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Proposed Mettle of Man Nerf

Hex_Flex
Hex_Flex Member Posts: 132

Many survivor mains are enjoying MoM currently, i have taken a break from the usual killer to spam ash and MoM, it's quite good. Most would say it is too good. I'm hesitant to play anything besides huntress billy or legion because i don't like having to work 33% harder to down each person running MoM after their first hook if they healed, or after their second hook if they did not heal.

My proposal is to make Mettle of Man PERMANENTLY put you in the broken status until the trial is over once activated. Lets agree that the aura reading part after activating + healing is garbage, be done with it. It is irrelevant once 5 gens are popped, and our beloved MoM'er has adrenaline. This way at least they do not get fully healed by adrenaline, since they are broken from soaking up my extra hit (work), and i don't get punished for being a good boy killer and not running NOED.

Comments

  • ShaneQ
    ShaneQ Member Posts: 134

    I'm Down for exhaustion and broken status after use so it cant be stacked with dead hard

    And broken so you can't heal 99% then take MoM hit and finish heal

    but permanent broken (may as well change perk name to Mettle of Mither) is too excessive people will just run dead hard instead and another survivor perk nerfed to oblivion lol

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    Broken for a period of time sounds cool, but can lead to some weird balancing issues. You can also give at 2 exclusive rates, survivor obsession perks tend to have two affects, a weaker version of the effect for the non obsession. Maybe 4 hits to charge for non obsession, I see that at the most. When you play in the higher ranks you should play better killers anyway due to rank and meta.

  • nunadventures
    nunadventures Member Posts: 198

    I think MoM should be the killer can see your aura at any state within 20 meters and that you are broken for a set time.

    tiers would be like: broken for 120s/90s/60s

  • ColgateAdvancedWhite
    ColgateAdvancedWhite Member Posts: 616
    edited April 2019

    Mettle of Man should cause the exit gates to be blocked by a horde of sjw protesting the name of the perk


    Edit:

    Sjw are hateful creatures that the entity feeds off of, so it fits the lore too.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    I'm behind the times. I've been spamming DS. 😥

    Never used it before because it was a dumb perk. Now I actually like it because so many killers want to hard tunnel you off a hook. Saved my behind many times in the past week alone.

  • Emmot
    Emmot Member Posts: 2

    MoM definitely needs revising. In my opinion it's worse than old ds because at least you had to hit a skill check. It's dead hard but the killer has to actually hit you and then you get a big speed boost to prolong the chase or escape without any manual work whatsoever and you don't get exhausted. The only deficit is negated entirely by the survivors that 99% and heal during the chase where being hidden is no longer a feasible priority. It has no skill threshold and punishes killers for not playing billy like half of the high rank killer-base. This perk makes me so mad I write down the names of the players that used it in past games and bring a mori to tunnel and kill them when they are in my lobby lol. There isn't really a counter-play for us atm except using mori's and playing billy so until then MoM abusers will be punished as above. I encourage any killer mains that come across this to do the same and start a trend to ruin MoM abusers' games until it is fixed.

  • Blueberry
    Blueberry Member Posts: 13,671

    Still broken.

    The only thing this is doing is preventing an Adrenaline, that's it.

    The broken status for the rest of the match doesn't matter as red rank survivors aren't healing anyway.

  • TAG
    TAG Member Posts: 12,871

    It doesn't solve my issue of someone using MoM to all but guarantee an escape.

  • SunderMun
    SunderMun Member Posts: 2,789
  • Exerlin
    Exerlin Member Posts: 1,352

    How about instead of becoming broken right after you use the endurance, you're instead able to heal to full one time, and you become broken when you become injured again? I feel like that would be a good nerf without killing the perk.

  • keenko
    keenko Member Posts: 62

    I’d propose this idea before, i think most people would agree it’s fair but there’s a lot of folks in these forums that will whine about anything lmao

  • TheRealDweard
    TheRealDweard Member Posts: 148

    Necro much?

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