Dumb Haddonfield fence infinites
Can we get rid of those?
Pretty much any house with a drop down can be an infinite if you have BL but these stupid fences with windows on them are the dumbest things ive seen.
They're pretty much infinites if you're not a nurse.
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Do you mean dumb haddionfield map legit built to be an infinite i agree glad they announced map reworks in their little dev stream thing lets hope they have haddionfield on priority.
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You think its bad lets all remember the original haddonfield, that was a mess
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Haddonfield was a mistake.
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Haddonfield is a mistake.
There, fixed it for you.
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At least the intro ######### is gone, right?
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You're still getting... errr... mistreated, while playing as a killer in Haddonfield.
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TFW fences are the most evil thing in a horror game.
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Nope, its strategy.
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Honestly Haddonfield isin't that bad for me as killer (play mainly doctor, myers, huntress and spirit/clown) if they took away the invisible walls above the fences so that one can jump over them from the rooftops, and gave maybe one or two alternate paths around the fences (Whether a destroyed point on the fence, or a boulder one can walk up and over to "jump" the fence) i think it would be perfectly fine.
that being said some maps will be in the killers favour (game/lerys) and some will be in the survivors. (cornfield/autohaven pallet town) and thats fine. not everything needs to be balanced, it just needs to be balanced enough to not be unfair (like with how they changed loops on the game to make it more fair for survivors and more open, while retaining the low map size so that killers can patrol easier and take advantage of the map stil)
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You’re right, but I had some fun as Freddy there tonight where I chased people around to put them to sleep with my 3 stacks of PWYF.
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It's so stupid, that most of the killers DC if they get the map.
I have to admit that I burn haddonfield offerings when I want to "bully" and dominate a basic killer. This map is ridiculous, especially with BL.
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Wow, really? That's actually very nice.
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My only complaint is Balanced Landing on this map.
A secondary complaint isn't specific to this map, but that chases end randomly, and Bloodlust vanishes while following a survivor clearly in your sight, even while gaining on them.
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All maps, like The Game, Haddonfield, and Badham Pre-school need to be reworked to not be towards one side or another.
Most maps lean more towards one side, which should be the case they all shouldn't lean towards either side in-general.
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Well everyone talks about haddonfield that sure is unbalanced and got stupid infinite loops worse with BL but, crotus prenn is way worse but no one talk about it.
RNG on haddonfield sometime there is counter due to windows placement. the building with the basement and pallet loops can destroy your game if done correctly.
RNG on Crotus Prenn (disturbed ward) No change windows being both side just different spot on the left side + multiple pallets (6 pallets + 6 BL spots). Gens being far from each other (no map control for M1 killer).
To conclude Crotus prenn is the most unbalanced map in the game. Why?.
No counter for loops (asylum) except nurse , have too much distance between all gens (M1 killers have no control) , bamboozle is useless. So is the most survivors sided map with haddonfield next to it.
Edit : wretched shop loop is insane too and is next to crotus and haddonfield.
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