Spine Chill buff

Entità
Entità Member Posts: 1,583
Spine Chill is a typical anti-ambush perk: if a Wraith approaches you in the corridors and dark rooms in Lery, or the Spirit is silently lurching towards you in The Game, or a Hillbilly runs unseen to your wall tiles, you are warned not to keep doing what you are doing (repairing generators, cleansing totems, healing someone...). The problem is that knowing to be watched by the Killer without any other indication offers a very modest protection against the ambush: the risk of entering the wrong exit and literally meeting him is high, as well as to be alarmed systematically for an icon frequent lighting up. Among other things, the signal is exclusively visual: under certain stress or light conditions, the Cat's lighting can go unnoticed. I propose, then, two buffs, among them alternative, each of which adds one, and only one, information to benefit the survivor: the first version adds the direction from which the Killer is spying on the survivor, the second adds his distance.


SPINE CHILL (first version)
An unnatural tingle warns you of impending doom.
Get notified when the Killer is looking directly into your direction and standing within 12/24/36 metres of range: the perk icon shows a red cone according to what direction the Killer is looking at you from.
When Spine Chill is active, Skill Check trigger odds are increased by 10% with success zones reduced by 10% and your action speed is increased by 2/4/6%.
Spine Chill trumps any of the Killer's stealth abilities (except the Shape's Evil Within I).


SPINE CHILL (second version)
An unnatural tingle warns you of impending doom.
Get notified when the Killer is looking directly into your direction and standing within 12/24/36 metres of range: the perk icon lights up brightly if the distance is 0-12 metres, normally if it is 12-24 metres, tenuously if it is 24-36 metres.
When Spine Chill lights up:
brightly, Skill Check trigger odds are increased by 15% with success zones reduced by 15% and your action speed is increased by 3/6/9%;
normally, Skill Check trigger odds are increased by 10% with success zones reduced by 10% and your action speed is increased by 2/4/6%;
tenuously, Skill Check trigger odds are increased by 5% with success zones reduced by 5% and your action speed is increased by 1/2/3%.
Spine Chill trumps any of the Killer's stealth abilities (except the Shape's Evil Within I).

Whatever version you prefer, I'd like a delicate and non-annoying audio warning in Spine Chill, for example the verse of a cat blowing threateningly against the aggressor.
Post edited by Entità on

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