Four survivors, four chests
There are three perks related to chests: Ace in the Hole, Pharmacy, Plunderer's Instinct. Since it's possible that every survivor runs one of these perks, it would be fair to give four survivors four chests by default.
This would make these perks more palatable, reducing the METAs, making the use of Selfcare less common and increasing the variety of the game.
Searching a chest is a secondary objective which slows down the trial, so this change would be good for both sides.
After the introduction of the EGC, which prevents survivors from holding the game hostage for extra points, the reasons for giving each survivor a chest have increased.
Comments
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Yea, I agree. But I think chest should respawn items after a while too/instead.
I think most chest/ items perks are weak because items and chest are so limited.
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If anything chests shouldnt spawn at all. Or let killers to get some addons during a game too
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This just seems unnecessary to me. We can get add ons and items from the bloodweb and survivors rarely actually search chests unless they run those perks.
Chests also aren't a secondary objective as they're pretty much redundant when it comes to surviving.
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That would cause many survivors to stay during the endgame, annoying enough that the hatch gives bonus BP when the gates are open, lets not encourage that ######### further.
Thats a nice way to enforce metas too.
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I agree with this also although it should never be nothing OP like I found a mori although that wouldn't matter due to it being an offering, being able to find addons during games as killer would be nice.
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If you want to reduce gen rushes, then give survivors a good reason to spend some time on secondary objectives (chests and totems).
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That still wouldn't guarantee that that guy (sometimes it's me, I admit it) without chest perks will open all of them leaving brown toolboxes and broken keys behind.
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Easy fix for that @White_Owl make it so the basement chest is a different colour and call it the "Killers lockbox" then change it so only those with plunderers can open the "Killers lockbox"
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Not necessarily.
If what they find is a key for example, which the odd of would be increased since there would be more chests, that could end the trial earlier.
Not to mention increasing the number of flashlights in a game is not exactly a good thing.
Can you imagine seeing 0 lights on the loading screen only for the game to finish with all 4 getting one? oooof.
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Yours is an extreme case: in the vast majority of trials you get some brown or yellow medkit or toolbox, and the time spent to find and search a chest is bigger than the advantage given by these items. The killer has nothing to fear.
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Other opinions? :)
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The survivors only get items from chests, would you like to go fetch your killer power from chests? Add-ons require a perk that works on RNG and most of which aren't nearly as impactful as killer add-ons. This post reeks of bias.
Point being is some of you guys sure like to boast about the game being asymmetrical when it suits your own biases but then come out and say things like these when it doesn't suit them.
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Im good with 3 chests, but whats about this idea? All remaining un-opened chest after EGC starts, the chance to spawn Purple Key is 100%?
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Or maybe same amount but 2 survivors can open the same one once (max 3 chests per trial maybe and no guarantee of an OP item such as a skeleton key on first search unless using a perk that requires a certain item (pharmacy). Meaning at most the number of items doesn’t change much (and not everyone searches chests anyway) but it gives room for people who use these perks to actually get use out of them.
So to clarify if there’s one chest ONLY 2 separate survivors can search it (same for each unique chest, once searched by two separate people it remains empty) but on a survivors first chest search it will not guarantee things like keys. Not sure on it though...
I use pharmacy quite a bit and there’s not much more annoying than every chest being cleaned out not even a brown medkit left....😔
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It seems to me the Temple of Purgation already has four chests by default: it would be great to extend that rule to all the maps. :)
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I think all maps have at least 4 chests by default already.
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@ReikoMori I don't think so... Which maps have you checked so far?
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Nevermind you're correct it is only 3 by default. I am just used to players using coins.
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@not_Queen @Patricia @Peanits @Shelby Any hope to see this little QoL adjustment in the 2.8.0 patch? Just change a number: 4 chests per map by default, instead of 3, like you have already done in the Temple of Purgation. :)
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In the temple one chest is a reward for completing a certain generator... which is probably the easiest gen on the map...
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No thanks, not before they change how keys interact with the hatch.
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@PolarBear How could a key interact with a lock, if not opening it? O.o I'm just tired of wasting Pharmacy or Ace in the Hole, because there are no chests left, and I refuse the idea a perk should depend on specific offerings (coins). These perks must be made more appealing.
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Other opinions? Don't you think survivors should be given good reasons to avoid gen rushes and enjoy different playstyles?
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this never decrease genrush cause people still not gonna use those useless perks
4man 4chest? 3chests already enough for waste time with those perk users
even with good items they must search and sacrifice least 2perks from start
they are just gamble farming perks, not competetive perks
sometimes you pull out purple or red key from box and you will say its paying greatly
but most times it will be green key or maps and yellow or weak green items with yellow+brown addons
even when its toolbox still its slower or same your gen speed, not increases
cause you will go front of chest and search and go gen,unless its commodious one and killer not chase you for long time
also weaker in chase, i personally needs sprint,balancedland,ds for maximum loop possible and aggressive play
than i have to give up balancedland or ds for those perks
if ace in the hole and plunderer instinct combine one perk
i agree its competetive and make people gamble for good items
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Im in favour of this idea, as a frequent user of Pharmacy and Ace in the Hole.
I am not in favour of this idea.
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All the map has 2 basement spawn locations. What if 1 spawn hook basement, the other location spawn a chest basement, that open only if 2 gen is fixed. It the chest will always spawn a key?
Of course survivor will have to fix 2 gen for the hatch to spawn when 1 survivor left.
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Chests feel bad enough as killer, as a survivor who would have otherwise have died, gets a free escape due to a successful key find in a box and camping the hatch until everyone is dead.
Post edited by GhostlyFoxx on0 -
@Entità add another one basement spawn location for those maps. Or more simple, if there are 2 gen fixed and there are 1 survivor left, the next chest you open is 100% of key.
Not enough 2 gen fix confirm 4k. Because no hatch spawn.
Has 2 gen fix with the last survivor spawn open hatch. Killer can close it to trigger EGC. Survivor can search chest for key and find-reopen the hatch, or risk open the gate.
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@not_Queen @Patricia @Peanits Dear community managers, don't you think Ace In The Hole, Pharmacy and Plunderer's Instinct should be made more palatable than now, by giving four survivors four chests by default, like in the Temple of Purgation? :)
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This is a pointless idea. Currently, if you have no chest perks, chests have a tiny chance of giving noticeable advantage, while with most chest perks, they can be. That's it. What a silly notion that "there are 4 survivors so there's got to be 4 chests", or the even crazier one, that items in looted chests should respawn.
Why do you people want to change everything all the time?
Or, if you're so hellbent on increased chances of getting your purple keys, let us killers search chests too, with a chance of occasionally finding an instantly usable Ebony Mori in them. Fair is fair.
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@George_Soros Actually I would like to try Pharmacy, because I don't use Selfcare, and it bothers me that a weak perk can be rendered useless by the simple misfortune that someone had fun opening all the chests before you. Having four chests increases the chances of not wasting a perk slot. There is no hope of changing the META, if the weak perks are also situational. And then the Temple of Purgation already has four chests.
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Umm. You know, you can ask your teammates at the start of the match to leave the chests for you. If they say they also want to chest dive, you still have the option to either forget about chests and don't take Pharmacy, can use Coin offerings, or just race with your fellow survivors. Duh.
And come one: Pharmacy is a weak perk? It sure beats Self Care... Plus, while it can help you during the game, it even provides a benefit for future games. Not a weak perk at all.
I use it with Ace in The Hole sometimes. Was so funny to find a green medkit with an instaheal near endgame, and it did actually saved my life :)
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A survivor in a team doesn't need any healing perk: Selfcare and Pharmacy are useful for solos, who have no guarantee to find a chest in time. Imagine if you waste two perk slots for Pharmacy and Ace in the Hole and your mates open all the chests...
Pharmacy is weaker than Selfcare. Those who use Pharmacy instead of Selfcare suffer numerous limitations:
1) non-unlimited heals;
2) inability to transport other objects and to maintain the ability to heal themselves;
3) vulnerability to Franklin;
4) need to spend time finding a chest;
5) risk of finding already open chests.
Chest perks are weak and situational: one extra chest would make them less Coin-dependent than now.
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@Entitá, you say:
" Imagine if you waste two perk slots for Pharmacy and Ace in the Hole and your mates open all the chests..."
I already said, tell them at start not to ######### all chests. Come on man!
Yeah I confess: I'm a whiny killer who's scared shitless at the thought of more chests, because even with no Plunderer's it means more chance for purple keys. Those are pure evil. If those could not be found in chests, we could have a deal.
Not that I think devs would jump as soon as we told them we've reached a decision about chests :P
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The Dull Key is watching you! XD
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