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DS is a .......
How am i suppose to counter It? Count up to 60s ?
Comments
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JuSt dOn't TuNneL U bAbY kiLlEriNo tRolOLoLOLollolololol!1111!!!
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You can't counter it, you just suffer through it like the rest of us sadly.
I thought he meant DC not DS, that's a simple one, just don't tunnel...
Post edited by FireHazard on19 -
For now Enduring is still a good perk to go against it if you really want to hook them again.
Or, just do as I do, slug. Most survivors free the obsession in front of you knowing they have DS and expecting the killer to pick them up as soon as you down them. Go for this route instead:
- Down the savior
- If the guy with DS is close enough, chase them for a bit and down them again
- Go back to the hook, hook the savior. 20 or 30 seconds should have passed by the time you did the procedure.
- Stay between the slugged DS user and the guy hooked, this gives you a huge amount of time since the other survivors are forced to come for the rescue.
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Yeah, don't tunnel the survivor that's just been pulled off the hook. Not hard.
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I just start a overlay counter with a hotkey and when it counts down from 60 I know exactly when to pick up ;) also for Borrowed time it makes it a breeze
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Thats what i need what you using?
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I dont really need it. If they have a pallet around it doesnt change a thing if they dont 4 seconds stun doesnt change it much. The issue is that i usually pick them up after 40-59s
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You should probably do like all main killer do, just slug them and if they are not swf you are going to get 4 downs with no effort
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Don't tunnel.
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You don't even need a counter. Watch their lifebar when they're downed. The whole bar lasts for 4min, so you need a quarter of that.
Other than that, if you're applying pressure around the map, you're probably too busy to down the same person again unless they run towards you, which makes it obvious that they have DS. If you're getting hit by it too much, maybe reconsider your playstyle.
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Thats good to know
There are other strategies to follow other than applying pressure. Playing one style gets boring from time to time.
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Dont tunnel!
Dont get mad but when someone complains about Noed ya'll say "cleanse the totem" :9
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I just had a revelation! A new killer perk to stop survivors from tunneling gens!
"Once the killer kicks a gen, no survivor can repair it for 60 seconds"
What do you guys think?
It shall be called "Decisive Kick"
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Hey I had another idea too! A new survivor perk that stop killer from check generators
"Once the survivor starts repairing a gen, the killer can not pass in a radius of 16 meters"
Seems balanced!1!1!1
It shall be called "Decisive gen"
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I mean exactly that. The whole idea of a perk " Killer cant touch me im in a safe zone" is completely ridiculous.
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Here's how you work around DS,
If gens are still up, avoid the person you've hooked after theyve been unhooked. A lot of times survivors will purposely try to get you to tunnel them if they have DS and/or borrowed time. You'll still see a few DS's proc even when you try to avoid the survivors since the timer is so long but there's no way around that.
If The gens are done then there's nothing you can do, the 60 second timer is kind of a free escape if the doors are open. Tunneling just becomes a thing in the end game if you don't want to camp.
In some cases it's actually better to tunnel someone of the hook early game to eat the DS so you don't have to deal with it in end game where it's 10x as strong.
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As a killer main you got two options:
1. Go after the guy who just unhooked the player on the hook 99% of the time by the time you catch them hook them up and go find the other guy the 60 second timer will be long gone.
2. (I don't suggest this one) If your bound and determined to go for the player off the hook just be ready to be hit with DS and start the chase anew. Tunneling like this will get you hated on end game but they only get 1 DS per match per player.
Its up to you how you want to play at the end of the day. Personaly I find more fun in going after the one who saved the other player and for that I rarely if ever get hit by DS.
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So you want to get a big reward (the gen blocked) for 60s for doing nothing?
And why not, I would like to see a freddy that doesn't uses the power.
No thanks, I'll already have a lot :D
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I mean as much as people like to say, just don't tunnel, that isn't really being genuine.
If you truly don't tunnel all game you will be eating that DS at end game. If you're down to like 2 or 3 people that timer is long enough that either they are escaping out the gates or you're eating the DS.
So the only time you aren't eating the DS all game is if you just got completely curb stomped anyway.
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Unfortunately, option 1 can be circumvented.
The unhooker made a mistake and took a hit before unhooking (or is bad at looping in general). You chase them down instead of the unhooked and manage to hook them before the timer is up. The other person comes back and makes an unsafe hook. You down them and get to eat a nice DS even though you didn't tunnel. As someone who plays for trades, this actually happens quite a bit.
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I thought they were supposed to make the skill check easier to hit since it's rework.
I'm bad at skill checks because I panic and scream when I see them everytime. When I scream my hand are in the air trembling in terror so it's really testing to hit the skill check that appears.
Ds is a wasted perk slot for me.
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Mori them.
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Op
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To be fair, kills SHOULD be hard to secure if all gens are done and there are 3+ survivors left.
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If there is no ds how would anyone counter being tunneled when teammates hook farm you or killer decides to camp?
Don't say do gens and don't say BT because not everyone plays swf. There should be a chance for everyone after one down. I am not a fan of second chances but in this case it is the only thing that can help you if killer decide to camp you on your first hook. And before you say don't get caught. Dying on the first hook is not balanced. Imagine if everyone died on their first hook. Not very nice.
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Another way is to make it work in your favor by running "Save The Best For Last"
You really really want to hit your obsession, but don't want to lose those fat stacks you got? Just tunnel somebody and hope you get DS'd, it will switch your obsession and free you up to go smack a #########.
BTW, I've had DS completely switch a target on me when running Rancor, which was good, as my original Rancor target DC'd like a baby when they realized I was running it.
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@Tsulan KillArs get a potentially infinite 100% increased deadliness for failing at the game (NOED). Yep. You kinda should have realized it at this point. Many perks can be considered rewards for failing.
Oh you just lost a chase? Np, -insert random perks which enhances your finding skill- makes up for that fail.
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Noed requires survivors to fail in order to do anything.
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I'm not even going to bother reading this discussion... I feel like I'm going to get a brain tumor.
But. For the record.... Some people are still complaining about Decisive? Really? Why? Decisive used to be a disgusting perk (and still can be in CERTAIN builds), now I see it as an average crutch perk that actually comes in handy when a killer is tunneling you off the hook. So, that's the issue, stop tunneling people off the hook, or if you're not up for that, stop tunneling the obsession off the hook.
The perk was fixed from being a major annoyance that could be used any time of the game during pick up, on any hook.. To something more reasonable, and reasonable... and uhm... yeah, reasonable.
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Personally, I like the direction DS has gone. However, here's what I would change about it:
- Stun goes down from 5 seconds to 3 seconds (since enduring will no longer apply to it).
- Decisive strike is no longer available for use if another survivor is hooked during the 1 minute timer.
That's all I would change. Sometimes you get hit by decisive even when you're not 'tunneling', which to me is... yeah.
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@Vancold survivors wanted a secondary objective. They got totems. Which are totally optional and can remove a whole killer perk before it has even the chance to work.
A perk that is useless during the whole match and only works during the endgame and only when the survivors were to lazy to cleanse totems. A perk that reduces the amount of required hits by 50%.
Basically the killer version of Adrenaline.
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Fail at doing a secondary objective and potentially losing the game because of it for a 1/60-70 chance?
Else, I don't get what you're trying to imply.
Anway, you just flipped the argument without any reason. Maybe you can't accept the fact that NOED just straight out rewards you for having a bad game?
Many killer mains (including me) despise this perk, btw: it was just the flat out perfect example to show how ranting about how perks should "ethically" work is pointless. They're just bonuses and enhancements.
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I feel the reason people dislike NoED more is because it usually rewards bad play for killers, as they fail their objective but get a one shot for end game. With adrenaline, the survivors (usually) worked to stay alive the entire match, with one dead perk, so imo i think adrenaline is more fair.
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Don't be a dick and tunnel unhooked survivor?
Or be a dick and count to 60s like a #########.
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Lol imagine still complaining about DS. Yikes.
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It's nothing in comparison to how many extra times I have to hit survivors. It's just four less hits assuming I don't haven any of them injured which isn't likely. It's also assuming that the rest of them are going to be stupidly altruistic if I can get one down in time. Like has already been mentioned in this thread it assumes that the perk isn't cleansed, and now you're assuming that they don't have MOM active. Way too much assuming and combining all of that with how little of the game you can even use it for it's not worth the wasted perk slot IMO.
All of the times that I've had my injured survivor get up and take off from dying to escape after gates over the years makes me not feel bad about myself or others getting hit by it. If people are going to cry about it at least offer up one of the survivor second chance perks you'd be willing to get rid of with it. Dead Hard gives you unlimited second chances in 40 second intervals throughout the entire game but I'm sure the ban NOED folks wouldn't want to part ways with the perk so many of them run. Every argument against it is null when you have so many survivor perks that do the same thing on the opposite end.
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Honestly yeah. That's really the only way to counter it right now. (Unless the player is potato, then just get with it and stab them dowm again) I usually stick by them in case they have Unbreakable too.
I stick to me word, DS is an Anti-Tunnel perk only for the unaware killer. It's a Slugging perk if the killer knows.
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According to your logic, against any killer with more than a braincell, DS is a wasted perk slot, because if you're good you don't need to tunnel and if someone is purposely following you for a minute after being unhooked, then gj wasting his time.
Anyway.. whatever floats your boat, bro. Not trying to convince anyone here. I just think you're wrong and biased, but that's just my opinion.
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@Mew why is everyone saying that it rewards bad killer plays?!
Killer has still to find, chase and hit the survivors.
Killer is bad if he let the survivors get to endgame? So basically he's bad if he doesn't tunnel, and kills as fast as possible (mori).
Fast matches punish the killer pip wise.
So what is it now?
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Oh you don't counter it you could very easily just slug the person who got of Hook and look to disrupt some other people.
They're going to be forced to go and pick them up anyway so instead of just waiting 60 seconds leave them on the ground and do something else
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Even tho I don't use Noed since one hex totem is enough risk, I agree that it can't reward bad killers since you have to hit people. It is just an insta down with a little speed boost, one that can be easily countered by cleansing totems. People only benefit from Noed against cocky altruistic people. You can escape Noed if you plan accordingly. If the killer downs one person it doesn't mean it is op. That is like saying ds is op, and ds can't even be deactivated.
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Go for the unhooker?
Pressure generators? Pretty easy counters to it.
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S L U G T H E M
Seriously, slugging slows down the game so much. Just knock them down and go after someone else. Trust me it will work.
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give them a free escape and they still have ds is not a counter for me.
No metter You tunnel or not,ds already work anyway.
That's why I think ds is op now.
And the fact is.
New Ds user is more than old ds user.
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Same. It happens a lot to me when I play Trapper and I just caught the 3rd person when the last gen pops. I get to experience the joy of DS and BT. Either one I hit, I get punished during EndGame to receive an EZ at the end by the survivors.
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The way I would adjust DS is this. After EndGame has started, DS last only 20 seconds if someone else gets hooked after you get unhooked. There is no reason for you to need any longer than that. Just EndGame. So you don't hook all 4 then BT kicks in and you have to let them crawl to the exit gate for 60 seconds while you're helpless to do anything.
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@Vancold let me tell you this: if you fail a chase in high ranks, that can immediately cost yo uthe entire game. one single lost chase as the killer, thats all you need to lose.
and about noed: im with @Acromio here. in order to even activate, there needs to be a totem left. in that case, the survivors screwed up at their secondary objective, which results in them getting punished for it by being exposed. just cleanse the totems. its not that hard, ive done it many times myself already. it also boost your point gain greatly (for 5 dull totems you get 3000 Boldness points)
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Jeez why do people complain about DS still? And why do people complain about the answer just don't tunnel or slug them? It's like peeps tell people whom complain about NOED to cleanse it's really simple. But enough ranting just put the unhooked on the floor and chase the unhooker this means that there will be a ton of pressure and only up to one person could be working on a gen...
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