Hex: The Third Seal rework
Since H:TTS isn't a particularly powerful perk, much less one deserving of the Hex burden, I wanted to propose a change to it. Maybe not one that will make it top tier, but at least give it more consistency.
Spell of the Third Seal
Hitting a survivor applies the Blindness Status Effect to the last 2/3/4 Survivors hit, and conceals the indication bubble from certain actions (Hooking, completing a generator, cleansing a totem, exit gates being revealed). Completing a generator removes blindness caused by Spell of the Third Seal for the survivor who completed it.
Essentially this would allow the killer to reapply blindness while also giving individual survivors the ability to remove it. It'd also strengthen the effects by hiding notification bubbles. If there's any potential OP synergies I'm not thinking of feel free to let me know and maybe we can work together to think of an alternative.
Comments
-
Not to be That Person who bumps their own thread but...
0 -
It just needs to be reworked to be something completely different. The newer killers (and some old ones) are coming out with add-ons that already apply the blindness status effect.
For example, Hex Third Seal: the last 2/3/4 survivors hit by your main attack can no longer see pallets or window vaults as long as the totem remains standing.
0 -
@DudeDelicious one map does not a good perk make. It also loses potency when paired with Ruin because often times survivors find it just from looking for Ruin. The strength it has isn't worth the burden of being a Hex. Even if it started with 2/3/4 Survivors already blind, that could be a step up.
0 -
This brings back memories
0 -
Great minds think alike
0 -
nice idea m8 but to be honest with you there are so many perks that could need a rework i mean look at how everyone runs the same perks there should be diversity after all. trying out different builds etc.
0 -
A lot of ideas would probably be better than the current TTS, that's for sure.
0 -
This is pretty balanced. However, I would add that cleansing a totem, dull or hex, would also lift the effect. So you can lift the blindness after the last gen pops.
0 -
Remember the previous version of Saboteur?
The version that made Skill Checks smaller by a % on Level 1 & 2, but was set to 0% on Level 3?
You never actually saw the 0% in the description, that entire sentence was gone instead.
It'd be the smallest change ever and has nothing to do with buffs or nerfs, but a tiny wish of mine is to have the "Applies to the last [VALUE] Survivors hit" be removed.
Cause that sentence can be applied to Sloppy Butcher as well, for example.
Or Add-ons like "Blind Warrior" - Mud.
0 -
Blindness will tear apart a group of solo survivors like wet paper, never underestimate the power of a perk just because it's not as strong as ruin
0 -
I'm not underestimating it because it's not as strong as Ruin. I'm underestimating it because it's not as strong as Ruin but still carries all of Ruins weaknesses AND becomes weaker by bringing Ruin.
0 -
This content has been removed.