn't open up room for more ideas in the design space. Giving him effects to his hits in FF does indeed give more agency in playstyle. And additional effect of your choosing while also under DW is enticing and allows flexibility in playstyle.

    And finally, because you perceive my words as exaggerated that not my problem, I actually have very valid points as to why I used the words I did and even included succinct definitions for you to follow. If you don't like the way I use my words that has nothing to do with me, but how you perceive things. I can see the subtly in all of these changes.


    Doesn't mean I'm exaggerating.

  • Gardenia
    Gardenia Member Posts: 1,143
    edited May 2019

    Yes he just needs a bit more fine tuning and he will a better killer lol

    I would love to see the devs do something else with the Fuming Mixtape, on top of the aura reading that is.

  • Schwifty
    Schwifty Member Posts: 70
    edited May 2019

    @GardeniaYeah that just seems like a diluted version of Wraith's "All Seeing" - Spirit:

    • While cloaked, the repair progress of Generators can be determined by the intensity of their Auras.

    It's a lot easier to cloak than it is to get into Feral Frenzy after all. No down time just easily accessible generator aura progress viewing. And seeing as the purpose of FF is no longer to get from A to B it makes sense to change it.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I don't see Legion as dynamic. Or particularly unique. Of course it could be I don't want to play as a moody teenager.

  • Mochan
    Mochan Member Posts: 2,886
    edited May 2019


    Actually the chain stabbing is how he was initially envisioned and designed.

    Chain stabbing, inflicting bleeding (deep wounds) all over to delay the game, eventually wearing out the survivors instead of tunneling, action-packed chases all around.

    That has always been his design intent.

    He was never meant to be a roflstomp killer who could chase anyone down, tunnel them into non-existence with uncounterable tracking and completely decimate survivors with no abandon.

    Killers played the anti-tunnel killer as the best tunneling killer. It is no wonder why these changes were made.

  • Hoodied
    Hoodied Member Posts: 13,024

    Their greatest killer is the vault speed making the ability almost useless