The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Everything that was shown on the 3rd anniversary Dev stream (Archives, Ghostface, Freddy, etc.)
Help would be appreciated.
I'll start by mentioning specific changes that are to affect the game's balance or health. I won't be commenting on the community aspects of the stream with one exception.
The Freddy Rework. Currently a work in progress, so information subject to change.
The date of the rework is said to come out in the mid chapter patch of the Ghostface chapter. Freddy has two subsets of his power with one being passive and the other the work of the killer themselves. This is known as the Sleep Cycle and Dream Demon ability and are in that order.
The Sleep Cycle. (Part 1)
At a certain range far away, survivors will no longer see Freddy. This appears to be 24~32 meters. Freddy has a normal heartbeat instead of the lullaby. Unknown if heartbeat affect visual appearance. Within a closer and unspecified range, Freddy's appearance will be intermittent, or not a steady rate. I would assume it's like his current Dream Transition, although there is no proof. At a closer and unspecified range, Freddy is said to be perfectly visible. Freddy can attack Awake survivors. Freddy does not have to put survivors to sleep as a new mechanic has been added called Micro sleep. Survivor will supposedly go to sleep every 60 seconds. Unknown if the 60 are spent within terror radius or what not. Numbers subject to change. After falling Asleep, Freddy will be completely visible and the survivor will hear the lullaby instead of the terror radius. Likely to work as current lullaby does as it gets louder the closer Freddy is.
Freddy has the Dreamworld vision the entirety of the game, although the Devs have stated the effects of the strained vision will be alleviated some (take that as you will). They say the Dreamworld will be staying, although the Aura reading is never touched on. Any failed skillcheck will wake you up, including sabotage, and survivors waking each other up. There is a new and singular object to wake up from now and is a dresser with a clock on it. It's aura is revealed to a survivor asleep like Pools of Devotion are to survivors. Unknown if Freddy sees this. Time to wake up seems to be about 3~4 seconds from the clock, although this was beta footage shown and there wasn't even a progress bar or skill checks.
The Dream Demon. (Part 2/end)
Freddy has 3 core abilities: Dream Pallets, Dream Snares, and Dream Generator Teleportation. There was a remark stating that Freddy may not have all of these at base (please keep them all at base devs), so he could be add on dependent.
Freddy can place Dream Pallets at different spots of the map manually where pallets would normally spawn. Awake survivors do not see these pallets. Unknown how Windows of Opportunity will affect these pallets. When interacted and dropped by a survivor, they explode in blood. No footage shown and no information given about if they still stun Freddy. These do not have to be where pallets once were. One particular example noted was that double pallets could appear to be available to Asleep survivors, so Dream pallets can be put where they spawn, not where they are broken.
Dream Snares are the ability that could be reworked into an add on instead of being base (please let it be base). Dream Snares is an ability that can be used actively within a chase and only works on asleep survivors. Freddy will place the trap on the ground and when the Asleep survivor walks over it, they will be slowed for the time that the trap is active and for an effect after that. Work in progress. No visual information given, not even a description of look. Stated that more information will be given soon, so more Freddy information could come in the Dev block post that occurs once a month.
Generator Teleportation is the ability to channel your ability for 5 seconds by aiming with Freddy's ability towards a generator and after 5 seconds, Freddy will appear at the generator. Freddy is slowed considerably more when using this ability, although it isn't as bad as his movement speed at release. Think Plague movement speed while holding Purge. Increased range on ability, unknown if this affect was achieved by the use of add-ons. Looks to have a longer distance able to be traveled with this ability than even now with Nancy's Masterpiece (the best add-on range increase). The generator starts squirting blood from the tubes that pump with progression and Freddy instantly appears. No flashy visual for the entrance as of yet. Power can be cancelled. Uses powerbar to activate. A husk of Freddy will appear at the generator. Unknown if not developed yet, because so far Freddy just instantly appears at the generator, only leaving the squirting blood and appearance far away as his indicator he's coming. Said to usable in the chase by herding survivors to the generator. Unknown if effect works through walls.
New maps and map reworks.
There will be two new maps this year along with two map reworks. There will be a map rework in the mid chapter patch of Ghostface and another in the mid chapter patch of chapter 14. Chapter 14 itself will not be receiving a new map and instead Chapter 13 and 15 will at release. The other maps and other map reworks are not revealed with the exception of one.
Badham Preschool is the first map that is going to be reworked. How the map is going to be reworked is ambiguous, although there is some clues. First off, they said that there is a cycle they are doing that involves there being a rework. There will first be the rework itself that feeds into a refreshment or visual touch up, then a relaunch, and the relaunch goes into the rework. It's confusing, so maybe someone else can explain it better. What they did mention was that there be less really good loops and more pallets sort of everywhere that encourage mindgames and they will be shortening some loops. One example they gave was that a loop that was 27 meters long to be looped at would be reduced to 15 meters all around. This is what they'll be trying to do with procedural generating. And no, that doesn't mean double pallets are coming back. There will also be new tiles on the map, so some relearning will now required. Scheduled to be released in the Ghostface mid chapter patch.
The budgeting system they brought up about up pallet distribution could be coming to other maps too. How it works is that the game has a budget. Of that budget, the game can put pallets in areas that waste time. Currently, the game is putting pallets in areas that waste lots of time, yet there are few pallets. They're trying to reverse this now in Badham preschool at least as there will be more pallets, but the time of the loops will be shorter. Sorry, Leatherface.
One interesting bit of information that caught my eye while watching the stream was that in the concept art, of when they were talking about visually upgrading maps, they did a complete lighting rework on what was unmistakably Haddenfield. They never mentioned Haddenfield getting a map rework, although this was a house and could have been a Badham house that was shown (sorry).
The Archives, tomes, Rifts, and premium track.
What are the Archives themselves? This is a new area of the Entity's realm where the Observer, a new character, keeps the information on the lore of characters. Within the fog, the Observer grabs little strings of information or lore that can be given to the player as all of the character's memories in Dead by Daylight have had their memories scattered in the fog (allegedly). This is free and an accessible section of the game much like the store is. They are estimated to come out in the mid chapter patch of chapter 13. Ghostface will be the 12th chapter. Possible September release date that is close to the Switch release of DBD, that being September 24th.
The Rift is interconnected to tones of the archives and will be addressed later. What you need to know is that Rifts are subjects of interest for every chapter. These Rifts contain cosmetics related to the lore of each theme of the tones which will be further expanded upon later in the thread. These threads are limited time events, however the rewards of cosmetic themselves are gained through tomes and tomes can be completed at any time. Cosmetics are also said to be given out by playing normally. Think of it like seasons in Rainbow Six Siege: a new season may be called "Dust Line" and come out with two new characters and focus on those operators in particular, however those characters are still purchasable even after the season ends and their bio's are still available to look at.
The Archives contains something called "tones". Tones are progression trees. They look similar to a Bloodweb and contain all of the quests required to reap the rewards of the Archives, that of which involve: Blood Points, Cinematics, Completion Charms, and Journal Entries. These tones have quests that vary in 4 levels of difficulty and the names of each level is currently unknown. These quests may require you to play survivor, killer, or possibly global (e.g. Killers need to complete this many sacrifices. This is just an assumption. No clear details given). Upon completing a section of the tones via quests (unknown how many quests are needed), a cinematic is played and presumably will be similar to that of the Hollowed Blight and will tell stories about a specific character.
These tones are associated with the Rifts and change every three months as another Rift occurs. Each tone has it's own theme and the progression and cosmetic themselves are related to the lore given through leveling up. For example, one tome could be focused on Claudette's life. Previous tones can be worked on even after the Rift moves on. A premium track is available for these tones to reap more rewards, like cosmetics, for completing a tone. There is a free pass in which similar, yet less content is unlocked. Explicitly stated to not be pay to win. Available to everyone and can be completed at one's own leisure as the tones can be completed even after the next Rift starts.
As a sidenote, charms are a new type of cosmetic. They are a new cosmetic for killers and survivors. Survivors wear this charm on their hip with some kind of chain, while killers have their charms on hooks. These charms arw nothing too special, but are given for completing a particular tone and is essentially a bragging right. One example in the Ghostface leaks was that a potted plant was one of the charms and usuable as both a survivor and killler who play tested, making them universal.
Ghostface ability and perks.
Ghostface's ability allows him stalk survivors. It takes 4 seconds to stalk a survivor naturally and 2 seconds if they are preforming an action like completing a generator. Once stalked, the survivor gains the exposed status and it lasts for 20 seconds. Numbers not set in stone. The Ghost can peak around corners to stalk survivors whether it be crouching or not. This timer fades over time, but the Ghost can replenish it by stalking the survivor more. So far it seems like the Ghost crouches at the same speed as walking. The Ghost has a stealth ability that allows him to have no terror radius for a set period of time. A sound is still made for the time the Ghost is in stealth. No specified time for how long the Ghost may remain in stealth, however staring at the Ghost for one second when within 32 meters will deactivate his stealth. Unknown how it applies to peeking around corners. Based on leaked gameplay from earlier in May, the Ghost had a 30 cooldown to this ability. The stealth doesn't impact movement at all, but stalking does. Unknown if the Ghost goes out of stealth while stalking a survivor. 115% killer and 32 meter terror radius. Assumed base time in stealth or Shrouded Hunt is 15 seconds, but could be unlimited given no survivors look at him. The exposed on one survivor causes a UI element to appear showing that they're "marked".
The Ghost comes with 3 perks: I'm All Ears, Fervent Chase, and Thrilling Tremors
I'm All Ear's shows a survivor's aura outside of your terror radius for 6 seconds should they perform a rushed action. Unspecified cooldown, but looks to be about 20~25 seconds. The bubble still appears to block the aura if they're too far away, so hopefully that can be fixed.
Fervent Chase is what Simple Formula was in the leaks, they just changed the name. Upon hooking your obsession, gain a token. For every token that you gain, reduce 4 meters of your terror radius within a chase. The person who unhooks the obsession becomes the Obsession. Maximum tokens gained is 2/3/4 per tier. Could replace Monitor and Abuse on Myers.
Thrilling Tremors allows you to block off all generators from being worked on while you have picked up a downed survivor or grabbed a survivor if they are not currently be worked on already for 16 seconds. Aura's of generators blocked are shown to you in white, serving as a mini Barbecue and Chili. Unknown what lower tiers of perk block off for. Unknown if the perk blocks off generators if survivors get off the generator after the perk activates. The perk works on a cooldown, my opinion would be 45~60 seconds, though there is no proof for that except for about 7 seconds of footage.
Dedicated servers and matchmaking improvements.
Dedicated servers will be coming in chapter 13, possibly a couple weeks after it releases. Ghostface will be chapter 12. Dedicated servers are currently reviewed to work in the meantime and will bring across the DC penalties for once. They can't track DC penalties well as of right now, but dedicated servers will help. An improved matchmaking system will be implemented in the meantime.
On the release of chapter 13, party management will also be introduced improving and introducing mechanics to SWF that allow a new friend's list and staying with the party after finishing a match. Will come out with the dedicated servers, not before because of the reliance on the servers instead of the host.
Mobile announcement and Switch.
You thought console had it bad, now we have the mobile version of Huntress and Nurse. Nothing mentioned about the mobile leaks of the Blood Market or even at all anywhere on the roadmap or elsewhere. Nothing really to report here. The Nintendo switch will be coming out on September 24th and likely the same time as the Archives come into the game. The Nintendo version will come out with 9 killers and 10 survivors. Unspecified as to which.
Rank Rework "Initiatives"
Ranks are getting a rework with a mention as to self progression with skill as a killer and stop comparing survivor ranks to killer ranks. Basically they said something along the lines of "We'll be comparing how well you do as Huntress compared to other people." They did mention something about "Embracing Entity Chaos" in which they would be rewarding you based on how chaotic the match turns out to be. This is likely in reference to how people can still depip while they 4k in less than 5 minutes. This is said to come out somewhere stretched between chapter 14 and 15. No specific drop, they could just be experimenting.
PTB and Bloodhount announcement.
The PTB will come out on June 4, 2019, so really just the upcoming Tuesday. Ghostface will release on June 18th. Yes, that was an official date, so maybe consoles will get it on the same day. Freddy will not be on the PTB. The Bloodhunt will happen between June 14th to the 18th, so you can use that time saving Blood points for Ghostface. The anniversary will be on the 18th as well, so something else can come up.
Q&A stream next week and Dev blog post.
They'll add a Q&A thread in the forums soon so you can voice your concerns. There will be a live stream next week featuring the Q&A, so I would expect it on Thursday June 6th, 3pm EST. The Dev blog update might also come out on the same day, so keep your eye's peeled.
Community support.
No, they're not adding mods into the game. What they're doing instead is helping out the cosplay community and other people who make artwork of the game. There'll be more contests, play sessions, raffles, goodies, and some other stuff. Some good news is that they'll be releasing highly rendered 3D models of all of the killers so you can find that out better. Maybe they'll send out lists of materials or something if this change gets lots of recognition. They may also be doing this for survivors, but don't quote me on that.
Feel free to comment anything I missed. I'm less tired than I was yesterday, so I'm willing to correct stuff now. At least I live up to my profile picture.
Comments
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Good job on all this info, only question I have is I thought ghostface stalks for 2 seconds if he was leaning over and 4 seconds if he’s just stalking normally. Or has it always been 2 seconds if they are working on a gen? Even in dev build?
And does ghostface HAVE to use his shroud power to stalk at all? Can’t he just choose to stalk without using shroud. It looks like once he is seen with shroud and it deactivates after 5 seconds he is able to stalk freely while shroud is on cool down.
Why did they make Shroud and stalk the same button.
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Ghostface can stalk while standing up and not in stealth. The Stalk and Shrouded Hunt will likely have some buttons changed, like Stalk in the power slot and Shrouded Hunt in the second power slot. It is very early testing. I got the numbers about how long it takes to stalk from a youtube video who had analyzed some of the leaked footage and found out some numbers. It wasn't entirely accurate because they didn't know things like survivors looking at the killer, but the rest of it was useful. And by the way, you can attack straight out of stealth while crouching no Pig ambush crapl
Just search up Ghostface gameplay and you'll find lots of videos.
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Thank you for compiling all this information, its extremely helpful to people that didn't watch the stream
Fervent Chase is what Simple Formula was in the leaks, they just changed the name. Upon hooking your obsession, gain a token. For every token that you gain, reduce 4 meters of your terror radius within a chase. The person who unhooks the obsession becomes the Obsession. Maximum tokens gained is 2/3/4 per tier. Could replace Monitor and Abuse
Fervent is never going to be used, let alone replace M&A, it does not lower your TR outside of chase like M&A. In the PTB it might be buffed to work outside of chase, but as it is now its a ton of work for little payoff.
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Fervent will be soo good if they remove the red stain it will make alot of sense so reduce tr shoudl make the raid stain smaller until its gone
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