Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

The changes to Legion are fantastic in retrospect

Aside from the affect on the health of the game, I'm personally loving the changes to Legion. The changes removed the ability to abuse his power in unfun ways while simultaneously pushing him further in the direction he was intended in. Without chase abuse tactics or the ability to ensure a down simply with his power alone, the power becomes the first hit pressure tool it was intended to be in the first place. The movement speed buff allows him to play chases and loops in order to down in a reasonable amount of time. The Legion has quickly moved up to being one of my favorite killers in the game because of these changes. Are they on the weaker end of the list? For sure, but it's more than possible to succeed with them despite this. Incredibly happy with the decision the more I've played with new Legion.

Comments

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    Oh my lord, it's someone being positive about new Legion.

    I fully agree though, I've been loving new Legion. He's WAY healthier for the game and I've actually enjoyed playing him a ton, he's been my most played killer since the rework.

    When I read his rework patch notes I thought he was going to be absolutely worthless, but I think I was completely wrong after playing him a ton. People underestimate the benefits of getting multiple people injured quickly imo.

  • No_Mither_No_Problem
    No_Mither_No_Problem Member Posts: 1,476

    I'm "happy" with the Legion changes simply because of the abuse removal and him being changed to a 115 Killer, but at the same time, it is now much more difficult to effectively chain hits and Deep Wound is hardly even a threat anymore.

    Basically, Legion is more fun, but he still got harshly nerfed because Feral Frenzy was turned from a chase/utility hybrid power into a utility power, only for the utility to get watered down significantly.

    I made an entire video covering new Legion and what I think, so if you're interested in debate or want to understand my reasoning, feel free to watch it.


  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    The only buffs I feel like he could do with so far are having his old vault speeds back, and maybe lessening the amount of Frenzy charge he loses when hitting someone with a normal M1.

  • Lily0
    Lily0 Member Posts: 128

    New legion is way better designed. But they kinda went overboard with some of the nerfs, so hes weak :( They need to increase his vault speed by 10-20% and he should not lose any power from a normal m1. Literally no other killer has this happen to them, why him???

  • Frozenscum
    Frozenscum Member Posts: 393
    edited May 2019

    @No_Mither_No_Problem

    I thought about new Legion after I played him lately. I found myself running as M1 Killer most of time, since using FF is a waste of my time instead of wasting their time. I was using FF only when I got to gen that was lighted up by Discordance. In all other cases I just M1 surv I've found, cause wiping animation is less then FF fatique, especially with SBFTL, not to mention almost complete blindness.

    Legion was beaten with nerf bat pretty brutally, though there are some steps in right direction.

    That's how I see Legion should work and which stats he should have:

    Base speed: 115%, 4.6 m/s

    Terror Radius: 32 meters

    Addons:

    All Pin addons - increase duration of debuffs to 120 seconds.

    Frank's Mix Tape - considerably reduce time of slowdown of missed attacks (including FF hits into DW) (-0.5 seconds shave off)

    Feral Frenzy:

    FF speed: 135%, 5.4 m/s

    FF duration: 10 seconds

    FF recharge time: 10 seconds

    Missed FF attack: 2 seconds slowdown to 90% speed, 3.6 m/s, unable to attack during slowdown

    FF hits to surv with DW: same as missed, explain further.

    FF end fatique: 4 seconds

    FF fatique blindness: lessen at least to state of current+shadowborn

    FF amount loss from M1 attack: none

    Vault speed same as now, due to increased movement speed.

    Deep Wounds:

    30 seconds to Mend, Mend takes 10 seconds, progress saved if interrupted.

    While Survivor in TR and not moving DW timer is active.

    While Survivor in TR and moving - DW timer is on pause.

    While Survivor outside TR - DW timer is active always.

    DW is active during Mend, if Survivor do not finish Mend when DW timer is depleted - goes to dying state.

    Thus, Survivor can't ignore DW and continue to do his activities while wounded even in Legion TR. If he is moving in TR he is either in chase or running away, so timer is on pause to avoid moonwalk exploits.

    Missed FF attack or second attack give Legion slowdown, so he cant spam hits into target for whatever reasons, but allow to double hit survivor to apply Pin debuff and still run away and find someone else.

    Increased speed of FF covers more distance to be able spread love better, if Legion decides to keep on same person fatique will still give guy time to retreat, so it wont be free hit.

  • No_Mither_No_Problem
    No_Mither_No_Problem Member Posts: 1,476

    I agree with most of this except the TR tweaks, the missed attack change, and the recharge buff.

    I’m totally fine with the 20-second recharge; my grief is with the fact he can’t use FF again until all 20 seconds have transpired. If he could use it after, say, 25% recharge, then that’s waiting 5 seconds for 2.5 seconds of Frenzy, enough to hit a Survivor who avoided your last FF if you’ve managed to force him into a compromising position.

    If you’ve managed to catch up to a Survivor with Feral Frenzy, you should absolutely be punished by missing an attack. Outpacing a Frenzying Legion is easy; juking an attack requires the Legion to be totally brain dead unless you’re abusing his slow pallet vault. If you’re gonna be totally brain dead, you should be punished accordingly, especially with the 25% recharge change I have in mind.

    The TR change seems needlessly nuanced; not to mention, if Legion forces you into a position where your safest option is to sit still and wait for him to make his move (semi-unsafe loops or stealth), then he can force your timer to tick down instead of actually mindgaming you or snuffing you out of your hiding place. Not fun. Plus, 32 meters is just an obnoxiously fat radius to get notified from anyway; if I can give a Killer a reason not to have one, I’m sure as hell going to take it.

  • Frozenscum
    Frozenscum Member Posts: 393

    Well, using partially refilled FF or decreasing recharge is a bit different thing.

    If you can use it partially refilled you can pop it after 5 secs, hit survivor and refill 20 seconds gauge completely, so its even bigger buff then 10 seconds recharge.

    No other killer is punished with 20 seconds recharge of their power if they miss their power attack, not a single. Imagine HB unable to use his chainsaw for 20 seconds after he misses, not even bumps into tree, attack - ridiculous, isnt it?

    And since Legion's power is not even one-hit down, and not even a threat now, I see zero reasons why Legion should be punished such hard for missed attack. My suggestion punishes for missed attack by losing time of your FF, its 20% of your power wasted and survivor has time to vault/drop pallet. This is enough punish for missed attack. Also such change give you possibility to double hit survivor for Pin addon debuff and move away to other one, since mechanic applies to both missed and double hit.

    With 10 secs recharge time and increased speed Legion can use FF as movement instrument, and his Fuming Mix Tape will be useful addon, that's reason behind buffing recharge time. Thus, Legion can move through map in short speed bursts, and dont worry about having FF in time when he founds someone.

    He cant do it now, since its not worth it, recharge time is twice longer than FF duration, and speed increase is only 0.4 m/s plus he cant see scratchmarks. Dumb af.

    TR change is needed cause now survivors abuse DW flawed design, including myself. When I play surv, I never bother to Mend if my DW timer is on pause, I do gens, totems, whatever, especially if Legion is chasing someone else around, I literally dont give a ######### of DW. Once I did full gen in DW, cause Legion was chasing guy around shack into jungle gym and back, full 80 seconds. That is broken design.

    My suggestions remove this abuse totally. If you sit still in position - Mend, action interrupted as you move, progress is saved. A lot of high rank survivors heal themselves during chases if Killer start to hesitate and giving them still time, same can be done with Mend. Or, just strafe back and forth at same spot - timer will be on pause.

    In all other cases - you have 20 seconds to Mend yourself or you will go down. You can do gen for 20 seconds, you still can cleanse hex totem, if you have opportunity, but not much than that. DW should be a threat, not a joke like now. You can make 80 meters away from spot in that time, isnt it enough?

  • No_Mither_No_Problem
    No_Mither_No_Problem Member Posts: 1,476
    edited May 2019

    “If you can use it partially refilled you can pop it after 5 secs, hit survivor and refill 20 seconds gauge completely, so its even bigger buff then 10 seconds recharge.”

    Good.

    “No other killer is punished with 20 seconds recharge of their power if they miss their power attack, not a single. Imagine HB unable to use his chainsaw for 20 seconds after he misses, not even bumps into tree, attack - ridiculous, isnt it?”

    If only Hillbilly was actually given a decent punishment for missing a hitbox as interstellar as that bloody chainsaw. But anyway, if you have a 20 second cooldown that you can instantly refill in 5, I don’t see the issue.

    “With 10 secs recharge time and increased speed Legion can use FF as movement instrument, and his Fuming Mix Tape will be useful addon, that's reason behind buffing recharge time. Thus, Legion can move through map in short speed bursts, and dont worry about having FF in time when he founds someone.”

    5.4 meters per second x 10 seconds = 54

    2.26 meters per second (roughly the post fatigue movement speed) x 4 = 9.04

    9.04 + 54 = 63.04 meters converted in the 14 second duration of your iteration of Frenzy.

    Meanwhile, (4.6 x 10) + (4.6 x 4) = 64.4 meters covered in 14 seconds by just walking.

    Even with those buffs in mind, the fatigue ensures that the average movement speed of Frenzy is slower than walking. It is the exact opposite of a traversal power; it is designed cover the short distances between Survivors to hit them. The problem is that the distances are too short. But buffing that doesn’t make it any more of a mobility power.

    ”TR change is needed cause now survivors abuse DW flawed design, including myself. When I play surv, I never bother to Mend if my DW timer is on pause, I do gens, totems, whatever, especially if Legion is chasing someone else around, I literally dont give a ######### of DW. Once I did full gen in DW, cause Legion was chasing guy around shack into jungle gym and back, full 80 seconds. That is broken design.

    My suggestions remove this abuse totally. If you sit still in position - Mend, action interrupted as you move, progress is saved. A lot of high rank survivors heal themselves during chases if Killer start to hesitate and giving them still time, same can be done with Mend. Or, just strafe back and forth at same spot - timer will be on pause.”

    It would be so much simpler to reduce the Legion’s TR though, which also makes it more reasonable to open more ways to make mending a more dynamic objective, such as decreasing the mending time within the Legion’s heartbeat but increasing in when outside of it, giving a “post-adrenaline fatigue” type buff where the longer you spend in the Legion’s TR, the longer Deep Wound drains faster than normal when you leave it, etc.