Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
What is your ideal Freddy rework idea?
^
Comments
-
Something to make Freddy... Well, Freddy. Freddy currently CAN be strong in the right hands, but what we are playing isn't Freddy, but a pale and unflattery imitation.
0 -
I honestly still don´t think freddy needs that much of a rework
I have played multiple games with him at rank 1 without perks or addons and still got 4ks
(back when I didnt have freddy only the offerings to play as him
0 -
Someone else, I can't remember who, once suggested that Freddy should have a minor form of teleporting by allowing Freddy to interact with objects at range.
By aiming at an object (windows, pallets, and/or lockers) and pressing CTRL Freddy teleports behind and uses it. Aim at a window or pallet, Freddy instantly vaults from the other side back towards his original direction. Aim at a locker and Freddy steps out of it. This would give Freddy an ability to cut people mid chase to help in downing them. Giving reason for a need to spend time sleeping people to start with.
See someone going for a window or pallet? Vault through it yourself to cut them off! Someone running past a locker? Jump out of it to give them a freight!
This would counter his inability to even touch someone without them sleeping. Time spent waiting for someone to fall asleep would be saved by having a stronger chase. This could also be used for slightly faster map travel. Depending on its range and line of sight, you could in theory skip across parts of the map going from one tile to another.
It also fits Freddy's lore of being anywhere and everywhere at anytime in his nightmare. Always showing up next to, in front, or behind someone right before toying with them.
1 -
- Survivors are pulled into the Dreamworld by the Lullaby itself. Survivors in the Dreamworld have their aura revealed to Freddy.
- The Lullaby has a 48m range. The closer you are to Freddy, the quieter it becomes and the faster you enter the Dreamworld. Freddy has no heartbeat at all in the real world only the Lullaby. In the Dreamworld, standard TR/heartbeat apply.
- Freddy's M2 now allows him to teleport to any totem or hook on the map. Any survivors within 10m of his target are instantly pulled into the Dreamworld as he arrives. However, this ability has a 30 second cool-down and suppresses his aura reading while the cool-down is active.
0