The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Please consider changing ghostfaces perk conditions.
Having ones terror radius lowered outside of a chase rather then in a chase would be far more useful.
Idec if you nerf the amount you can decrease it by, I just want it outside of the chase so I can pair it properly with monitor and abuse :'(
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Dude, m&a already exists /:
Decreased TR in chase will allow you to play like myers on t1
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Having a 16 meter terror radius (potential a little less for a few killers) in a chase isn't that big of a benefit, especially considering the work you gotta put in to reach that point. If you gotta get 4 specific survivors hooked for a perk it better be strong, and reduced chase TR isn't.
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having all killers running around with no terror radius outside of chase doesnt sound very balanced (since u mentioned combining it with monitor)
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I agree, what a useless perk. In fact, all 3 of his perks are pretty much useless, for that matter. I mean, what good is it going to do you to have a lower terror radius during a freaking chase? It'd be like going to a center of a room full of people, throwing a blanket over yourself, and expecting no one to see you. It's ridiculous . I do plan on using monitor and abuse on him though, along with a couple other perks I have in mind.
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Concerning Furtive Chase. In a chase scenario, having a lower terror radius means that other survivors won't hear you coming while you chase their teammate, which of course means there's a higher probability of them leading you into their teammates without the them running away in time. I can think of multiple scenarios where that is a good thing, like using NC and chasing a healthy survivor into an area where one is healing, or catching someone off-guard on a gen while Haunted ground is active, etc. If you also Have MYC equipped you would have much better odds of nailing each new obsession and hooking them quickly but otherwise the requirement is a bit much. We'll have to test it out for its effectiveness first of course but it may make for a decent mid-late game perk overall.
As for "I'm all Ears" This would be very beneficial in a chase as it gives you information of where the survivor is going and where their line of sight is, and IF it counters Quick and Quiet this way, It'll be very useful. Again I can think of multiple ways it will work out, but it would probably be better if It also activated on skillcheck fails.
"Thrilling Tremors" sounds like it'll either be really weak or really strong depending on its conditions. If it only blocks 1 gen for 16 seconds after you interrupt/snatch a player from it, then it'll be useless, However if it activates on all gens not being worked on whenever you interrupt/snatch OR pick up a downed survivor, then you will immediately know which gens other survivors are working on since the ones not being worked on will get entity locked and show up as white in your vision. If the latter is how this perk works, then I can see how that will make the Spirits "Snatcher" build insanely powerful, and can think of a few other builds where it'll be a great addition. Not only that but if a gen is regressing when it activates, that would mean you get 16 seconds of guaranteed regression since the survivors can't tap it while its locked down. Again they were a little vague on its explanation and demonstration, so we'll just have to see if its as good as I'm hoping it is.
They are all situational perks with some odd requirements, but I feel that they are far from useless based on my initial impressions of them. We'll know for sure when the PTB comes out next week how good or bad they are.
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