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Why is the ranking system so tough when we don't have rewards for ranks yet?

FireHazard
FireHazard Member Posts: 7,317

As the title implies, why does emblems like Chaser for Killer need to be hyper specific and require you to be 100% perfectionist to get a merciless killer when we have zero rewards yet for being at rank red or purple...

Like seriously, why was the difficulty increased, its meaningless. Is this for the achievements? Barely anyone does them anyways...

Comments

  • FireHazard
    FireHazard Member Posts: 7,317

    I forgot to @Peanits and @not_Queen cause this literally makes no sense, it shouldn't be this unrewarding if you for example 4k with 2 generators left. Which i've done, 3 times in a row.

  • premiumRICE
    premiumRICE Member Posts: 798

    Having actual rewards might pump up the toxicity. I would like rewards but I don’t want everyone to be tryhard

  • FireHazard
    FireHazard Member Posts: 7,317

    Having a ranking system that punishes you for doing your objective is also not what anyone had in mind.

    Literally makes no sense, you make the system harder for people because it was too easy? What they don't realize is its not even worth trying your best cause you'll just get Brutal Killer or below for 4king like lmao?

  • Peanits
    Peanits Dev Posts: 7,555

    In terms of pipping thresholds, the goal there was to separate players based on skill levels and make it more difficult to reach the higher ranks. This way people would still in a rank range they are more comfortable in rather than ranking up too far and having a rough time. Previously anyone- even a survivor as boosted as myself- could hit rank 1 if they played enough in a month.

    In terms of actual emblems, we're in the process of ironing out edge cases and re-balancing things that need re-balancing. We just did a pass on some of the survivor emblems in the PTB to help with instances where one player was chased for the whole game, for example. We'll be keeping an eye on the other emblems and try to make changes when we can.

  • FireHazard
    FireHazard Member Posts: 7,317

    @Peanits I just don't see the point if we have no rewards yet for ranking up to rank 1. Like I get it, its supposed to keep people who're not at that skill-set out of the red ranks as it was really easy to get there. But still, most games feel like a slog when you know that since 3 generators were done you'll just get a brutal killer.

    Like, it shouldn't be the way it was before, but it shouldn't be this difficult either if you're getting nothing from it, people still de-pip, people still go back to lower ranks, and this just makes it easier while being rewarded for it with BPs from that match.

  • Orion
    Orion Member Posts: 21,675

    It's meant to improve the matchmaker as well, since rank will be more representative of skill.

  • FireHazard
    FireHazard Member Posts: 7,317

    But still, whats the point if we get nothing from ranking up yet...

  • Orion
    Orion Member Posts: 21,675

    What's the point of having a better matchmaking system and having rank be more representative of skill?

  • darktrix
    darktrix Member Posts: 1,790
    edited June 2019

    So people can argue about how easy|hard it is to rank up and go on about matchmaking doesn't seem to care that much about rank either throwing reds, purples, greens together in matches cause reasons, I guess. So there isn't much in the way of separating player skill levels anyway when a red gets thrown in against greens and end up trashing them, pushing them further away from purple and deeper back down into green.

  • FireHazard
    FireHazard Member Posts: 7,317

    You realize nobody who actually displays that sort of "skill" stays in red ranks right? This system thins out the match making in red ranks also, because none of the potatoes are in it anymore.

    Yes, it now displays the correct bracket of players, but most of them are tryhards and or toxic with a SWF. Also, we don't get anything from being at that rank except more headaches from these type of players I said above. Not everyone at red rank is like that, but most of them are. And anyone who actually wants a chill match, DCs on purpose to derank or throws matches to go back to green ranks.

    Which in turn, they continue to bully less skilled Killers because red ranks are too sweaty.

  • FireHazard
    FireHazard Member Posts: 7,317
    edited June 2019

    That and also we still get yellow ranks in our matches cause the match making is taking too long. The reason that is, is because its harder to get to red rank now, and the majority of red rankers later on in the seasons were potatoes.

    Which... made up the majority of red ranks. Now they're gone, so matches take longer, and thus, the system trys to find more players at lower levels to get a match going.

  • Pike_Trickfoot
    Pike_Trickfoot Member Posts: 437

    And yet matchmaking isn't all too good right now. Without a reward besides long queues, what's to stop me from smurfing or not ranking in the first place? I'm still getting paired with people with different skill levels.

  • Jdsgames
    Jdsgames Member Posts: 1,109
    edited June 2019

    I do indeed like the change of making rank harder to get, however, as killer specifically you have to extend matches to the point as we discussed 'hostage taking' in some cases to get some of these emblems. However, by doing so you allow survivors to heal which harms your emblems so it feels almost rng-esk whether or not you will pip at higher rank. If you annihilate the survivor team you de-pip currently. Not even counting a or multiple dcs/suicides auto-forcing a depip or black pip at most.

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378

    Lmao, it does little to "help"matchmaking, esp when SWF smurf lower Ranks or at times the matchmaking just fails. Had a Green/Green/Purple/Red/ Survivor group, none of us SWF go against a Yellow Rank Killer... Or when I as a Green Rank Killer go against Rank 16/17 and then Purple Ranks.


    The entire system, from emblems & piping to the matchmaking and queue times are just fubar

  • Orion
    Orion Member Posts: 21,675

    @Pike_Trickfoot @FireHazard That's a player problem that no system can solve. For people like that, rank rewards won't do anything to curb their behavior.

  • Jdsgames
    Jdsgames Member Posts: 1,109
    edited June 2019

    I mean we do have steam achievements for rank. You could simply force matchmaking around that. So a Red rank won't ever go against someone lower than blue etc. Being rusty at a game doesn't mean you are incompetent to come back. Although this is broken by SWF, however, it should base off the highest of the group not average.

  • darktrix
    darktrix Member Posts: 1,790
    edited June 2019

    I found getting through green ranks was easy, purple went pretty steady, then most of us (solo especially) hit the wall on red rank 4. There you either have to go full cheese try hard, be in a dependable swf (ones that won't DC at least), or have an incredible degree of luck (preferably all three of these) to progress steadily.

    Most times in red I get a safety pip being one point short of a pip. Then you often get a string games with tunnelers, campers, moris, and/or boosted survivors/killers that knock down your potential to pip even further.

  • FireHazard
    FireHazard Member Posts: 7,317

    Still, we traded having the right people at the right ranks for less match making and longer load times.

    And even when we get one, its a SWF or a team of solo try-hards that never looked up the word "fun" in the dictionary before. I guess trying your hardest in a match like its the end of the world is fun to someone right?

  • Pike_Trickfoot
    Pike_Trickfoot Member Posts: 437

    There's not even an achievement for ranking on console (PS4). In fact, the trophies persuade you to be around yellow rank if you want an easier time to get them. :/

  • Peanits
    Peanits Dev Posts: 7,555

    That would be one of the edge cases mentioned. Ideally you shouldn't have to stick around longer than you need to just to pip. We'll be looking into stuff like that as soon as possible.

  • darktrix
    darktrix Member Posts: 1,790

    I also think after they made pipping more difficult in red to give back our three safety pips we used to be able to secure at rank 1.

  • FireHazard
    FireHazard Member Posts: 7,317

    Yeah, I was actually thinking that. It would make it at least easier to hold the rank than to hit rank 1 which I did last season, then depip 5 times cause of the ranking system.