killer's emblem system very hard on red ranks
Maybe to make emblem system little easier?
Very often kill 3 or sometimes 4 survivors but not rank up 0 0 0 0 0 -1 0 0 0 0 0 +1
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You have to intentionally draw the game out very long which is obviously difficult in the gen rush meta we have.
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@Blueberry I must not give survivors go out but interst if u will play slagging or hook all survivors very fast u not get pip mybe will depip :D
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It's kind of difficult to understand what you're saying.
If you slug or they die on the first hooks then yes, you can very likely depip.
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@Blueberry I mean if u fast kill all survivors
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Yes, if you slaughter them too fast you can depip.
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and have other situation u beginning kill fast because began rush generators
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If I can have a good early game where lots of pallets go down and 1 survivor dies then I can toy with the enemy team. Kick lots of gens, hook and let them save, get lots of hits in. You rank up that way.
Honestly though there is no real reward for being rank 1 though so it doesn't matter to me, there are pretty good opponents consistently once you get past rank 10.
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Not really. Just don't go out of your way to slug everyone super early in the game and you will be fine. If you have one on a hook and 2 slugged, take another hook and let the last guy make a save. If you are a good killer it honestly shouldn't be hard to maintain control in that situation.
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@thesuicidefox I want to see how u play on red ranks with this tactic :D
ps no nurse and hillbilly :D
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"Just don't go out of your way to slug everyone super early in the game"
I literally already answered this..
"You have to intentionally draw the game out very long"
Not slugging everyone IS intentionally drawing the game out very long.
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It's hilarious cuz Killah Mainz cry about the game being "GeN rUsHeD" and ending in "2 minutes" but then wanna bring Pink Moris or meme OP add-ons like prayer beads, iri hatches, or pinky's finga... that literally ends the game sin 2 mins of cuz wiping or dc's or wiping + dcs.
They don't know what they want.
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I saw that devs want made balance 2 survivors dead 2 ran out but with THIS emblem system on RED ranks if 2 survivors ran out u never get pip or u kill fast because on red ranks genrush(Ruin help so so) u can kill survivors fast but u not get pip again!!!!!!
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I came to help ya, here is my tip.
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It's the same for the survivors. If gens get done too fast and there aren't a lot of hooks and chases, the survs will get a black pip max.
That both sides have to intentionally draw the game out and toy with the opponent side in order to pip shows the flaws of the Emblem system.
Should rank rewards get introduced (and I'm pretty confident that will happen at some point), we'd need an urgent rework of the pipping system.
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This need rework now!for surviviors killers where's old emblem system with this may play SWF all people was happy :D
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This is such a strawman argument.
Killers bringing ultra-rare addons or offerings are not the ones complaining about gen rush. You are building an imaginary scenario in your head that isn't reality.
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Well, I'd argue that the changes to Gatekeeper make it almost impossible to get iridescent in red ranks. Depending on what killer you choose, it is impossible.
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Easy fix.
Don't give a damn about emblems.
They're not even giving cookies.
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It's not even just the high ranks. I'm at mid-low ranks and just got no pip for 24k points and 4 kills.
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