General Discussions

General Discussions

Remove Leatherface's Tantrum Entirely Until His Rework

Member Posts: 384
edited May 2019 in General Discussions

It literally only exists to glitch out and stun him for 6 seconds and discourages cutting corners to catch up to people, which is the entire point of picking LF over HB.


We don't need to wait for the LF rework to get this QoL change.

Post edited by Leatherbilly on

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Comments

  • Member Posts: 384

    Even if it were, you don't give him a penalty that actively inhibits the intended strength of his power. He is supposed to chase around walls in a way Hillbilly cannot, but if he tries he tantrums for cutting the corner close enough to catch up.


    After LF is buffed I'd say add it to the end of his attack if he fails to hit a survivor or pallet, but until then it's unnecessary.

  • Member Posts: 1,043

    To be fair I've made a successful hit on a survivor after weaving around a desk/corners then immediately towards the end of the swinging somehow hit a phantom corner on Lery's and went full tantrum for a bit, sometimes it doesn't even feel like I connected with the thing I supposedly ran into. Even if they reduced the time a bit at base without the addons it would be amazing.

  • Member Posts: 8,816

    Yes, something like this instead of straight up removing it.

  • Member Posts: 672

    Yeah I just feel that it is something quite unique to him, plus it is faithful to the movies.

    The problem right now is it is just a massive hinderance to him whereas it should compliment him instead.

  • Member Posts: 384

    It's not faithful to the movies. Leatherface never tantrumed in ANY of the movies because his saw hits a wall (or more realistic to DBD, came within 3 feet of a wall OR within 5 feet of one of the about a dozen or so glitch zones).

  • Member Posts: 672

    I don’t mean it is faithful in the exact sense that he hits a wall and tantrums, I mean it is faithful that he tantrums in the game as he does in the movie and that I feel that element of him should stay but be made MUCH better for LF players.

  • Member Posts: 4,321

    Why not change his tantrum into something you can use to your advantage? Like let's say he still moves at 105% during his tantrum allowing you to increase the total distance of the chainsaw attack by hitting a wall just before the chainsaw attack would usually end.

  • Member Posts: 250

    Its a wonderful reference to the movie, but I agree completely. Double the stun time than Billy, and LF needs all he can get at this point. I'd like to see it reincorporated in a more balanced way, as its an iconic scene. Maybe they speed it up so its 3 seconds just like Billy? Idk.

  • Member Posts: 146

    What about this?

    The chainsaw now has a durability meter and bumming into objects decreases this meter. During a chainsaw attack, bumping into objects will not cause you to go into a tantrum or stop the attack. However, once the durability of the chainsaw reaches zero, you will have to repair the chainsaw to use it again.

    Exactly like the Clown regenerating his Afterpiece Tonic bottles, the player holds down a button and Leatherface repairs the chainsaw.

    Then a few add-ons could increase the durability of the chainsaw and decrease the repair time. 

  • Member Posts: 1,009

    I liked the first two words together. Never been a fan of the general play style of 99% of Leatherfaces whether they face camp cause it's "what he does best" or "farming for face cosmetic." He's just not an enjoyable Killer to deal with.

    Part of me wants to root for him/his fans to get buffs. Part of me honestly can't stand going against him and don't want him to be more viable. His tantrum seems pretty fitting for him, but it can be annoying on ghost objects for sure. And of course he can be looped. But it's also not fun being run over by him for a insta down that usually comes with sitting on the hook for the rest of your match experience.

  • Member Posts: 8,243

    Leather Face's chainsaw shouldn't be interrupted by pallets. He should be the type of killer who you don't want to be close to.

  • Member Posts: 3,919

    I'd keep it but buff his chainsaw in other ways. Like suggested in this thread, his chainsaw could saw through pallets and let him continue flailing that chainsaw around?

  • Member Posts: 544

    Maybe the better idea is to keep the tantrum but only limit the tantrum to the stun time. Like how billy gets stunned when he hits an object, but instead of just being stunned LF still does his tantrum.

  • Member Posts: 1,055

    I don't think the tantrum is the issue. It's hitboxes. I think what would help him more, if they reconsider the hitdetection for objects during his sprint especially on the sides. By my feeling it's oversensitive right now, or the killer's first person view makes it to difficult to judge/see things you can hit.

  • Member Posts: 3,732

    I actually like the Tantrum, since when I notice someone going into my basement I can more often than not, get more people in.

    Tantrums also help when people jump into lockers. They always misjudge when to jump out.

  • Member Posts: 1,142

    I could see lowering the length of the tantrum, but not entirely removing it. It is a very iconic part of the character and should stay in the game.

  • Member Posts: 3,615

    His tantrum is iconic...

    If anything rework it...LF freaking out and waving his saw around is the most memorable part of the film

  • Member Posts: 384

    Leatherface's tantrum is NOT iconic in its current iteration,...He only ever did the chainsaw dance because a survivor got away, not because he came within 5 feet of a wall (or occasionally thin air).


    The point of the Tantrum is to punish LF for playing poorly, and thematically he only ever did it because someone got away. The solution is therefore to make Leatherface tantrum whenever he uses his chainsaw but fails to hit a survivor or a pallet instead of a wall.


    The problem with wall tantrums is that he moves so slowly right now he'll never ctach up and he cannot cut corners closely enough to gain distance; furthermore, there are over 30 bugged locaitons that tantrums him for no valid reason.

  • Member Posts: 1,948

    What exactly is "tantrum"? Neve heard this term before

  • Member Posts: 672

    It’s the dance he does with the chainsaw if you hit a wall with it

  • Member Posts: 3,059

    The tantrum fits the character well but his power is too weak. Buff his movement speed when he's charging the chainsaw and I'll be happy.

  • Member Posts: 2,507

    It's important to the original character (movies) and makes him the only killer with true AoE damage

    Use it strategically, for example when someone goes in a locker

  • Member Posts: 1,089

    LF's tantrum is a double edged sword. it's main use is so people can't locker juke him like they locker juke HB. Why? Because jumping out of the locker will down them.

    They just need to remove the slow down on his charge up. The slow down gives survivors enough distance to escape you unless you have add-ons. So it renders the run/speed boost of his power useless without add-ons. If they removed this, he could chase people around loops just fine.

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