http://dbd.game/killswitch
Remove Auto Aim
It is a horrible system that does nothing but causes misses, as it "Auto-aims" towards anythign you don't want to hit. Windowsills, random junk, survivors being unhooked instead of the unhooker. It is broken and terrible, just get rid of it behavior, please.
Comments
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I don't agree with a lot of your suggestions, but I definitely agree with this one. Auto-lock causes way more harm than good.
I can't tell you the amount of times I try to swing around a corner or pallet and then suddenly the lunge stops or jerks a different direction, smacking wood
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The only auto aim that exists is the one after the nurses blink, that's it. All those other scenarios you are mentioning isn't auto aim.
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Just give us a toggle option in the menu. Not everyone will agree, so the best option is to let the individual decide.
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Already done, several patches ago.
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There is no auto-aim for objects. You simply swung and hit an object.
You should check your mouse if your aim is suddenly jerking in a different direction.
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The auto aim definitely is bugged or causes weird hit movements due to connection issues with the specific survivor. I remember when I tried to hit a survivor and he sprint bursted left and right causing the auto aim to radically turn my camera to the left side even though I never looked to the left during that moment. I ended up hitting the generator the survivor worked on. Those are really annoying moments.
As someone mentioned there should be a toggle on/off option. Simple solution.
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The SB hit issue was already addressed. They said it was latency or something of that matter. Not auto-aim.
I think it was said on a dev stream or on reddit.
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Actually there is, it kinda works better with lunge attacks, if you try to hit someone that is dead on hook and is starting to fly towards the Entity, your camera will automatically aim up trying to hit the dead survivor. This will always happen while the dead survivor is still flying towards the Entity, do a lunge aiming on the hook where the Survivor was and it will aim. Problably the auto aim only works on someone that is like very near to you, like 1 meter or 0.5, thats how people do 360 on noob killers, because once the lunge starts, the survivor attempting the 360 will go into the range of the auto-aim and then get out of it doing the 360 spin circle, so the automatic lunge wil hit the air since the survivor is not on the range anymore. It does not works againt experiences killers since they use their mouse to turn around and not just do a lunge without barely moving the mouse. Also it works on people flying on the hook because the range is only the X(horizontal range only) and not the Y, so it doesn't metter how high the survivor is based where you are, the auto aim will still try to hit.
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Auto aim doesnt exist anymore. However, hit detection is another thing that fits more with your description.
Whenever the killer's hitbox touches a survivor's hitbox the hit detection will end the lunge and will make the hit animation that makes the hit connect, that's why sometimes survivors do a little twist right in front of you and your lunge ends without hitting them, that animation delay messes up your hit. Also, the hit detection will end the lunge with the first hitbox your lunge finds in it's way, making bodyblock very powerful.
I think there should be a way to turn it off so that whenever you have 2 survivors next to each other you can choose who to hit.
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In hillbilly is really good with the chainsaw
Is hillarious!
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There are two types of M1 swings in this game.
Short Hit: This is a quick click that checks if a survivor hitbox overlaps a killer hitbox. If it does, you get a hit and the animation tried to visually match the hit as much as possible. Since it doesn't care about facing, and only checks for hitbox overlap, this could be theoretically called auto aim.
Lunge Hit: This is a long click that moves the killer forward. If the forward movement connects with a survivor hitbox, this results in a hit. Since it lunges forward, this attack can be missed if you don't lunch at the survivor directly.
The 2nd one is probably the one you're missing with. There's no auto aim on this, you just need to practice swinging around corners more or check/replace your mouse if you're sure your aim is correct.
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Inb4 someone will excuse this a thing "to smooth the animation"
Yeah bs, remove it. Idc about smooth animations, it's harming the gameplay to much. Probably the reasons why Billy still has the ghost chainsaw bug
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"if you try to hit someone that is dead on hook and is starting to fly towards the Entity, your camera will automatically aim up trying to hit the dead survivor."
This is incorrect. You are misunderstanding what is happening in the scenario you are describing.
What is happening is the game is registering at the time you swing as to whether or not it is supposed to hit or not. If it is supposed to hit, the game will apply the "visual" to make the swing look like it landed. This is completely visual, not auto aim. The game had already determined whether it would have landed before you saw the hit.
This has been explained multiple times on different streams for people who misinterpret this as auto aim.
There is no auto aim other than nurse after blink.
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This
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There is no auto aim, what the hell
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What auto-aim, I have never noticed any auto-aim in this game. Are you playing on console perhaps? There is no auto-aim on PC.
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I believe the autoaim for Nurse was removed prior to the 1.9.0 patch.
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Why the misses happen with "auto-aim" is because whenever a survivor enters your "hit zone" it won't immediately damage the survivor but will instead rotate your camera to face them (probably to make the hit look better?). Because the hit only happens after a slight delay it can cause killers to miss attacks, particularly on corners.
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I can confirm as a console Nurse main. Auto-aim gave me some ridiculous hits, but sometimes, it made me try to hit a survivor through a wall.
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I am familiar with what you are talking about which feels like an auto lock on survivors hit boxes, making you hit stuff that you were not swinging at.
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Still seems very much there in play testing
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Ah I see.
But that bs for survivor..
The chainsaw just connect with them no matters what.
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It does not.
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