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Buff/rework No Mither

I'm sure there are many creative things that can be done for this perk. Any ideas folks?

Comments

  • michaelrandom27
    michaelrandom27 Member Posts: 100
    edited June 2019

    It could drop its current benefits and instead just boost vault speeds by 20%, making it a high risk, high reward perk that can be really good if you use it well, but terrible if you don't.

  • starpilotsix
    starpilotsix Member Posts: 203
    edited June 2019

    My suggestion for a while:

    Basically, all the effects No Mither currently has...


    Plus, if the survivor is Exposed, or the killer uses an attack that is capable of one-hit downing a healthy survivor, the No Mither user instead is put into a Deep Wound state when hit. If they're already in Deep Wounds, they go down. Now No Mither counters things like NOED, Make Your Choice and chainsaw/stalking killers. But they can always M1 you normally, or take two hits to get you.

  • Mekkiepoo
    Mekkiepoo Member Posts: 10

    They could add more BP gain to it. Cause we know BHVR likes the idea of survivors suiciding for extra BP!

  • Ember_Hunter
    Ember_Hunter Member Posts: 1,693

    Yes, combine with We'll gonna live Forever, massive Bloodpoints and a worth it perk! Also make grunts of pain at least 90%.

  • PigNRun
    PigNRun Member Posts: 2,428

    What if I dont want to be injured to gain extra BP? The idea is terrible. Way better if it increased a category like Survival?

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    Best rework idea I've seen is that No Mither only activates after you get up from dying. So you start healthy, and can get healed to full, until the first time you pop yourself up - and then you're stuck Broken. Unbreakable plus a positive and a negative, rather than just generally worse.