Another "We want DS nerfed" whine-wave?
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From what I could see as a survivor, it's always the bp-hungry killers who mainly fall for DS. Well, those and tunnelers.
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But if someone yolos and you smack them down, even if you leave them slugged you come out ahead. The issue people had with old DS was the chase time being spent on someone, getting hit with DS, and then the chase continuing. If someone runs in your face saying “hey hit me I dare you, I have DS!”, you are out nothing if you slug, as you didnt spend time chasing them around. You win as you got them off gens for free. If you decide to hook them immediately, I mean come on, that’s kinda on the killer isn’t it?
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it's easier for them to come at things with no nuance
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Easy; been covered as you mentioned many times in last 2 weeks alone, commenting on those posts would seem more sensible to me than starting to his next new thread, but w/e.
Killer’s that complain 60 second set is too long: go afterward someone else, no one else located? Slug! Now go find someone else, maybe that person will get picked up, but the person healing them up is NOT on a gen. A slugged Survivor generates equal map pressure as a hooked survivor.
Survivor’s whining 60 seconds is not enough(LOL!): If you’re choosing to use DS, then you already know your weaknesses as aplayer and you’re just trying to delay the hook one time, smart. 60 is Loooong, work on your loops so it’s harder to get caught, pay attention to the killer in the chase, try to call his mind games. The 1st hook is hardest, because you’re “feeling out” killer’s chase tactics. Learn from it and use that knowledge in the next chase. Don’t run the same way you did the first time, obviously the killer killet that one.
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I wouldn't mind this either... but the point is to deter tunneling, so making it less punishing to power through is counter-intuitive. It's not necessary to make changes just to appease a vocal minority, especially when DS's change was finally one of the few times they didn't sledgehammer a game feature out of existence.
Even the changes I can agree with are just mindless, parroted talking points, because these changes are inconsequential. People want to nerf it just for the sake of feeling better, momentarily, and outrage will start again like clockwork.
People are frustrated not because of the perk's specifics, but because it is preventing them from using their preferred strategy. These people don't want to slug. They don't want to spend less than a minute chasing someone else. They want their usual, easy kill by tunneling. They refuse to change their playstyle. I don't blame them; tunneling is often most and immediately rewarding, hence why we have perks like DS to begin with.
No one has answered this so far: What compelling reason is there for BHVR to nerf something that is neither overpowered, overused, nor oppressive?
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You want to know why I don’t like to slug? Because I find it stupid and cheesy. I’d rather chase than slug because it is challenging and it gives the person another, earned chance to escape than DS or slugging would provide. I also don’t use the methods that I find aggravating when I’m playing as survivor. I want the kill to be challenging but the survivor still has to earn that escape, whether because they out played or I made the error and not because of some perk. It’s pushing me to play by the survivor’s rules, so yeah that’s frustrating when I find enjoyment in playing my way. Excuse me for wanting to have fun as well.
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slugging is just strategy and there are times when it's literally necessary to win
i understand if you don't like to do it, but you need to understand that not doing it when it's the only good play is shooting yourself in the foot
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It is an anti-tunnel perk, but that doesn't mean it's strictly what it needs to do. Some people don't consider 32m to be camping and yet BT still triggers. WGLF is meant to encourage saves yet people will just pointlessly take a hit for stacks instead. BBQC is meant to encourage killers to leave the hook, yet will often accomplish the exact opposite if survivors happen to be hiding. None of these perks need to fit your ascribed purpose.
And the solution to that is don't eat it when people yolo at you. You took their bait and that is the stupid play. They outsmarted out (or rather you outdumbed them), despite the fact that they were telegraphing that they had DS. They were rewarded because you could not delay your own gratification.
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Eh? DS is actually in a good spot right now. #########
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Let's make something clear: You are defending tunneling. You don't want the kill to be challenging. You want the escape to be challenging.
DS is a perk just like DH. If you fall for it at all, then you are the one at fault. This is the part where someone says "git gud" because you are refusing to counterplay, pretending there was no flaw in your approach, and somehow acting as if you're doing everyone a favor by tunneling instead of slugging.
It is not a survivor's rules. It is the game's rules.
We're not going to nerf Ruin or BBQC just because it annoys people to play around it. And yeah, sure, you don't like slugging for a minute. Some people don't like getting thrown back onto the hook after 2 seconds either.
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I do feel a bit salty when they proc but ita an okay perk nowin comparison to the previous version
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I think it’s useful for survivors and totally avoidable by killers.
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Just bad killer mains who can't dominate without tunneling. Even when playing 5 blink Nurse lol
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you are aware the DS has essentially been given a large buff this last patch?
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Ahhh, more good ol' "No u" posts...
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Ok let me ask you this. What do you think is DS purpose ? What skillful action did survivor do to deserve 1 minute of immunity from harm. Why should he get it. Since right now it certainly isn't antitunneling perk, it's 1 minute immunity for getting hooked perk.
I don't really mind new DS but I wonder what's wrong with asking about healthy changes to most controversial perk in DBD's existence.
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How is it a 1 minute immunity perk? You can slug the survivor if you want. You choose what to do and what to expect.
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More people tunneled in the event so they got hit with it more often.
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Being slugged means you won't get hooked. Not being hooked give you an extra chance, especially if someone comes and picks you up. If I know someone has DS as another survivor, I'll 'fake' go for the person to trick the killer into picking them up. You can literally do anything if you don't get slugged and not worry about being hooked.
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You have as many chances of knowing as the killer does unless you SWF
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Can you just elaborate a bit more here? Not trying to be snarky or anything, I'm just not quite understanding (and that's all on me). Is this in reference to solos?
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That'll teach me to make sure no one gets tunneled before the endgame!
Open gate? Free escape!
Closed gate? A single DS buys 25% of an opening.
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Yeah you slug them and then you have to babysit them otherwise they get up again for free if you don't or they can even enter the locker and you're boned.
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Yes, you said “if I know someone else has DS”. I never know what people have because I always play solo.
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Ahhhh. Generally, someone getting slugged by the killer (unless it's the final two people) is probably because the killer may think the person has DS. The claw marks are also telling since most other obsession perks aren't getting used. The other thing is that I'm someone who goes for the save, so I notice how the person plays. If they're reckless, most likely DS (possibly BT). If not, it teaches them to not be reckless unless you want to be hooked.
It's more like an educated guess when you're solo. Just be prepared to save if it's wrong. It's sort of like being able to tell a killer has spirit fury/enduring. Survivors aren't as good at hiding it as they may think.
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oh, I play with unpredictable potatoes sometimes... you never know xD
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Pretty much what I keep saying. No matter how hard things like healing, DS, etc. are nerfed, there will loud mouths wanting more severe nerfs. I despise tunnelers even more than campers and DS is fine now. Anything less than 60 seconds and it would be worthless perk as the killer will just wait out the timer with no real penalty. Killer may spend half that time or longer anyway just trying to chase the injured unhooked. Time is the penalty if the killer doesn't have a pair.
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I feel that. It also just seems like everyone else and their mom is running it. The best is seeing someone actually had it but somehow missed the skill-check and it never got used (I know I'm a bit vindictive here). :P
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Time is the penalty. I like that.
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To me, playing all game with only 3 perks vs a full team, IS EARNING NOED. They handicapped themselves during the majority of the game, in HOPES of having a good powerful perk in the end.
Its not a free win, its a gamble, Survivors are the ones who decide if NOED actually happens or not. If you get NOED'd down the survivors are to blame, stop gen rushing and do the OTHER OBJECTIVE you ask for all the time.
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We all dislike some parts about the game. Me for example dislike heavily skillless plays that DS still allows and getting punished for other player's stupid decisions.
We don't want DS nerfed, we want it to be antitunneling perk. Now it punishes not just tunnelers but also other playstyles. Almost nobody's suggestion posted wouldn't make DS useless trash tier perk but rather gave it more antitunneling advantages while also removing the power trip aspects that it still has.
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Sorry, but people who asked for other objectives are mainly killers
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No matter what the killer chooses, they're penalized with their time. If the efficient play is to eat the DS, that's 5 secs minimum wasted. I say minimum because that is excluding any exhaustion perk that may be up and enduring not affecting the stun. Add on the time it takes to down them again. Every second counts for killer. Still less pressure than slugging and going back to pressure gens, but that person still got an immunity since someone should pick them up while the killer is gone. Or the killer wastes the minute camping the slug and hope that survivors are going for the save and not on a gen.
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@Gorgonia pregame chat says hi.
I make sure to tell my team what load out I'm using before the game starts.
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Thats not entirely correct my friend, Survivors use the "we only have gens to do, what else are we supposed to do" to defend their gen rushing.
The answer is get the totems and deny any NOED.
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It's both sides advocating for it. Survivors are bored because of holding m1 even when rushing the game. Killers want more time to do their job. It's a win-win situation to add something else as both sides will benefit.
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And killers say that if the killer camper you have to make gens. The game is balanced around 5 gens. If they add another objective and don't change anything else, it'll be 4k every game.
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pregame what? Remember the game is not only played on PC
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The pc 'majority' seem to always forget this little fact.
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Survivor main here. We need another objective.
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indeed... pressing R1 all game got boring
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Does it also cramp anyone else's fingers? Or is that just a me thing? :O
My friend refuses to touch gens because getting chased is more fun (even though he fails at it). Then he complains about not pipping when I do. xD I'm usually the only one who braves through the pain, especially if there's ruin. So RIP my fingers.
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Yes, I sometimes needto rest a bit
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Don't press down so hard.
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######### who is asking for DS nerf? Its pretty much dead
(aka situational)
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Imagine if they made NOED work similar to Devour where each hook unlocks different tier bonuses that help the killer .
(break pallets this much faster/recover from stuns this much faster/entity consumes survivors on the hook this much faster.)
Imagine making old perks no one uses actually worth using. ..
IMAGINE shaking up DBD's stale meta by using your brain and making useless perks actually worth using and creating more variety of things to run....
Oh wait the Dev's don't give 2 ######### about variety, lets just keep Billy, nurse, spirit, huntress at redranks.
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DS do NOT need any nerf anymore. This is a cunter tunnel... sorry, a COUNter tunneler, and his place is perfect right now.
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Exactly our point! XD
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I do not believe that getting downed intentionally is a smart play. I think they are onto something. I'd be okay with DS being an extra second longer stun if it meant that it reset on hooks.
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a survivor who is simply allowing themselves to be downed/grabbed shortly after being hooked is a pretty obvious red flag and not taking the bait isn't difficult
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