Сooldown after Legion's frenzy
I think cooldown after frenzy 4 seconds very long.Legion get 9 nerfs.Cool down after a miss in frenzy,full filling frenzy and other.I think need return old cool down 3 seconds because after legion's nerf 4 seconds very long.More logical make cool down 4 seconds to OLD LEGION.
what do u think about it???
no trolls no blame
Comments
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I feel you on that. I mean the power has been gutted as it is, and the fact u can’t hit the same person with frenzy more than once “lowering the mending meter” That’s what hurts Legion big time now. He’s already been nerfed like crazy, especially with the vaulting too. Also By the time you get off the cooldown, the survivor will be at the pallet already or a vault and on voice coms telling the SWF buddies he about end this legion”s career by looping em cuz he a M1 Killer now. :l
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@HeHeBoii new legion not bad.addons working otherwise frenzy now good way to do first hit every survivor.but cool down 4 second its too much
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Legion is in a good place and his power to use frenzy to hit a survivor then jump pallet leave frenzy and get easy down just a tip.
Legion is in a good place right now.
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I not talk that Legion bad I said that Legion need return old cooldown 3 seconds because of his nerfs
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I personally like legion, there are some things that i would change, but right now, its a D tier killer.
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@RicardiBacardi not agree play him on red rank :D now 3 rank :D
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I'll try to play devils advocate a bit here, when Legion hits someone with frenzy and then runs up behind them and ends it survivors have a good 4 seconds to make it to something. If there is no window or pallet for them to get to they just get downed. Legions frenzy fatigue has to be worse than a normal killer wipe animation because frenzy can negate the speed burst of the first hit by catching up to the target.
Of course this means there is more time for them to get to something, but Legion gets speed, the ability to see where other survivors are and an easy first hit on potentially multiple survivors.
I'm sure the devs had to factor in the 5% move speed buff with the fatigue to balance out the difference in how far survivors can get away. Pre-rework Legion probably had only a slight difference in the distance survivors could get away with, and now Legion has 5% more speed permanently.
I too want a lower cool down fatigue but I don't really mind where it is now. I really just want a lower terror radius to really be able to spread pressure easier on multiple survivors.
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I am Rank 4 (only playing legion), but sometimes i miss a FF atack on a really good player and the 4s stun makes me want to cry
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@RicardiBacardi front pallet :D
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@UkilledLegion or window juking, its sad, every one has mistakes.
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@RicardiBacardi need 3 seconds 4 seconds so hard
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@Jonathanskilz That doesn't work. You can circle the loop during Legions 4 second stun.
Legion also has no collision so you can just hop it if he hops and cancels
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I am really unaffected by the stun time when I play legion, the only issue currently is the vault speed being so long
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I feel the stun is fair as he is 115% ms killer now.
If something feels bad with Legion atm its the vaulting speed in FF.
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The things that need to be changed in my opinion are:
1º - FF 4s stun
2º - Stun after miss FF attack (we all make mistakes)
3º - FF vault speed (pallet and window)
4º - All addons except FF duration and IB (I dont use any radius detection addon or CDR because its not a big deal even with cold dirt, and the pin should activate at first hit on FF)
5º - Make DW a threat (right now it is not a threat)
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@RicardiBacardi "2º - Stun after miss FF attack (we all make mistakes)"
and these mistakes should be punished. Although the punishment is way too strong
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Naw Legion is fine right now not every killer needs to be an A tier or a S tier like nurse
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Even if the stun would be reduced back to 3 seconds, survivors would still have an eazy counter to avoid this by staying at the loop.
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It would be nice to have more of them though
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@Hoodedfengm1n sure but I don't really want this little dope to be a high tier killer
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Once you factor in the increased movement speed, you're actually catching up faster.
OLD: 3 * (4 - 2.7) = 3.9m gained during fatigue, 3.9 / 0.4 = 9.75 seconds
NEW: 4 * (4 - 2.7) = 5.2m gained during fatigue, 5.2 / 0.6 = 8.66 seconds
With the new base movement speed, you'll actually catch up faster than you would have before. The amount of time you save also increases the further away you are when Frenzy ends.
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It's not about that. The stun itself is too long and frustrating.
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You're missing the point completely, ihatelife. Peanits is saying that with your increased movement speed, even if you factor in the fact the survivor is getting a bigger head start, you are still catching up to the survivor faster with the new legion than you are the old one.
That catch up factor has to be considered when considering how long the stun time is.
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@Peanits Its more that it just feels like garbage to be stuck in place for seconds over and over.
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@Peanits The only issue with your statement is that it assumes you will catch up. Like running in a straight line to each other. The truth is it buys survivors time to get to the next pallet or jungle gym or jump point. This in effect means that the factor of gaining stops once the survivor is at the safe point and is reset.
It is easy to loop Legion when he gets stunned. Added to this his sight obstruction, (looks at feet and sight circles with blackout) you can add more time if the survivor does not run in that straight line.
As a survivor and a Legion player, i can do fine with him now but against a good survivor this statement is wrong to use as truth.
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what legion need
- Faster vault
- DW effect change with all add-ons that affect it (frank's mix tape - stab wound study) those are useless like the effect right now.
- Buff to add-ons ( cold dirt it's a purple add-ons so he need to be more powerful - Pins are better than before but still useless , ruler add-ons make no much of a difference.
How to fix the pins it's simple allow us to apply Blind/broken/mangled effect with the first hit.
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Man you guys really hate the idea of killers being fun don't you.
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Bro, they won't buff legion or make him a threat. They've stated this several times. I liked legion, but he's dead now. Let's PRAY Freddy
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They'll lower his movement after casting his ability, increase the time it takes for survivors to fall asleep, lower his aura reading, but give him 1% increase to move speed so it's totally not a nerf.
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@KaoMinerva he's not dead.I play him on 3 rank now.He can catch now without only frenzy but I don't understand really why cooldown 4 seconds.Yes devs wrote stats old and new legion but in practice its faster and tormenting :D
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@Peanits If thats such a concern, then just lower his move speed during the cooldown.
Hell, I'd take a shorter stun duration for more slowdown during the stun any day, you can 100% math it out to be the exact same distance as the 4 second stun with a lower stun duration.
The problem isn't only how much ground you lose, its also knowing that every time I want to use my power, I'm going to have to stare at the ground for 4 seconds.
Also, one thing your numbers don't address. Thats the math if its in a straight line with no obstacles. What if the survivor jumps a window as FF ends? Now I have to either:
1) path around the window during the stun, wasting more time
or
2) stare at the window waiting to be able to hop it.
All of these nerfs were designed to make the killer more "fun to play", but you lowered vault speed, and increased time doing absolutely nothing, but staring at the ground.
Yea, vault speed sucks, and we all know that. Staring at the ground for 4 seconds every time you use your power sucks. We all know that.
Give legion a 1.3 second stun with no movement. This still gives the survivors the same ground covered
4 x 1.3 = 5.2
but lets the legion player get back into the game faster. Gives them the exact same numbers distance wise, but you don't have to re-path or stare at obstacles waiting for fatigue to end.
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The devs will never buff legion again, accept they're dead and move onto another killer
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@Dr_Trauts I'm not even asking for a buff at this point. Using @Peanits math, a 1.3 second stun is the same as a 4 second slowdown. I'm asking for a QoL fix for legions power
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The stun time is horrible but the increased blindness while fatigued is way too over the top. It's worse than Nurse's fatigue.
They also need to revert the vault speed nerf.
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They did the bad set up with legion that they wanted to do with the exit gates....... they nerfed the stun after FF and his addons when nerfing both is overkill... just like they wanted to reduce the time to open the gates and nerf remember me..... its unnecessary and at least 1 of them should be reverted me
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I know and its a reasonable thing to ask. But the devs have a lot on their plate with freddy reworks, possible leatherface reworks or changes in the future. Ghost face release and balanace and addon changes for many many killers (who still don't have the correct number of addons yet). Plus legion has been quite problematical since his release with the amount of reports/DC's against him so i doubt the devs are eager to change anything for him, and even if they are, i assume its at the bottom of a long list of changes.
As i said, its probably gonna be some time before/if they ever change it so if it bothers you loads maybe pick up another killer as well
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Legion's not in a good place if you're playing him. Having his TR increased has hurt his frenzy attacking potential. People equate the speed with a free hit, but what got you hits was more a combination small TR and the speed. The reduction in overall sprint speed combined with the larger TR means good survivors are already fanning out before you reach them. Vaulting is slowed by a quarter and the only thing that sort of helps with it is tier 3 bamboozle. That cuts it down from 25% to 10% vault speed reduction.
When you jump a palette you have and cancel you have a 4s cooldown that prevents your attack. A smart survivor understands this and instead of going forward they just vault back over the palette. You can't do anything about it as you can't reactivate your frenzy. You now need to play the chase as an m1 killer. I wish I could get people to understand that the vault and cancel method isn't what it used to be. Most legion mains were already doing this with the old legion kit, but now it is more work for less reward.
A big issue is Legion's addons aren't in good shape, cooldown addons got nerfed mid ptb which was a huge blow to all the planning we were doing to mitigate the nerfs. Pre nerf max cooldown build got the cooldown to 3s flat. Post nerf max cooldown now only goes to 3.76s which is not much of change. Considering max cooldown required purple and green addons. The pins could be the best addons, but you need to frenzy attack the same target twice for timed effects and no addition damage to mend timer.
The addons that used to be fore speed are now for Killer Instinct, but they've done something to make those addons possible to use that makes killer instinct overall seem to breakdown at certain times. This one's hard to explain, but originally it was solely based on TR, but now it is disjointed and sometimes fails to work. Like it will proc of survivors who have been frenzied, but miss non-wounded targets.
The speed reduction and recharge rate increase also removed any pressure Legion could apply to larger maps so in some places like shelter woods which is massive you're literally got more map than you can actually handle. Coordinated survivors recognize this and will often move in two man cells doing gens as far apart as possible so you never can get them pressured. Map RNG just hurts you alot when you can't cover the distance even if you know what their plan is. You've got no realistic way to fight it.
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